There are lots of spells in V Rising, with different themes of magic that all do different things. For the most part, these spells all have different niches, build synergies an more. So, if you want to prepare the types of spells you want to use, here’s a closer look at all spells in V Rising.
All Spells¶
Below is a table of all the spells in V Rising. You can find all the icons, spell names, spell types, description and effects, and the location of the V Rising bosses you need to beat. Note that all locations take you to our V Rising Interactive Map so you can see where the bosses are on the map and track them in game yourself.
Icon | Spell | Type | Description | Location |
---|---|---|---|---|
Blood Rage | Blood | Heal nearby allies for 65% of your spell power, increase attack speed by 25% and movement speed by 15% for 4 seconds. Inflicts Leech on nearby enemies. | Defeat Rufus the Foreman for your first tier 1 blood spell point. | |
Blood Rite | Blood | Block melee and projectile attacks for 1.5s. Blocking an attack triggers a wave of energy that pushes enemies away, dealing 80% magic damage and inflicts Leech. Turn non-material for 1.2s when this effect triggers | Default | |
Sanguine Coil | Blood | Launch a projectile that deals 80% magic damage, draining 30% Health and inflicts Leech. Heals a hit ally for 120% and self for 30% of your spell power. Has three charges. | Unlocked via Tier 2 Blood Spell point, such as from Baron du Bouchon the Sommelier. | |
Shadowbolt | Blood | A shadow projectile that deals 185% magic damage and inflicts a 1s fading snare | Default | |
Blood Fountain | Blood | Summon a pillar of blood healing allies for 50% of your spell power. The pillar erupts after 1.2 seconds, inflicting Leech and dealing 75% magic damage to enemies while healing allies for 75% of your spell power. | Requires level 2 Blood Spell Point, such as Raziel the Shepherd. | |
Veil of Blood (travel) | Blood | Dash towards input direction and elude nearby enemies for 2.2s. Your next primary attack heals you for 5% of your maximum health and triggers a nova of blood, dealing 20% magic damage and drains 20% health, and inflicts leech. | Requires T2 Blood Spell Point, such as one from Willfred the Werewolf Chief.chaos | |
Crimson Beam (ultimate) | Blood | Channel a beam of energy that deals 250% magic damage and inflicts Leech to enemies hit, and heals allies for 200% of your spell power per second for up to 3s. Each target hit heals self for 75% of your spell power. | Spend a T3 Blood Spell Point, such as the one earned from General Valencia the Depraved. | |
Heart Strike (ultimate) | Blood | Dash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3.5s. A nova of blood erupts when effect ends dealing 150% magic damage to the victim and nearby enemies, inflicting Leech. | Unlocked via Tier 3 Blood Spell Point, such as those rewarded by Tristan the Vampire Hunter. | |
Blood Spray (passive) | Blood | Critical strikes leech 5% health and there is a 25% chance to spawn a Blood Orb when killing a target affected by Leech. | Unlocked via the Stygian Altar. Cost 400 Stygian Shards. | |
Hunger for Blood (passive) | Blood | Increase damage against V Blood enemies by 10% | Unlocked at the Altar of Stygian Awakening for 800 Greater Stygian Shards. | |
Sanguine Mastery (passive) | Blood | Boosts the effects of your current blood type by 8%. | Unlocked via the Altar of Stygian Awakening. It costs 1000 Greater Stygian Shards. | |
Veil of Bones (travel) | Unholy | Dash towards input direction and elude nearby enemies for 2.2s. Your next Primary Attack heals your for 5% of your Maximum Health, inflicts Condemn and summons a skeleton warrior. | Requires a Tier 2 Unholy Spell Point, such as one earned by defeating General Cassius the Betrayer. | |
Bone Explosion | Unholy | Raise a bone pile from below that explodes at the target location, dealing 150% magic damage in an area and inflicts Condemn. | Requires a T1 Unholy Skill Point, awarded from killing bosses like Goreswine the Ravager. | |
Death Knight | Unholy | Summon a Death Knight at the target location that attacks nearby enemies. Each swing deals 50% magic damage in an area and inflicts Condemn. The Death Knight lasts for 6 seconds. | Requires a Tier 2 Unholy Spell Point, which you can get from V Rising Bosses like Kriig the Undead General. | |
Corrupted Skull | Unholy | Launch a projectile that deals 80% magic damage, summons a Skeleton Warrior and inflicts Condemn. The attack deals 40% bonus damage to enemies below 30% health. The spell has two charges, with each charge refreshing every 8 seconds. | Requires T1 Unholy Skill Point, like you can get from Leandra the Shadow Priestess. | |
Soulburn | Unholy | Drain a life from up to three nearby enemies, dealing 70% magic damage, inflicting Condemn and leeching 50% health. Cancels any attack the enemy performs, silencing them for 1.5 seconds. | Requires a Tier 2 Unholy Skill Point, such as those earned from Foulrot the Soultaker. | |
Ward of the Damned | Unholy | Block melee and projectile attacks in front of you for 2 seconds. Absorbing an attack summons a skeleton, each consecutive attack absorbed has a 50% chance to summon an additional skeleton, up to a maximum of 5. Enemy melee attackers are also knocked back. If you recast the ability during the effect, you will launch a wave of energy, dealing 25% magic damage and inflicting Condemn. | Requires a Tier 1 Unholy Spell Point, which you can get by defeating bosses like Bane the Shadowblade. | |
Volatile Arachnid (Ultimate) | Unholy | Summons a giant spider that chases down your enemy and explodes when nearby, dealing 250% magic damage, inflicting Condemn and spawning three spiderlings. Each spiderling explodes dealing 125% magic damage and inflicting Condemn. | Requires a T3 Unholy Spell Point, which you can get from bosses like Nicholaus the Fallen. | |
Summon Fallen Angel (Ultimate) | Unholy | a fallen angel to fight for you for 15s. Attacks performed by the Angel inflict Condemn. It also deals damage and applies condemn in the area it was summoned at. The attacks range from a 180 degree swipe, a combo thrust attack, or a charge attack. | Defeat Solarus the Immaculate (80) | |
Army of the Dead | Unholy | Inflict Condemn on nearby enemies and summon an army of 5 skeletons warrior and 3 skeleton mages around you. Skeletons last for up to 8 seconds. | Requires a T3 Unholy Spell Point, such as from killing Ungora the Spider Queen. | |
Arcane Animator (passive) | Unholy | 15% chance to summon a skeleton mage when a condemned target perishes and minions deal 10% more damage. | Unlocked via the Stygian Altar. Cost 400 Stygian Shards. | |
Soul Drinker (passive) | Unholy | Reduces the cooldown of Feed by 2s and there is a 20% chance to summon a skeleton warrior when triggering bite. | Unlocked at the Altar of Stygian Awakening for 800 Greater Stygian Shards. | |
Dark Enchantment (passive) | Unholy | Reduces damage taken by 20% when you are below 15% HP. | Unlocked via the Altar of Stygian Awakening. It costs 1000 Greater Stygian Shards. | |
Veil of Illusion (Travel) | Illusion | Dash towards input direction and elude nearby enemies for 2.2s. Your next primary attack heals you for 5% of your maximum health and inflicts Weaken. It also spawns an illusion that launches projectiles, inflicting Weaken and granting Phantasm. | Requires a T2 Illusion Spell Point, such as one earned from Matka the Curse Weaver. | |
Mist Trance | Illusion | Block melee and projectile attacks for up to 1.5s. Turn non-material and teleport to cursor location when an attack is blocked. Inflicts Weaken on nearby enemies when reappearing and grants Phantasm for each enemy hit. | Requires a T2 Illusion Spell Point, such as the one from Gorecrusher the Behemoth. | |
Mosquito | Illusion | Summon a spectral mosquito at target location that attracts nearby enemies and explodes after 1.7 seconds, dealing 100% magic damage in an area, inflicting Weaken and fearing enemies for up to 1.5 seconds. Grants Phantasm for each enemy hit. | Requires a T2 Illusion Spell Point, such as those from Christina the Sun Priestess. | |
Wraith Spear | Illusion | Dash backwards and launch a piercing projectile dealing 170% magic damage and inflicting Weaken. Each subsequent hit deals 75% magic damage of the previous hit and grants Phantasm. | Tier 1 Spell Point, such as those from Polora the Feywalker. | |
Phantom Aegis | Illusion | Apply a shield to target ally or self that shields the target for 200% of your spell power, inflicts Weaken on nearby enemies and grants Phantasm for each enemy hit. The shield lasts up to 2 seconds. | Requires a Tier 1 Illusion Spell Point, like the ones you can get from Grayson the Armourer. | |
Spectral Wolf | Illusion | Send out a spectral wolf that bounces to a nearby enemy after each hit, up to 2 additional hits. Deals 140% magic damage on the first hit, subsequent hits deal 85% damage of the previous hit. Each hit inflicts Weaken and grants a stack of Phantasm. | Tier 1 Illusion Spell Point, such as those earned from Maja the Dark Savant. | |
Wisp Dance (ultimate) | Illusion | Summon three wisps that circle around you, dealing 60% magic damage to enemies, leeching 30% health, inflicting Weaken to enemies and granting Phantasm. Recast to launch all three wisps as projectiles dealing 100% magic damage, which also apply Weaken and grant Phantasm. | Requires a T3 Illusion Spell Point, such as from the Terah the Geomancer boss. | |
Spectral Guardian (ultimate) | Illusion | Summon a Spectral Guardian that shields allies in an area for 125% of your spell power and inflicts Weaken on nearby enemies, alongside knocking back nearby enemies on spawn. The guardian attacks enemies with a swing that deals 100% magic damage, and it attacks roughly every two seconds. The shield is reapplied every 1.5s. The golem lasts for 7s. | Require s a T3 Illusion Spell Point, such as one from Cyril the Cursed Smith. | |
Spiritual Infusion (passive) | Illusion | Deal 10% increased spell damage to Weakened enemies and increases the duration of Weaken by 1 seconds. | Unlocked via the Stygian Altar. Cost 400 Stygian Shards. | |
Skinwalker (passive) | Illusion | Increases movement speed while Shapeshifted by 8%. | Unlocked at the Altar of Stygian Awakening for 800 Greater Stygian Shards. | |
Flowing Sorcery (passive) | Illusion | Increases spell cooldown recovery rate by 5% and there is a 25% to not consume Phantasm when triggering a cooldown reset. | Unlocked via the Altar of Stygian Awakening. It costs 1000 Greater Stygian Shards. | |
Veil of Chaos (movement) | Chaos | Dash towards input direction and elude nearby enemies for 2.2s. Your next melee attack heals you for 5% of your maximum health and inflicts Ignite. Your illusion explodes, dealing 50% magic damage to nearby enemies and inflicting Ignite. Can be recasted once more to dash again, but increases the recast cooldown by 1 second. | Defeat v Rising bosses with Tier 2 Chaos Spell Points, such as Morian the Stormwing Matriarch. | |
Aftershock | Chaos | Smash the ground, causing a shockwave that erupts, dealing 130% magic damage in a line and inflicting Ignite. | Defeat Tier 1 Spell Point enemies like Clive the Firestarter. | |
Chaos Barrier | Chaos | Block melee and projectile attacks in front of your for 2 seconds. Blocking an attack charges the barrier up to 5 times. You can then unleash a chaos bolt, dealing 50% magic damage and inflicting Ignite when the effect ends. The projectile deals 40% additional damage per charge accumulated. Recast during the effect to launch the chaos bolt. | Defeat bosses with Tier 2 Chaos Spell Points, like Azariel the Sunbringer. | |
Chaos Volley | Chaos | channel to launch 2 chaos bolts in a sequence that deals 115% magic damage and inflicts Ignite. | Requires defeating level 1 Chaos Spell Point boss like Errol the Stonebreaker. | |
Power Surge | Chaos | Boosts a target ally or yourself by increasing movement speed by 15% and attack speed by 20% for 4 seconds, and physical attacks inflict Ignite for 3.5 seconds. | Requires Tier 1 Chaos Spell Point from bosses like Lidia the Chaos Archer. | |
Void | Chaos | Summon an orb that explodes at the target location, dealing 90% magic damage, inflicts Ignite, and pulls enemies towards the center. Contains two charges, and a cooldown of 9 seconds. | Defeat bosses with Tier 2 Chaos Spell Points, such as Jade the Vampire Hunter. | |
Chaos Barrage (ultimate) | Chaos | Launch 4 Chaos Orbs that deal 200% magic damage on direct hit, 100% magic damage to enemies in an area and inflicts Ignite. | Defeat bosses with T3 Chaos Spell Points, such as Quincey the Bandit King. | |
Merciless Charge (ultimate) | Chaos | Charge forward and grab an enemy dealing 125% magic damage, and push them in front of you. Deal 120% magic area damage, inflicts Ignite and a Stun lasting 1.5s when reaching maximum range or when colliding with another enemy or object. | Defeat bosses like Angram the Purifier for a T3 Chaos Spell Point. | |
Chaos Kindling (passive) | Chaos | Ignite deals 20% increased damage and there is a 50% chance that Chaos Explosion ignites hit enemies. | Unlocked via the Stygian Altar. Cost 400 Stygian Shards. | |
Turbulent Velocity (passive) | Chaos | Gain 8% increased movement speed for 8 seconds when dealing damage to an enemy. | Unlocked at the Altar of Stygian Awakening for 800 Greater Stygian Shards. | |
Embrace Mayhem (passive) | Chaos | Increases ultimate cooldown recovery rate by 15%. | Unlocked via the Altar of Stygian Awakening. It costs 1000 Greater Stygian Shards. | |
Veil of Frost (travel) | Frost | Dash towards input direction, elude nearby enemies for 2.2s and shield self for 125% of your spell power. Your next primary attack deals 25% bonus damage and conjure a nova of frost dealing 50% magic damage and inflicting chill on nearby enemies | Requires T2 Frost Spell Point, which you can earn via killing V Blood bosses like Vincent the Frostbringer (40) | |
Crystal Lance | Frost | Launch a projectile dealing 150% magic damage and inflicting Chill. Hitting a chilled enemy freezes it for 4s. The Crystal Lance splinters into a nova of projectiles on impact, each splinter deal 50% magic damage, chilling or freezing targets as well. Enemy vampires are frozen for 2.5s | Requires T2 Frost Spell Point. | |
Frost Barrier | Frost | Increase movement speed by 10% and block melee and projectile attacks in front of you for 2s. Spawn up to 8 waves of frost dealing 50% magic damage and inflicting Chill when the barrier is struck | Requires T2 Frost Spell Point. | |
Frost Bat | Frost | Launch a projectile that explodes upon impact, dealing 110% magic damage and inflicts Chill on surrounding enemies. Hitting a chilled enemy freezes it for 4s. Enemy vampires are frozen for 2.5s | Requires a T1 Frost Spell Point, which you can get from bosses like Keely the Frost Archer (20) | |
Ice Nova | Frost | Summons a nova of ice at the target location dealing 150% magic damage and freezing any enemy already affected by Chill for 4s. The nova radiates outward inflicting Chill for 5s to any enemy hit. Enemy vampires are frozen for 2.5s | Defeat a foe that awards a T2 Frost Spell point, like Frostmaw the Mountain Terror (56) | |
Cold Snap | Frost | Blocks melee and projectile attacks for 1,5 seconds. Blocking an attack triggers an ice nova that deals 50% magic damage and inflicts a 2.5 seconds long Freeze. | Requires T1 Frost Spell point. | |
Arctic Leap (ultimate) | Frost | Leap into the air and strike down at target location, dealing 225% magic damage. A nova of frost erupts from the impact location, freezing any enemy hit for up to 6s, enemy vampires are frozen for 3s. | Requires T3 Frost Spell Point, which you can earn from creatures like Terrorclaw the Ogre (68) | |
Ice Block (ultimate) | Frost | Encase yourself or an ally in a block of ice for five seconds and summon frost vortex around the ice block. Ice block shields the target for 450% of your spell power, grant immunity to crowd control effect and heals up to 10% of the target’s maximum health. The vortex then deals 100% magic damage to targets in its wake, and inflict Chill. The vortex can deal up to 240% magic damage over the duration of the Ice Block. | Requires a T3 Frost Spell Point. | |
Chillweave (passive) | Frost | Shield applied on your absorb 10% additional damage and you also gain 8% increased damage to Chilled and Frozen targets. | Unlocked via the Altar of Stygian Awakening. You need 400 Stygia Shards to purchase it. | |
Lingering Frost (passive) | Frost | 30% chance to apply Chill when Freeze is removed. | Unlocked at the Altar of Stygian Awakening for 800 Greater Stygian Shards. | |
Cold Soul (passive) | Frost | Killing a frozen target or inflicting Freeze on an immune target triggers an ice nova, dealing 25% damage and inflicting Chill. | Unlocked via the Altar of Stygian Awakening. It costs 1000 Greater Stygian Shards. | |
Polarity Shift | Shock | Launch a projectile that deals 90% magic damage and inflicts Static. You and the other target swap locations on impact. If the target is immune to the effect then you teleport to the location of the target. | Requires Tier 2 Shock Spell Point. | |
Veil of Storm (movement) | Shock | Dash towards the inputted direction and elude nearby enemies for 2.2 seconds. Gain 20% increased attack speed for 4 seconds. Your next primary attack deals 25% bonus damage and inflicts Static. Dashing through an enemy also inflicts static. | Requires a Level 2 Shock Spell Point to unlock. | |
Lightning Curtain | Shock | Summons a curtain of light that block projectiles for up to 2.5 seconds. Inflicts Static and periodically deals 25% magic damage to enemies that pass through the effect. Applies a fading haste increasing movement speed by 20% for 3 seconds to allies that pass through. | Requires a T2 Shock Spell Point to unlock. | |
Discharge | Shock | Block melee and projectile attacks for up to 1.5 seconds. When successfully blocking an attack, you become immaterial, and travel to your cursor’s location. Passing through an enemy while you do this will inflict Static and stuns a target for 0.6 seconds. | Defeat Henry Blackbrew the Doctor (74). | |
Ball Lightning | Shock | Launch a ball that lingers in place, periodically shocking enemies in range inflicting Static. Each Ball deals 180% magick damage per target over three seconds. Ball Lightning’s damage cannot exceeds 450% magic damage. When the duration expires, Ball Lightning explodes, dealing 50% magic damage to all targets in the area of the explosion. | Defeat Ziva the Engineer (60). | |
Cyclone | Shock | Conjure a cyclone in a direction that hits enemies for 90% magic damage and inflicts Static. The cyclone returns once it reaches its max distance,and lingers for ten seconds, hitting enemies that pass through the Cyclone during this time. | Defeat Grethel the Glassblower (50). | |
Lightning Typhoon (ultimate) | Shock | Spin around and gain a 100% fading haste, and shock nearby enemies for 800% spell power and inflicting Static over 3.5 seconds. You will also occasionally release sparks of lightning, dealing 40% spell damage and inflicting Static. | Requires a Tier 3 Spell Point and defeat Octavian the Militia Captain (58) to unlock. | |
Raging Tempest (ultimate) | Shock | Dash forward and bounce between enemies, striking them for a total of 525% magic damage, split across the targets in that area over three seconds. Additionally, you strike all enemies in the area up to four times, dealing 40% magic damage and inflicting Static. Afterward, dash towards your aim direction. You can end the effect early by attacking. | Requires a Tier 3 Spell Point and defeat Octavian the Militia Captain (58) to unlock. | |
Lightning Fast Strikes (passive) | Shock | Increases primary attack speed by 5% and Static triggers deals 20% increased damage. | Unlocked via the Stygian Altar. Cost 400 Stygian Shards. | |
Elemental Resistance (passive) | Shock | Increase all resistances by 10. | Unlocked at the Altar of Stygian Awakening for 800 Greater Stygian Shards. | |
Enhanced Conductivity | Shock | 50% chance that chain lightning bounces one additional time. | Unlocked via the Altar of Stygian Awakening. It costs 1000 Greater Stygian Shards. |
This concludes all the skills and spells in V Rising and everything you need to know to get them. Good luck theorizing the build you want to use and what you need to do to get them.
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