Optional Objective/s |
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1. Do not kill a single policeman from the convoy. |
2. Detach the reinforcement wagons (2 wagons). |
Reward/s | . | . | . |
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Money: | 660 £ | Bonus: | 100 £ |
XP: | 350 XP | Bonus: | 125 XP |
Gear: | Cane-Swords: Sir Lemay’s Cane-Sword |
Part 1: Rescue the Target¶
The first thing we’ll need to do in this memory is to make our way over to the green objective marker in the distance. This represents a convoy of four police carriages, with the leading carriage holding a prisoner that we need to release.
Completing the optional objective for this initial task can be difficult as you’ll get spotted from a mile away. Fortunately, we have a few options to make it a little easier. We can do the following:
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Trail the carriages and when they come to a stop, use the cover of a smoke bomb to sneak up and open the door to the target carriage. Note that this may also have the effect of spooking the police horses and having them bolt.
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Use smoke/voltaic bombs from a rooftop (or a distance) to spook the horses. The carriages should all fly off in various directions and you’ll be able to track down the target coach once again. If you are lucky, it will be all by itself and you can simply walk up behind it and interact with the door.
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If you are patient enough, you can follow the police convoy until they get distracted by Blighters/gang members on the street. Whilst they are occupied, you can quickly sneak over and interact with the door.
No matter how you choose to approach the situation, once you have released the prisoner a scene will play and we’ll be whisked away to another location.
Part 2: Attack the Train¶
When we are back in control of Jacob, we’ll be on a train. Make your way to the locomotive at the front of the train and jump across to the train on the track to the left. At this point we need to work our way up the train looting chests and killing bad guys.
After landing on the second train, move forward and use a throwing knife on the fellow on the flatbed below. Drop down and loot the crate here. At this point, you can also turn around and detach the first Reinforcement Wagon [Wagon 1/2] .
At the far end of the flatbed, hop across to the next and climb up on the barrels. Kill the pair of guards here with a double air assassination… or don’t, but kill them anyway before continuing.
We’ll soon encounter a pair of flatbeds with a total of three guards hanging around across the pair of them. You can attempt to throwing knife them into oblivion or sneaking up and assassinating them, but it is difficult to get all three (and probably not worth the effort!). In the end, it will likely end in you having to fight them. After dispatching them, loot the crate they were guarding.
Climb up the next car and drop down the next side. There should be a pair of enemies with their backs to you – double assassination time! Make sure to detach the Reinforcement Wagon [Wagon 2/2] that we just jumped down from. Loot the crate here as well before progressing to the far end of the flatbed and detaching it.
Quickly jump back to the friendly train when you are able and make your way back to Ned. If you detached the reinforcement wagons as I pointed out, you’ll get to chill for a few moments until the mission ends. If you neglected to detach the reinforcement wagons, you’ll need to defend Ned against several Blighters.
Either way, once Ned has finished loading cargo, the memory will be completed.
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