In Gotham Knights you’ll have two ways to progress your character, one of them will be your standard skill tree which gives you passives that increase the strength of your character, which is gained by leveling your character or completing specific missions. The other is Momentum abilities which you can read about here. This page will show you all of Nightwing’s skills.
Raptor Tree¶
Nightwing’s Raptor tree covers his Pounce ability as well as passives that affect his overall damage including skills like critical chance and damage passives. This tree will increase your overall damage, and is worth investing your ability points into.
Icon | Name | Description | AP Cost |
---|---|---|---|
Perfect Evade | Nightwing performs a perfectly-timed evade that generates Momentum and allows for a Perfect Attack follow-up. | 1 AP | |
Critical Expertise | Increases Nightwing’s Critical damage by 20%. | 1 AP | |
Trampoline | Nightwing’s Pounce Ability is automatically followed by a high-jump on the enemy. This Ability cannot be used if Nightwing is under a low ceiling. | 1 AP | |
Assassin’s Mark | Marks an enemy, increasing Nightwing and his allies’ damage to the foe by 10%. Hold + Hold while aiming at an enemy. | 2 AP | |
Precise Strikes | Increases Nightwing’s chance to land a Critical hit by 10%. | 2 AP | |
Aerial Bounce | Nightwing bounces off an enemy following an aerial attack to propel himself back into the air. Can be used up to 3 times in succession. | 2 AP | |
Critical Distance | Hitting an enemy with a Melee Attack from a large distance increases the Critical chance and Critical damage by 15%. | 3 AP |
Acrobat Tree¶
Nightwing’s Acrobat tree predominantly covers increasing his Momentum or Momentum gain with a few evasion based skills thrown in. The first skill in the tree gives you a flat 20% aerial attack damage bonus which is a great skill for little to no investment. You’ll definitely want to get the Momentum related skills. For the rest, it’s more build related.
Icon | Name | Description | AP Cost |
---|---|---|---|
Aerial Damage + | Increases Nightwing’s aerial damage by 20%. | 1 AP | |
Extra Momentum Bar | Grants Nightwing an extra Momentum bar. | 1 AP | |
Momentum Gain + | Increases Nightwing’s Momentum gain by 15%. | 1 AP | |
Evade Chain | Nightwing chains evades by performing a quick succession of back jumps. | 3 AP | |
Haly’s Favorite | Completing an Evade Chain knocks down all nearby enemies. | 2 AP | |
Evade Chain Momentum | Performing an Evade Chain during combat restores a portion of Nightwing’s Momentum. | 2 AP | |
Mind and Body | Using Momentum Abilities restores a portion of Nightwing’s health. | 2 AP |
Pack Leader Tree¶
Nightwing’s Pack Leader tree is the best tree when playing co-op. It has various passives that’ll affect the team by boosting their Critical chance, Defense, Momentum regeneration, and it even has the ability to revive teammates with your darts. Although predominantly a team base tree, it does have some personal benefits just for Nightwing.
Icon | Name | Description | AP Cost |
---|---|---|---|
Family Ties | Increases Nightwing’s defense and resistance by 10%. Working with allies also grants him additional bonuses: Batgirl: Melee damage +15% Red Hood Ranged damage +15% Robin: Stealth damage +15%. | 1 AP | |
Health Bolstered Defense | When Nightwing’s health is at least +70%, he gets a +5% defense bonus scaling up to +20% at full health. | 1 AP | |
Momentum Regen | Nightwing’s Momentum regenerates over time. Regeneration stops after filling 1 Momentum segment. Gaining any Momentum activates regeneration again. Working with allies increases the regeneration speed. | 1 AP | |
Shared Skill | Passive Skills increasing Damage, Critical chance, Defense, Momentum regeneration, and Ultimate cooldown are shared with allies at 50% of their value. | 3 AP | |
Elemental Smart Darts | Nightwing’s darts inflict Elemental Effect build up on enemies or heal allies over time. | 2 AP | |
Elemental Smart Darts + | Nightwing’s darts also reduce the enemies’ defense by 10% and increase damage inflicted by allies by 5% for 10 seconds. | 2 AP | |
Revive Darts | Nightwing’s darts can be used to instantly revive an ally from afar. Maximum 1 per night. | 2 AP |
Knighthood Tree¶
Nightwing’s Knighthood tree makes you stronger across the board. It’ll increase the effectiveness of your melee, ranged, and your nest ability. These strong skills won’t be available until you complete your first patrol around Gotham and complete the following challenges: Timed Strike Training, Against All Odds, and One Step Ahead. After that, each skill will require specific challenges to be completed to unlock them.
Icon | Name | Description |
---|---|---|
Flying Trapeze | Nightwing uses his Flying Trapeze to glide through the air. He can also rebound off of walls to gain altitude and speed. Hold while airborne to use Flying Trapeze. | |
Triple Darts | Nightwing shoots 3 darts at once instead of 1. | |
Strike Distance + | Nightwing’s Melee Attacks can strike enemies from farther away. | |
Guardian | Defeating an enemy reduces Nest Ability cooldown by 15%. | |
Combat Expertise | Increases the number of attacks in Nightwing’s Melee combo by 1. The last hit is a knockdown. | |
Nest Buffs + | Nest damage is increased by 150%, and the healing effect is increased by 100%. | |
Bigger Nest | Increases the size of Nightwing’s Nest. |
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