Antvillage is one of the key levels for the game’s storytelling. It brings you to one of the Outsiders characters you need to meet, alongside unlocking memories and flower collectables. The level is very short, but there are two memories you can get your hands on. Here are the Antvillage memory locations.
Stray Antvillage memory locations¶
The Antvillage memory locations in this Stray chapter are very close by. The first is a simple main story memory for B-12 for arriving at the bridge to the Antvillage. Once you unlock the memory, B-12 will go quiet until you meet Zbaltazar, which will then allow B-12 to interact with the world again.
Aftert speaking to Zbaltazar, yo can head back down. Jump down the air conditioning vents and then desecend the ladder. You will arrive back on the main platform where you can see most of the robots hanging out. This includes the Majong players, the purple tree, and the robots hanging around the robot on the sofa. You want to head towards the robot sitting on the sofa, which is to the right of the ladder if you’r facing out from the village. Face that robot when you find it and look at the wall to its right. The graffiti is the memory you need to pick up to complete the level.
And there you have it; you now have found both memory locations in the Antvillage level. There’s not much going on in this level, as it is a small level with a brief story connection. However, it is easy to miss many of the achievements and other collectables on this level.
While you’re here, feel free to check out the flower locations, as this plays a part in the wider trophy hunting. You need to collect the flowers to get a badge, which is part of the badge’s trophy.
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