First Steps¶
How to Obtain : Your starting Garment Grid, technically earned after the first mission.
YRP Auto-Abilities : None
YRP Gate-Crossing Abilities : None
Creatures’ Abilities : Cure, Strength +5, Defense +5, Magic +5, Magic Defense +5
Healing Wind¶
How to Obtain : Finish the Chapter 1 - Luca mission.
YRP Auto-Abilities : Cure
YRP Gate-Crossing Abilities :
- Blue : Cura
-
Blue & Red : Curaga
Creatures’ Abilities : Cura
Heart of Flame¶
How to Obtain : Complete the mission in Chapter 1 - Mushroom Rock .
YRP Auto-Abilities : Fire, Fire Eater
YRP Gate-Crossing Abilities :
- Yellow : Firestrike
- Red & Green : Fira
-
Red, Green, & Yellow : Firaga
Creatures’ Abilities : Flametongue, Fire Eater
Heart Reborn¶
How to Obtain : In the Chapter 1 - Zanarkand mission, tell Isaaru “Is that you, Isaaru” when asked the meaning of life.
YRP Auto-Abilities : Cure, Life
YRP Gate-Crossing Abilities :
- Blue : Cura
-
Blue & Red : Curaga
Creatures’ Abilities : Life
Helios Guard¶
How to Obtain : Complete the Chapter 1 - Moonflow mission.
YRP Auto-Abilities : Protect, SOS Protect
YRP Gate-Crossing Abilities :
-
Red : Auto-Protect
Creatures’ Abilities : Protect, SOS Protect
Ice Queen¶
How to Obtain : Follow O’aka in Macalania in Chapters 1 or 2. Chapter 1 - Macalania has the details.
YRP Auto-Abilities : Ice Eater, Blizzard
YRP Gate-Crossing Abilities :
- Yellow : Icestrike
- Red & Green : Blizzara
-
Red, Green, & Yellow : Blizzaga
Creatures’ Abilities : Ice Eater, Icebrand
Menace of the Deep¶
How to Obtain : During the mission in Chapter 1 - Kilika, correctly get by all of the guards.
YRP Auto-Abilities : Water, Water Eater
YRP Gate-Crossing Abilities :
- Yellow : Waterstrike
- Red & Green : Watera
-
Red, Green, & Yellow : Waterga
Creatures’ Abilities : Water Eater, Liquid Steel
Protection Halo¶
How to Obtain : Finish the Chapter 1 - Besaid mission.
YRP Auto-Abilities : Defense +5, Magic Defense +5
YRP Gate-Crossing Abilities :
- Red : Magic Defense +5
- Blue : Defense +5
- Yellow : Magic Defense +5
-
Green : Defense +5
Creatures’ Abilities : Esuna, Defense +10, Magic Defense +10
Raging Giant¶
How to Obtain : This should be covered in the scope of Chapter 1 - Besaid.
YRP Auto-Abilities : Confuse
YRP Gate-Crossing Abilities :
- Green : Confuseproof
- Green & Red : Confusetouch
- Yellow : Berserkproof
-
Yellow & Blue : Berserktouch
Creatures’ Abilities : Confuse, Confuseproof
Restless Sleep¶
How to Obtain : Finish the Chapter 1 - Mushroom Rock mission and go to the Youth League HQ after. It’s there in a chest.
YRP Auto-Abilities : Bio, Sleep
YRP Gate-Crossing Abilities :
- Green : Sleepproof
- Green & Red : Sleeptouch
- Yellow : Poisonproof
-
Yellow & Blue : Poisontouch
Creatures’ Abilities : Sleep, Sleepproof
Still of Night¶
How to Obtain : See Chapter 1 - Bikanel .
YRP Auto-Abilities : Silence, Blind
YRP Gate-Crossing Abilities :
- Green : Silenceproof
- Green & Red : Silencetouch
- Yellow : Darkproof
-
Yellow & Blue : Darktouch
Creatures’ Abilities : Silence, Silenceproof
Thunderspawn¶
How to Obtain : In Chapters 1, 2, or 5, you can go to Luca and to the end of Dock 5 to find it in a chest.
YRP Auto-Abilities : Thunder, Lightning Eater
YRP Gate-Crossing Abilities :
- Yellow : Lightningstrike
- Red & Green : Thundara
-
Red, Green & Yellow : Thundaga
Creatures’ Abilities : Lightning Eater, Lightningstrike
Unerring Path¶
How to Obtain : Get a Special Dressphere in Chapters 1 or 2.
YRP Auto-Abilities : None. (Its main purpose is to allow quicker use of Special Dresspheres.)
YRP Gate-Crossing Abilities : None.
Creatures’ Abilities : HP/MP +30%, Stats +20, Crackdown
Vanguard¶
How to Obtain : Deal with Shinra’s Garment Grid tutorial.
YRP Auto-Abilities : Strength +5, Magic +5
YRP Gate-Crossing Abilities :
- Red : Magic +5
- Blue : Strength +5
- Yellow : Strength +5
-
Green : Magic +5
Creatures’ Abilities : Armor Break, Strength +10, Magic +10
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