When taking on the toughest challenges in Nightingale, you’ll want to ensure you have Infusions and Charms on your equipment, the bonuses they grant make a large difference in not only combat but also exploration. Although you’ll start with a few Charm recipes, you can seek out many more across the realms and this page will tell you where to find them.
Charm Essence Trader Locations¶
When it comes to crafting Charms, you’ll find all of the recipes at the various Essence Traders across the realms. As you access a new realm, you should make it a habit to search for these Traders and purchase any new recipes that they have. The table below will tell you where you can find every Charm recipe and what they do in Nightingale.
Charm | Description | Trader Location | Essence Cost |
---|---|---|---|
Charm of Force | Greatly boosts the power of the wearer’s shove after blocking an attack. | Desert Antiquarian | T1 x10 |
Charm of Rage | Greatly increases the wearer’s melee damage when they are close to death. | Desert Antiquarian | T1 x10 |
Charm of Bounty | Grants the wearer a chance to increase material amount harvested from any plant. | Forest Antiquarian | T1 x10 |
Charm of Endless Fishing | Prevents the wearer from growing hungry or tired while they fish. | Forest Antiquarian | T1 x10 |
Charm of Magick Bait | Grants the wearer an increased chance to retrieve Essence while fishing. | Swamp Antiquarian | T1 x10 |
Charm of Morale | Grants a damage boost to the wearer when they next emote. | Swamp Antiquarian | T1 x10 |
Charm of Essence | After slaying several creatures, this charm will manifest an Essence. | Desert Astrolabe | T1 x10 |
Charm of the Fencer | Grants movement speed to the wearer when they hit a creature’s weakpoint. | Desert Astrolabe | T1 x10 |
Charm of the Sniper | Prevents the wearer’s ranged damage from decreasing with distance to their target. | Forest Astrolabe | T1 x10 |
Charm of Fervour | Increases the wearer’s rate of stamina regeneration after slaying a creature. | Swamp Astrolabe | T1 x10 |
Charm of the Spellsword | Increases the damage of the wearer’s next hit after using any enchantment. | Swamp Astrolabe | T1 x10 |
Charm of Venom | Grants the wearer increased damage while poisoned. | Swamp Provisioner | T1 x15 |
Charm of Fatigue | Increases the wearer’s melee damage when in need of a rest. | Swamp Provisioner | T1 x15 |
Charm of the Bruiser | Increases the wearer’s damage based on their momentum towards their target. | Desert Provisioner | T1 x15 |
Charm of the Leader | Grants increased damage and health to the wearer’s survivors. | Desert Provisioner | T1 x15 |
Charm of the Lumberjack | Restores the wearer’s stamina each time they fell a tree. | Forest Provisioner | T1 x15 |
Charm of the Pugilist | Increases the wearer’s unarmed attacks based on the quality of their gloves. | Forest Provisioner | T1 x15 |
Charm of the Arcane | Increases the wearer’s movement speed after casting an enchantment. | Desert Herbarium | T2 x15 |
Charm of Patience | Increases the wearer’s damage whenever they remain uninjured and avoid damaging an enemy for at least 5 seconds. | Desert Herbarium | T2 x15 |
Charm of the Wind | Allows the wearer to glide more quickly while using an umbrella glider. | Forest Herbarium | T2 x15 |
Charm of Flanking | Increases the wearer’s damage when they strike an enemy from behind. | Swamp Herbarium | T2 x15 |
Charm of Brutality | Increases damage against enemies who are stunned or prone. | Swamp Herbarium | T2 x15 |
Charm of Thorns | Reflects damage blocked by the wearer back to their attacker. | Desert Gloom | T2 x15 |
Charm of Ferocity | Increases the wearer’s base damage, but makes critical hits impossible. | Desert Gloom | T2 x15 |
Charm of the Naiad | Heals the wearer whenever they are in contact with water. | Swamp Gloom | T2 x15 |
Charm of the Assassin | After landing three dagger strikes without taking damage, this Charm applies poison to the wearer’s victim. | Swamp Gloom | T2 x15 |
Charm of Mining | Restores the wearer’s stamina after every ore node they break. | Desert Hunt | T2 x15 |
Charm of Defence | Increases the wearer’s blocking efficiency, but decreases their movement speed. | Desert Hunt | T2 x15 |
Charm of Meditation | Restores a small amount of the wearer’s health after every successful block. | Forest Hunt | T2 x15 |
Charm of Steadiness | Increases the wearer’s damage after each successful ranged attack, but the increase is lost after any missed shot. | Forest Hunt | T2 x15 |
Charm of Blindside | Causes the wearer to deal increased damage to creatures that aren’t yet in combat. | Swamp Hunt | T2 x15 |
Charm of the Terrifier | Causes the wearer to regain health and frightens nearby creatures when landing a blow on an enemy’s weakpoint. | Swamp Hunt | T2 x15 |
Charm of Ammunition | Grants the wearer a small chance to keep their ammunition after firing a ranged weapon. | Ascended Forest Antiquarian | T3 x100 |
Charm of the Arsenal | Grants an immense boost to damage when the wearer damages one creature with three different weapon types. | Ascended Desert Antiquarian | T3 x100 |
Charm of the Herbivore | Enhances the nutritional value of vegetation, but poisons the wearer should they consume meat. | Ascended Swamp Antiquarian | T3 x100 |
Charm of the Builder | Increases the wearer’s movement speed after they complete a structure. | Ascended Forest Astrolabe | T3 x100 |
Charm of Destruction | Refills a portion of the wearer’s health and stamina after destroying any structure. | Ascended Desert Astrolabe | T3 x100 |
Charm of Mercy | Causes the wearer’s attacks to instantly slay any creature that has been gravely wounded. | Ascended Swamp Astrolabe | T3 x100 |
Charm of Resurrection | Absorb the impact of a single fatal blow, keeping the wearer alive, but destroying their held item in the process. | Ascended Desert Gloom | T3 x100 |
Charm of Blood | Increases the power of the wearer’s enchantments, but harms the wearer with each enchantment use. | Ascended Swamp Gloom | T3 x100 |
Charm of Called Shots | Increases the wearer’s critical hit damage, but decreases the damage of their non-critical hits. | Ascended Forest Herbarium | T3 x100 |
Ascended Dietary Defense | Reduces damage done to the wearer based on how fed they are. However, taking damage will make the wearer hungry. | Ascended Desert Herbarium | T3 x100 |
Charm of the Ghoul | Increases the wearer’s speed in daylight, but prevents health regeneration. By night, the wearer’s health regeneration is increased. | Ascended Swamp Herbarium | T3 x100 |
Charm of the Unstoppable | Reduces damage dealt to the wearer, increasing in strength the more creatures they slay in a short period. | Ascended Forest Hunt | T3 x100 |
Charm of Stealth | Reduces the wearer’s damage by half, but greatly increases their stealth and grants movement speed when wounded. | Ascended Forest Hunt | T3 x100 |
Charm of the Mule | Greatly increases the wearer’s carrying capacity. | Ascended Desert Hunt | T3 x100 |
Charm of the Luddite | Causes the wearer’s makeshift weaponry to deal obscene damage, but causes them to break more rapidly in exchange. | Ascended Desert Provisioner | T3 x100 |
Charm of the Pickpocket | Grants a chance for enemies to drop items when the wearer strikes them from behind. | Ascended Swamp Provisioner | T3 x100 |
There you have it, all 48 Charms that you can craft in Nightingale. If you’re looking to farm the necessary Essence to purchase the recipes, check out the pages below:
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