In Dead Space Remake you will be pitted against numerous Necromorphs that have one goal in mind, to kill you. Fortunately, there are plenty of weapons to help you survive these nightmarish creatures on the Ishimura, but what weapons are the best? Below, you’ll find a list of all the weapons in Dead Space Remake, where to get them, and where we rank them in terms of effectiveness.
Dead Space Remake Tier List¶
Tier | Weapons | Notes |
---|---|---|
Plasma Cutter, Contact Beam | Plasma Cutter has precision, power, and large mags. Contact Beam has one-shot potential with its alternate fire. | |
Force Gun, Ripper | Best gun in the game for area of effect. Would be placed higher, but its alternate fire, which is its best attribute is situational. Ripper is placed so high because its alternate fire can stagger enemies until they die. You could move this to B. | |
Line Gun | Good gun that is let down by its lackluster alternate fire. The traps can be good in choke points, but they will damage you if you happen to touch them. | |
Flamethrower | This would be higher if enemies would die quicker to burning. It is the best gun to deal with the Pregnant enemies or little critters in general. | |
Pulse Rifle | This isn’t a bad gun per se, but the alternatives are better in every way. Its alternate fire, proximity mines have one-shot potential, but other than that, you’re better off using other weapons. |
There you have it, if you disagree with this tier list, leave a comment below and let us know what you think are the best weapons in Dead Space Remake.
Plasma Cutter¶
High-energy precision mineral cutter.
Icon | Chapter | Location |
---|---|---|
1 | On the bench in the workshop. Default Gun. |
The Plasma Cutter has two types of fire. One will shoot horizontally while the other will shoot vertically. This allows you to be more accurate when attempting to detach the Necromorphs from their limbs. Due to the accuracy of this weapon, you can use it at medium to long range with no problems. When it’s fully upgraded, you can kill most enemies in a couple of well-placed shots.
Plasma Cutter Stats¶
– | DMG (Damage) | CAP (Capacity) | REL (Reload Time) |
---|---|---|---|
Base | 40 Pts | 50 | 2.17s |
Upgraded | 75 Pts | 160 | 1.30s |
Contact Beam¶
Heavy damage energy projector.
Icon | Chapter | Location |
---|---|---|
4 | Mining Deck - Record’s Room. |
A powerhouse of a weapon. When fully upgraded, the alternate fire can one-shot most enemies in the game. You charge it up and release a ball of contact energy at your victims. Its primary fire is also pretty good for multiple enemies in close proximity.
Contact Beam Stats¶
– | PFD (Primary Fire Damage) | SFD (Secondary Fire Damage) | CAP (Capacity) | REL (Reload Time) |
---|---|---|---|---|
Base | 75 Pts | 400 Pts | 12 | 3.0s |
Upgraded | 150 Pts | 1,000 Pts | 25 | 2.11s |
Force Gun¶
Short range kinetic booster device.
Icon | Chapter | Location |
---|---|---|
6 | Hydroponics Deck - West Seedling Room A. |
Another really strong weapon that would be placed higher if there were more groups of enemies. Run around the room to get the enemies near each other and unleash a gravity well (alternate fire) to lock them in place. Then you have a few options to choose from: use Stasis to keep them there longer, switch to a different weapon to kill them, or use the primary fire on the group to take them down, but this feels like a waste of ammo.
Force Gun Stats¶
– | DMG (Damage) | CAP (Capacity) | REL (Reload Time) | ROF (Rate of Fire) |
---|---|---|---|---|
Base | 100 Pts | 5 | 2.5s | 60 RPM |
Upgraded | 170 Pts | 12 | 1.75s | 96 RPM |
Ripper¶
Remote industrial saw.
Icon | Chapter | Location |
---|---|---|
3 | Engineering Deck - Machine Shop. |
This is a divisive weapon, but we liked it. Its primary fire isn’t useless; there are better weapons to kill the enemies from distance. The alternate fire on the other hand allows you to have a spinning blade in front of you and as the enemies are aggressive in this game, they will walk into it, and get staggered repeatedly until they die. This could be moved to B Tier, but we really like the alternate fire, and the gun is cost-effective.
Ripper Stats¶
– | DMG (Damage) | CAP (Capacity) | REL (Reload Time) | DUR (Duration) |
---|---|---|---|---|
Base | 40 Pts | 8 | 2.17s | 7.0s |
Upgraded | 110 Pts | 15 | 1.52s | 10.0s |
Line Gun¶
A standard Line Gun used for cutting wide slabs of ore.
Icon | Chapter | Location |
---|---|---|
5 | Medical Deck - Emergency Equipment Storage. |
This is another divisive weapon, but its primary fire feels like a worse Plasma Cutter. It has less precision but has traps to make up for it. You can place these traps (lasers) on the floor which if placed in a choke point can be great, but these will also damage you if you touch them.
Line Gun Stats¶
– | DMG (Damage) | CAP (Capacity) | REL (Reload Time) | SPD (Projectile Speed) | ROF (Rate of Fire) |
---|---|---|---|---|---|
Base | 150 Pts | 5 | 2.5s | 50 m/s | 150 RPM |
Upgraded | 300 Pts | 11 | 1.75s | 70 m/s | 225 RPM |
Flamethrower¶
Hydrazine industrial torch.
Icon | Chapter | Location |
---|---|---|
3 | Engineering Deck - Hallway leading to the Engine Room. |
For what it does, it does well. This is easily the best gun to take out the Pregnant enemies while also being great for the smaller enemies too. It’s let down due to the burn being a damage over time which in this game isn’t something you particularly want, and the Pregnant enemies are too few and far in between.
Flamethrower Stats¶
– | DMG (Damage) | CAP (Capacity) | REL (Reload Time) | DUR (Duration) |
---|---|---|---|---|
Base | 65 Pts | 50 | 2.17s | 5.0s |
Upgraded | 90 Pts | 110 | 1.52s | 9.0s |
Pulse Rifle¶
Military-grade assault rifle with a high rate of fire.
Icon | Chapter | Location |
---|---|---|
2 | Medical Deck - Tram Station. |
The runt of the litter. This isn’t a bad gun, it’s just bad compared to the rest. In a game where there aren’t a lot of enemies that take extra damage from headshots, it leaves the primary fire found wanting. Its alternate fire (proximity mines) does have one-shot potential, especially if you use it like a grenade launcher. It’s decent for the early game but drops off quickly when you get access to the better weapons.
Pulse Rifle Stats¶
– | DMG (Damage) | CAP (Capacity) | REL (Reload Time) | ROF (Rate of Fire) |
---|---|---|---|---|
Base | 100 Pts | 10 | 1.67s | 150 RPM |
Upgraded | 200 Pts | 23 | 1.10s | 225 RPM |
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