Treikuran Dunes¶
Enemy | Species | Items |
---|---|---|
Kobold Bandit | Beast | Ruby, Hand-Spun Thread, Wool, Wolf Fang |
Rock Hermit | Corrupt | Earth Gem, Mercury |
Sandeater | Insect | Shellfish Meat, Seaweed, Springwater |
Terarin | Avian | Wind Gem, Giant Bird Feather |
That should be about all you can do in regards to sidequesting in the previous section, so when you’re ready to get on with the story, teleport to Trei’kuran Dunes. As soon as you land, loot the chest next to you to get an Anti-Fog Amulet . Head north from there and toward the northeast corner, heading south onto the cliff there to net another chest ( Fire Gem ). From there, go to the big area to the north, then run west and look for the little inlet on the southern side of this small area to find another chest ( Restorative Signets, Vol 1 ).
Directly west from that chest will be another one on a ledge, which contains a CQC Program Gamma . That’s all of the chests you can get for now, since you’re not allowed to go beyond the area to the west. Remember that little inlet from before with the Signet? Go there and you’ll find the hidden entrance you’ve been looking for all this time (even though you were really looking for treasures). After taking down the cloaking device and opening it, Relia rushes inside, with the others following shortly after.
Cryptic Research Facility¶
Enemy | Species | Items |
---|---|---|
Polyhedron | Corrupt | Rivets, Gunpowder |
Well, this place seems quite strange! Past the initial room with the save point, enter the first room on the left and open the ball chest there for Micro Circuit x2 . There’s nothing in the room to the north, so continue west and enter the first room you see to find two more chests ( Diffusion Device and EM Bomb S x3 ). There’s only one path to progress forward in the facility, so keep moving until you come into a big room.
In this room will be two chests, one of which is on the north end and the other being on the west side ( Stun Bomb x2 and Restorative Signets, Vol 1 ). Head out of the northern exit to come to a split, with there being a room with two chests to the west ( Micro Circuit x3 and Swordsman’s Manual IV ). Return to the split and go east this time, opening the chest along the way ( Signet Card: Thunder Flare ). At the next split, you’ll find another chest in the room to the south ( Healing Device ).
As you continue farther into the facility, you’ll come to a long hallway with three rooms off to the side. The bottom one has a few enemies in it, while the top one has nothing. It’s the middle one that has the goodies, with a chest containing a Reinforced Gunpowder . To the east will be a room with some kind of pod-like things, as well as a chest in the corner ( Micro Circuit x3 ). When you reach the room with the save point, open the chest ( Solar Signets, Vol 2 ), heal up and make sure you save. You will want to be prepared for the next part, as it can be quite a challenge.
Whenever Anne goes to check out the console, some robot enemies will appear and start attacking. Unfortunately, they will likely head straight toward Anne, meaning that she can die fairly quickly. This means that you’ll want to outfit her with equipment and Roles that increase her defense and HP. Also, if you have the Machine Killer Role, equip it to someone else in the party (Emmerson or Fidel). Fiore should only be healing throughout this whole ordeal, with her other spells shut off.
You have one Sentinel and two Robo Gunners to deal with, but if you concentrate your efforts on the Sentinel at first, it should go down very quickly, as it doesn’t have a lot of HP. However, the Robo Gunners DO have a lot of health, as well as an annoying attack where they will jump up and slam into the ground, which can knock you down. The best thing to do for this battle is just spam skills and not worry about your MP. If you see that Anne (or anyone else) is low on HP, don’t be afraid to use healing items.
Unfortunately, the entire thing was a trap and the facility is rigged to blow. As soon as you’re able to move freely again, there will be a countdown timer of 18 minutes on your screen. Before leaving this room, go into the small one in the south to nab the treasure there ( Anti-poison Amulet ), then start running your butt off. Luckily, 18 minutes is way more than enough time to exit the facility, even if you happen to get into a few fights. Speaking of which, you will encounter more enemies, with some Sentinels mixed in with the Polyhedrons.
Once you make it to the exit and leave, you will be beamed up to the Goale. Emmerson will tell you all about the group behind things as you are en route to the sick bay. Head into the room where Miki was being taken care of to find out she has recovered! Watch the lengthy cutscene and once it’s over, you have control of Relia. Get on the elevator with Anne and Emmerson, then after another cutscene, follow them both to the transporter. There will be more cutscenes and once everything is over, you’ll be back in control of Fidel.
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