In Nightingale there are numerous ways to enhance your character whether that be through better gear, Infusions, Charms, or Enchantments. Where most of the other enhancements offer you passive skills, enchantments offer you active skills; one could say magic. When you apply an enchantment to a weapon or tool, it’ll get that effect, allowing you to cast the applied enchantment. There are currently 18 enchantments in Nightingale that offer you the ability to heal, deal damage, summon, and much more. Find out below every enchantment in the game and where you can get them.
Enchantment Locations¶
All Enchantments are listed chronologically and can be crafted at the various tiers of the Enchanter’s Focus (Simple, Refined, and Excellent). To craft the Weak, Moderate, and Powerful Seals, you can craft them at the Masonry Bench: Weak = Simple, Moderate = Refined, and Powerful = Excellent. Note that some of these recipes can be purchased elsewhere, but the locations listed below are the first places you can purchase them.
Enchantment | Description | Recipe Location | Materials |
---|---|---|---|
Recovery | This enchantment rapidly heals the caster and can be charged for a more powerful effect. The amount healed and duration increases with the caster’s magick power. | Swamp Antiquarian Essence Trader | Weak Human Seal x1, Essence Dust x 30 |
Oberon’s Bounty | This enchantment allows the wielder to more easily fell trees and shatter minerals with their next hit and may be charged for multiple hits, as well as providing greater resource and Essence yield when harvesting. Resource and Essence yield increase with the caster’s magick power. | Forest Astrolabe Essence Trader | Weak Human Seal x1, T1 Essence x 30 |
Illumination | This enchantment allows one to cast a fixed orb of light from one’s tools, which can be repositioned with subsequent casts. The distance at which light is cast from the orb increases with the caster’s magick power. | Swamp Astrolabe Essence Trader | Weak Human Seal x1, Essence Dust x 30 |
Track Legend | This enchantment reveals the nearest path to the closest Fabled or Apex creature. At the termination of the path, the enchantment will point towards the creature. | Desert Provisioner Essence Trader | Moderate Human Seal x1, Essence Dust x 30 |
Hermetic Flame | This enchantment engulfs a tool in flame, dealing fire damage on the next hit, and may be charged for multiple hits. The strength and duration of the flames increases with the caster’s magick power. | Desert Herbarium Essence Trader | Weak Nature Seal x1, Essence Dust x 30 |
Shockwave | This enchantment allows one to deal a blast of knockback damage on their next hit and may be charged for multiple hits. The power of the shockwave increases with the caster’s magick power. | Desert Herbarium Essence Trader | Moderate Human Seal x1, T1 Essence x 30 |
Arborist’s Shield | This enchantment bolsters all of one’s resistances except fire resistance. The duration and strength of this effect increases with the caster’s magick power. | Forest Herbarium Essence Trader | Weak Nature Seal x1, Essence Dust x 30 |
Regrowth | This enchantment hastens plant growth and replenishes harvested trees and flora. | Forest Herbarium Essence Trader | Moderate Nature Seal x1, T1 Essence x 30 |
Jana’s Roar | This enchantment taunts or frightens nearby creatures, depending on their bravery. The duration and range of this effect increases with the caster’s magick power. | Desert Gloom Essence Trader | Weak Nature Seal x1, Essence Dust x 30 |
Beast’s Instinct | This enchantment allows one to sense creatures within a radius. The duration of this effect increases with the caster’s magick power. | Desert Gloom Essence Trader | Weak Nature Seal x1, Essence Dust x30 |
Ring of Empowerment | This enchantment creates a ring that empowers allies within its radius. The radius of this effect increases with the caster’s magick power. | Forest Gloom Essence Trader | Moderate Nature Seal x1, T1 Essence x 30 |
Summon Swarm | This enchantment calls forth a swarm of homing bees. The damage dealt by the swarm increases with the caster’s magick power. | Forest Gloom Essence Trader | Weak Nature Seal x1, Essence Dust x 30 |
Quake | This enchantment knocks enemies away, dealing damage to a wide area. The damage and radius of this area increases with the caster’s magick power. | Desert Hunt Essence Trader | Moderate Nature Seal x1, T1 Essence x 30 |
Assassin’s Sight | This enchantment reveals weak points and bolsters the damage of critical strikes. The duration increases with the caster’s magick power. | Desert Hunt Essence Trader | Moderate Human Seal x1, T1 Essence x 30, Food x1 |
Salvation | This enchantment allows one to heal distant allies within a radius. The amount healed, duration and radius of the effect increases with the caster’s magick power. | Ascended Swamp Astrolabe Essence Trader | Powerful Human Seal x1, T2 Essence x 30, Rock Marble x1, Healing Potion x1 |
Bramble Wall | This enchantment conjures a defensive wall of bramble that damages nearby enemies. The size of the conjured wall increases with the caster’s magick power. | Ascended Swamp Astrolabe Essence Trader | Powerful Nature Seal x1, T2 Essence x 30, Flower x1, Eoten Heart x1 |
Dispel | This enchantment dispels magickal effects and disrupts magickal creatures. The radius of this effect increases with the caster’s magick power. | Ascended Swamp Herbarium Essence Trader | Powerful Human Seal x1, T2 Essence x 30, Rock Marble x1, Cut Gem x1 |
Blastminer’s Trap | This enchantment conjures a magickal glyph that is imperceptible to enemies and explodes when any creature gets close, damaging all nearby enemies. The damage and blast radius of the glyph increases with the caster’s magick power. | Ascended Swamp Herbarium Essence Trader | Powerful Human Seal x1, T2 Essence x 30, Flower x1, Gunpowder x1 |
How to Apply and Use Enchantments¶
Using Enchantments is relatively simple once you know how. Simply craft the enchantment and then it in your inventory. Select Apply and place it on the weapon of your choice. You can have up to three Enchantments equipped per weapon, but this is dependent on the rarity of said weapon. For example, an uncommon weapon can only have one enchantment, while an epic weapon can have three. Once you have the enchantments equipped, select the weapon on your hot bar, and press to activate it. Now, press to use the enchantment or hold to charge it up three times to enhance the effect. Finally, hold down to change between those weapon enchantments.
That’s all there is to it. There is a respectable amount of Enchantments for Early Access with possibly many more to be added at launch, but until then you have more than enough to deal with the current threats in the game.
More Nightingale Guides¶
Outside of Enchantments, Nightingale has other ways to enhance your character, such as charms and infusions. Read our in-depth guides below to find out more!
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