This page details a brief overview of the Wood Elf (Bosmer) race in Skyrim, including the default stat boosts for the race, special abilities, and a breakdown of how useful those abilities actually are.
High Elf Race Abilities Overview¶
Default Stat Boosts¶
Stat | Value |
---|---|
Archery | +10 |
Alchemy | +5 |
Light Armor | +5 |
Lockpicking | +5 |
Pickpocket | +5 |
Sneak | +5 |
Special Race Abilities¶
Special Ability | Effect |
---|---|
Resist Disease & Poison | 50% resistance to poison and disease. |
Command Animal | Make an animal an ally for 60 seconds |
Starting Spell | Spell School |
---|---|
Flames | Destruction |
Healing | Restoration |
Hailing from the forests of Valenwood, these cannibalistic elves are renowned for their skill in archery. Unfortunately for the Empire, they were defeated by the Altmer, and the two races now form the core of the Aldmeri Dominion. Needless to say, any Bosmer in Skyrim will likely be viewed with a touch of suspicion, if not outright hostility.
As you’d expect from nature-loving cannibals, Bosmer are unusually resistant to diseases and poison, neither of which are great boons given their lack of prominence throughout Skyrim. Few things will poison you, and diseases can be cured for free at any shrine. Their Charm Animal ability is much like the Nord’s Battle Cry or the Imperials’ Voice of the Emperor. It makes nearby animals your ally and works even on high-level animals. However, unless you need to break off an attack, its usefulness is somewhat limited. Still, it’s a nice-to-have from a roleplaying perspective, and it never hurts to have an extra ally who is willing to die for you.
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