Optional Objective/s |
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N/A - There are no optional objective/s in this memory. |
Reward/s | . | . | . |
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Money: | 700 £ | Bonus: | N/A. |
XP: | 600 XP | Bonus: | N/A. |
Gear: | N/A. |
Part 1: Investigate¶
After beginning the memory, we’ll need to follow Mr. Dickens outside and hop into a nearby cart. Steer it to the objective marker. When you arrive, exit the vehicle and again follow Dickens into the target building. This will update your objectives.
The building has itself a green search area and as such we’ll need to do some investigating. To do this, whip on your Eagle Vision and look for some points of interest. First, you’ll want to head up to the second floor and check out the Piano. Afterwards, we want to head to the third floor and check out the cradle in the room to the right of the top of the stairs.
Once you have inspected both clues, you’ll hear a bit of laughter. Immediately return downstairs and inspect the piano once again.
Part 2: Pursuit¶
After checking out the piano a second time, turn around and you’ll see a child standing by the top of the stairs to the ground floor. He’ll earn himself a nice yellow objective marker above his head and will race off down the stairs and out into the streets.
Follow the objective marker out to the street and you’ll find that there is not one, but three children. They will run off and split up. Pick one and chase him down, being sure to mash that tackle button when you get into range.
After tackling the kid, speak to him for some additional information. Return to the haunted house and speak to Mr. Dickens inside.
Part 3: Investigate¶
You’ll find Dickens on the third floor of the haunted house and upon speaking with you, he’ll reveal a keyhole that he has found on a nearby wall. Move over and interact with this using the key that you received for chasing down the child.
This will open a nearby secret door. Climb the stairs behind the hidden passage and pull both of the levers that you find at the top. This will open a second secret door. Inside you’ll find a hostile inhabitant and he’s really not all that tough and fights like your standard level 6 Thug.
After beating him down, make your way back outside and speak to Dickens once again. At this point the memory will be completed.
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