General Description: Ah, this takes us back to FFIV. The Dark Knight is the essence of a kamikaze class: for the cost of sacrificing one’s HP, they can deal out massive damage; a number of the best skills in the game are in the Dark Knight’s repertoire, so long as you have the HP to compensate. You can also add in the fact that it has the Darkness skill automatically; this hits everyone and ignores their Defense, making it one of the most easily abused skills in the whole game, especially because it is neither physical nor magical. You will find yourself using it a lot for boss and hard battles. By the time you get this, you can replace your Warrior immediately, for this job is far superior. This is furthered by the Ragnarok in Chapter 5, which, when equipped, removes the HP cost of the Dark Knight’s abilities. Come, join the dark side.
*Obtained:* It's a part of the Chapter 2 ending; see Chapter 2 - Hunting for Vegnagun for more.
- *For Whom?:* Yuna, Rikku, and Paine
- *General Stat Increases:* HP, MP, Strength, Defense
- *General Stat Decreases:* Magic, Magic Defense, Agility, Evasion, Luck
- **Abilities Learned:**
**Darkness - Auto - 0 MP Cost:** The user will lose 1/8 of their max HP. In return, all enemies will be attacked, with the calculations assuming their Defense is 0, and higher Strength means higher damage. The damage from this is negated with the Ragnarok accessory; if you fail to have enough HP, you simply cannot execute this.
- **Drain - 20 AP - 8 MP Cost:** The user magically attacks the target with the Drain spell, using their HP loss to heal their own.
- **Demi - 20 AP - 10 MP Cost:** The user hits all enemies, removing 1/4 of their current HP.
**Confuse - 30 AP - 12 MP Cost:** Confuses the target.
**Break - 40 AP - 20 MP Cost:** Petrifies the target.
- **Bio - 30 AP - 16 MP Cost:** Poisons all enemies.
**Doom - 20 AP - 18 MP Cost:** Dooms the target, causing them to die in several turns.
**Death - 50 AP - 24 MP Cost:** Instantly kills the target.
**Black Sky - 100 AP - 80 MP Cost:** Hits the enemy party ten times non-elementally. The damage dealt is based on the user's Strength, but the target's Magic Defense.
- **Charon - 20 AP - 0 MP Cost:** The user is Ejected from battle (they cannot be revived or otherwise replaced until after battle). In exchange, they deal damage equal to double their maximum HP, up to 9,999 (5,000 HP) without Break Damage Limit, and 99,999 (50,000 HP) with.
- **Poisonproof - 30 AP - 0 MP Cost:** You cannot be Poisoned.
**Stoneproof - 30 AP - 0 MP Cost:** You cannot be Petrified.
**Confuseproof - 30 AP - 0 MP Cost:** You cannot be Confused.
- **Curseproof - 30 AP - 0 MP Cost:** You cannot be Cursed.
**Deathproof - 40 AP - 0 MP Cost:** You cannot be instantly killed. (You can be KO'ed by actual damage; you just ignore the Death-based spell and side-effects of other attacks that are insta-KO.)
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