Bind due to living primarily in caves, Khezu has a keen sense of smell which it uses to sense you. Not so sure if smell is precise enough in real life to allow Khezu to attack with perfect accuracy (Gigginox’s heat sensing technique is much more believable…), but we’ll just go with it because all of our science shenanigans won’t change the fact that Khezu is very good at aiming even without eyes.
Khezu also can change the length of its neck, and will use this to its advantage to chomp at you from afar without having to move a single inch. Khezu is really weak to Fire.
Attack
Explanation
Forward Chomp
Comes in two flavors. Khezu will extend its neck a little to bite what’s right in front of it. Or, it’ll extend its neck out really far in a loop-ish pattern, allowing it to catch you even if you’re slightly to the side. Looks really disconcerting.
Side Chomp
Basic chomp to the side, and very weak and easy to avoid
Double 180 Tailswing
Khezu will whip its little tail to the side twice in a row for a 360 revolution. While short, Khezu’s tail hangs rather low (Khezu does in general), so being under Khezu can still lead to you getting hit
Triple Electro Ball
Khezu will plant itself firmly to the ground with its tail, and then will spit out three electric balls that will go in different directions to cover the most ground. Can paralyze you.
Body Shock
Khezu will cause its entire body to release a bunch of electricity, causing a small lightning storm around it. Can do it in close range or in wide range.
Pounce
Khezu will leap forward to try and slam into you. When enraged, Khezu will electrify its body, and then release it all at once the moment it pounces for a double whammy.
Cave Slam
If in a cave, Khezu will sometimes go up to the ceiling, and then drop on you
Pin Attack
Khezu will dangle from the cave by its tail (how does it even do that?) and will swing its head around. If it catches you, you will be pinned. Toggle the circle pad to free yourself or fling a Dung Bomb.
You assume the role of a hunter who sets out on a journey to hunt the most dangerous creatures in the land. Spread across four villages, three from past games and a brand new village, players will have a plethora of quests and items to collect. All 14 weapon types from Monster Hunter 4 Ultimate return and new “Hunting Styles” and “Hunting Arts” have been added. With a wealth of content and options to suit almost every playstyle, Monster Hunter Generations cries out for a comprehensive guide.
Version 1.50:
Basic information about quests and all the mechanics that beginners need to know to be successful
Weapon guides
Palico guide
Bestiary
Daamage calculation, motion values, and how you can apply this in a practical manner to improve your hunts!
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