Optional Objective/s |
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N/A - There are no optional objective/s in this memory. |
Reward/s | . | . | . |
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Money: | 1,100 £ | Bonus: | N/A. |
XP: | 850 XP | Bonus: | N/A. |
Gear: | N/A. |
Part 1: Pursuit¶
After speaking with Darwin to begin the memory, head down the short alleyway nearby towards the main street and the objective marker. As you approach, you’ll see the paper boy get attacked and the instigator run off.
We’ll need to chase him down. Essentially this entire memory is a rather lengthy chase sequence and should take around 2 minutes. Note that although you may be able to catch him before the end of the memory, it appears you cannot tackle him until a scripted event that occurs at the very end. As such, don’t worry too much about catching up with him.
During the chase, you’ll need to watch out as at a couple of points where you need to cross roads, there seem to be some crazy drivers (more than usual) who can pancake you if you are not careful. Other than that, it’s just a standard chase.
Eventually, you’ll reach a train track and the bad guy will fall over. Tackle him within the time limit at this point for a short conversation to end the memory.
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