When you defeat enemies, you’ll earn both Experience and Job Experience. The former levels up your character, while the latter increases the Job Rank of their currently active job. While your character’s level is more determinative of their overall power, yielding larger and more persistent bonuses, their Job Rank also grants supplemental stat boosts and unlocks new skills, making both important to raise. This page will discuss how leveling your Job Rank works, including what stats and skills carry over between jobs and which do not, and the fastest way to increase your Job Rank in Like A Dragon: Infinite Wealth.
- Do you keep Job Rank stats when you switch jobs in Like a Dragon: Infinite Wealth?: Generally you do not, the stat gains unlocked by increasing Job Rank typically only apply when that job is active, and are lost when you switch to another job. The passive stat boosts listed in each job’s skill list, however, are permanent and carry over between jobs.
Character Level Stats and Job Rank Stats - Infinite Wealth¶
When your character level increases, you’ll gain a significant boost to your stats. These stat gains are both significant (averaging around +20 HP and +3-4 in most other stats), permanent (all jobs benefit from these stat gains), and somewhat variable between characters, for a dash of extra flavor. Ichiban is a high all-rounder, Chitose has high Agility, Nanba has high Magic and Willpower but low Attack and Defense, Adachi has high Health Points and Defense but low Mental Points, Magic and Agility, and so on. Increasing Job Rank also improves your stats, but your stat gains per Job Rank are much, much smaller than what you get when your character level increases. Between each character’s natural growth rates and the supplemental stats they get from increasing their Job Ranks there’s a fair bit of variability between the stats between characters, and with the same character when they have different jobs active.
The growth rates of each job are as follows:
Job | HP | MP | ATK | DEF | MAG | WILL | AGL |
---|---|---|---|---|---|---|---|
Action Star | 5 | 3 | 4 | 3 | 1 | 2 | 3 |
Aquanaut | 2 | 4 | 3 | 3 | 3 | 3 | 3 |
Assassin | 3 | 2 | 4 | 2 | 3 | 3 | 4 |
Breaker | 3 | 3 | 3 | 2 | 3 | 2 | 5 |
Chef | 3 | 3 | 4 | 2 | 4 | 2 | 3 |
Desperado | 2 | 5 | 4 | 2 | 3 | 2 | 3 |
Detective | 5 | 2 | 4 | 4 | 2 | 3 | 1 |
Dragon of Dojima | 5 | 1 | 5 | 3 | 3 | 2 | 3 |
Freelancer | 3 | 3 | 5 | 4 | 1 | 3 | 3 |
Geodancer | 2 | 4 | 3 | 2 | 5 | 2 | 3 |
Heiress | 3 | 3 | 3 | 2 | 3 | 3 | 4 |
Hero | 3 | 3 | 3 | 3 | 3 | 3 | 3 |
Homeless Guy | 2 | 4 | 1 | 2 | 5 | 4 | 3 |
Host | 2 | 4 | 2 | 1 | 5 | 4 | 3 |
Housekeeper | 3 | 3 | 1 | 3 | 4 | 4 | 3 |
Idol | 3 | 4 | 2 | 2 | 4 | 3 | 3 |
Kunoichi | 2 | 4 | 3 | 2 | 3 | 2 | 5 |
Linebacker | 4 | 2 | 3 | 5 | 1 | 3 | 4 |
Night Queen | 4 | 3 | 5 | 3 | 2 | 1 | 3 |
Pyrodancer | 4 | 4 | 5 | 1 | 3 | 1 | 3 |
Samurai | 3 | 3 | 5 | 4 | 2 | 2 | 2 |
Sujimancer | 3 | 3 | 1 | 3 | 5 | 4 | 3 |
Tennis Ace | 4 | 3 | 4 | 3 | 1 | 3 | 4 |
Are Stat Increases from Job Ranks Permanent?¶
You keep all the stat gains you make when leveling up regardless of what job you have active, but stat gains earned when your Job Rank improves only apply to that job. For example, if Ichiban increases his Hero Job Rank, the stat gains earned will not carry over if he switches his job to Freelancer.
There is one exception to this rule, however. If you check a job’s skill list, you’ll notice the odd stat boost sprinkled in among the skills. After Job Rank 30, the skills dry up and the stat gains dominate the rest of the skill list. For example, this is Ichiban’s Hero job skill list:
Rank | Unlock |
---|---|
1 | Bat Breaker |
1 | Hero’s Wisdom |
3 | Grand Liner |
5 | Hero’s Flair |
6 | Hero’s Healing |
8 | Mega Swing |
10 | MP +5 |
12 | Hero’s Blessing |
15 | Tornado Liner |
16 | HP +10 |
18 | Hero’s Encouragement |
20 | Giga Swing |
22 | Hero’s Guts |
24 | Essence of Buster Geyser |
26 | HP +10 |
28 | MP +5 |
32 | HP +10 |
37 | Willpower +5 |
44 | Attack +5 |
51 | Magic +5 |
58 | Defense +5 |
65 | HP +10 |
72 | MP +5 |
79 | Agility +5 |
86 | Defense +5 |
93 | Willpower +5 |
99 | HP +10 |
Unlike the stat bonuses gained for increasing your Job Rank, the stat bonuses listed on a job’s skill tree are permanent and carry over between jobs. If you add it up, then, Ichiban will gain the following stats for maxing out his Hero job’s Job Rank:
Job Rank 99 Hero Stats |
---|
HP +50 |
MP +15 |
Attack +5 |
Defense +10 |
Magic +5 |
Willpower +10 |
Agility +5 |
These gains aren’t massive, they amount to around two extra character levels of growth. But when you have 7-12 jobs for each character that can all be maxed, that adds up to quite a lot of stat points. Grinding out all these Job Ranks is a massive grind, but fortunately, you don’t need to do this if you’re on the more casual side of the gaming spectrum - these extra stat bonuses only really become necessary when you’re dealing with postgame content. That said, there are some tricks you can use to expedite the chore of increasing Job Ranks…
Job Experience Boosting Accessories - Infinite Wealth¶
One of the easiest ways to increase your Job Experience gains is to equip specific accessories that achieve the desired effect. Most classes have an accessory that increases Job Experience earned to 1.2x when equipped, and since you can equip two accessories on a character, doubling up on these accessories will effectively increase Job Experience you gain from each fight to 1.4x. These accessories are as follows:
Job | Job Rank Accessory | Location |
---|---|---|
Action Star | Rings of the Master | Randomly found in suitcases in Hawaii |
Aquanaut | Infrared Goggles | Randomly found in suitcases in Hawaii |
Aquanaut | Infrared Goggles | Complete Substory #18 |
Assassin | VIP Sunglasses | In a gold safe in the Commercial District of Yokohama, in the corner of the parking garage where the Can Quest minigame is located. |
Bar Maid | Mysterious Blush | In a gold safe in the Bar District of Yokohama |
Breaker | Def Boom Box | Randomly found in suitcases in Yokohama |
Breaker | Def Boom Box | Complete Substory #13 |
Cabbie | Kaiser’s Change Holder | Complete Substory #27 |
Chef | Court Tongs | Randomly found in suitcases in Yokohama |
Desperado | Antique Coin | Randomly found in suitcases in Hawaii |
Desperado | Antique Coin | Complete Substory #30 |
Detective | Vintage Notebook | In a gold safe in the Cultural District of Hawaii, between the Art Walls and Night St. |
Dragon of Dojima | Dragon God’s Amulet | Rescue 5 people from Yokohama Underground |
Dragon of Dojima | Dragon God’s Amulet | Complete Yokohama Memoir #49 (Chapter 12) |
Gangster | Worldly Cigar | Complete Yokohama Memoir #48 (Chapter 12) |
Geodancer | Hibiscus Hair Band | Randomly found in suitcases in Hawaii |
Geodancer | Hibiscus Hair Band | Complete Substory #30 |
Hitman | Bullet of Memory | Defeat the Seiryu Clan Lieutenant in Seiryu HQ at the end of Chapter 12 |
Homeless Guy | Old Fountain Pen | Found in a gold safe along Yokohama Blvd. in Yokohama. The gold safe is down some stairs leading underground just north of the Wette Kitchen (Isezaki Rd.) restaurant |
Host | Fancy Business Card | Randomly found in suitcases in Yokohama |
Housekeeper | Gorgeous Rubber Gloves | Randomly found in suitcases in Hawaii |
Housekeeper | Gorgeous Rubber Gloves | Complete Substory #36 |
Idol | Dreamy Signature | Randomly found in suitcases in Yokohama |
Kunoichi | Scroll of Secrets | Randomly found in suitcases in Yokohama |
Linebacker | Commemorative Football | Purchase from Treasure Select Pawn in Anaconda Shoping Center |
Night Queen | Ecstasy Rope | Randomly found in suitcases in Yokohama |
Pyrodancer | Animal Bone Necklace | Randomly found in suitcases in Hawaii |
Pyrodancer | Animal Bone Necklace | Complete Substory #29 |
Samurai | Golden Inro | Randomly found in suitcases in Yokohama. |
Samurai | Golden Inro | Complete Kamurocho Memoir #38 |
Tennis Ace | Champion’s Grip | Purchase from Treasure Select Pawn in Anaconda Shoping Center |
Most of these JEXP boosting accessories can be found in suitcases around Hawaii and Japan, although the drops are random (or in their respective optional dungeons). If you want a more guaranteed way of earning these JEXP boosting accessories, some can be found for completing Substories. It should be noted that you’ll find JEXP boosting accessories for Hawaiian jobs (Action Star, Aquanaut, Desperado, Geodancer, Housekeeper, Linebacker, Pyrodancer and Tennis Ace) around Honolulu, while the jobs you unlock later in Japan (Breaker, Chef, Host, Idol, Night Queen and for some reason Kunoichi) will have their JEXP boosting accessories in Japan. Exclusive jobs have rarer JEXP boosting accessories, and these tend to come out of gold safes.
Job Experience Farming - Metalworms¶
The stronger the enemy, the greater the reward. Not a novel or complicated concept and it largely holds true for the foes you’ll face in Like a Dragon: Infinite Wealth. In Chapters 8 and 9 enemies will get strong across the board and, unless you’ve delved into the depths of the Hawaiian Haunt, these new, stronger foes are far more profitable to farm. This includes Experience, Job Experience and money.
Still, “just play the game more” isn’t the advice anybody is looking for and like with many roleplaying game aspects in Like a Dragon: Infinite wealth, inspiration was clearly drawn from Dragon Quest. In Dragon Quest, finding and defeating rare metal slime enemies would yield massive experience gains, but the monsters are notoriously flighty and, being made of metal, difficult to damage. In Like a Dragon: Infinite Wealth you have Metalworm enemies instead of metal slimes. Like metal slimes, Metalworms are prone to fleeing after about two turns and are difficult to damage, being resistant to all elements. If you’re barely struggling against normal enemies in the same area or unwilling to spend MP on damaging skills, you might not be able to defeat them before they flee. If you do defeat them, however, they’ll yield massive amounts of Job Experience - around 2,000 JEXP at Lv18 and 60,000 JEXP at Lv50.
The earliest place to find Metalworms is in the Hawaiian Haunt dungeon, which unlocks near the end of Chapter 5. Defeating these enemies is a great way to boost Job Experience, but they’re fairly rare - expect to only encounter one or two every five levels or so. While a great way to grind out Job Experience (especially with Job Experience boosting accessories equipped!), the deeper you delve into the dungeon, the less separation there is between Metalworms and normal enemies. Metalworms are always a superior source of Job Experience, but when normal enemies are yielding 10,000 JEXP per battle (and fights against special enemies are worth 20,000+ JEXP), it’s not quite as special anymore.
So, to summarize, find and equip accessories that boost Job Experience growth and hit optional dungeons like the Hawaiian Haunt. If you can chase down Metalworms or other high-value enemies, great! If not, high-level enemies tend to give tons of JEXP, so you should be able to get your Job Rank up pretty quickly.
For more information about unlocking jobs and earning Job EXP, check out the following pages:
Should be noted that as of the current patch (4th Feb) permenant stat bonuses DO NOT carry over between jobs, you can see this yourself by adding up the stats manually. So don't bother leveling other jobs just for stats yet.
It may be fixed in a patch or it could be intentional and they didn't update the tutorial box, won't be the first time they copy pasted a help box and forget to update it.
Just checked. You're right. Good catch!