Money makes the world go ‘round, it’s said, but what happens when you end up so wealthy and powerful due to your status that carrying around petty cash - or really any form of liquidity - becomes a redundant hassle? As the Rogue Trader you control a voidshipped crewed by thousands of hereditary serfs, the wealth of entire planets are yours to call upon, and aside from a handful of other privileged individuals, your word is often law wherever you travel. The idea of fussing around with coins,crowns, cash, scrip or credits is frankly beneath you, but as one of the primary movers and shakers in the Koronus Expanse, other factions can expect to profit by associating with you, and will exchange wares based on both your standing with said faction and the competence at running an interstellar empire you’ve demonstrated. This page will explain how trade, reputation and cargo works in Rogue Trader.
Loot, Cargo and Carrying Capacity¶
The economy in Rogue Trader is focused decidedly on the macro scale. You don’t need to bother counting currency, worrying about getting meals or lodging, or keeping track of ammo stocks. Presumably your basic necessities are covered by merely being the Rogue Trader. That Warrant of Trade you inherited opens many doors and allows you to requisition most of the minitae.
That said, you’ll still pick up loot from vanquished enemies, and (presumably for gameplay purposes) there are some blind spots not covered by the status conferred upon you by your Warrant of Trade - weapons, armor, medikits and grenades are decided NOT something you can acquire easily enough to the point where it’s outright omitted from gameplay. You know, basically everything with practical application in combat. While you can still acquire arms, armor and consumables by looting, pillaging and plundering, this brings up another question - what do you do with all this excess equipment? As mentioned earlier, there’s no currency in Rogue Trader, but there is another valuable commodity that you can accumulate via the judicious bequeathal of excess equipment - Reputation.
There are a variety of factions in Rogue Trader that are influential in the Koronus Expanse, and more importantly, which provide various wares and services which will help you in your travels. You’re not buying items, however, or really even trading, despite what the game says. Instead you’re really requisitioning items from these other factions, and your ability to do so depends on two factors - your reputation with the faction (they’re willing to open up higher tiers of loot if they like you more) and your Profit Factor (a combination of factors, all of which jointly represent your authority, the stability of your domain and the resources you can subsequently bring to bear). Suffice to say, the wares other factions will give you depends on both your personal relationship with them and the perceived value of doing business with you.
How to Increase Reputation in Rogue Trader¶
There are numerous ways in which you can raise your reputation with a faction, the most direct of which being to offload excess gear and cargo. When you go to trade with a faction (either by talking to a faction representative directly, or by talking to High Factotum Janris Danrok on the bridge of your voidship and picking the option “I would like to order the shipping and transportation of some goods.”) you’ll find yourself in a trade screen with two tabs - Trading and Reputation.
Switch on over to the Reputation screen and you’ll find a list of all the cargo you possess on the right and the amount of Reputation you’ll get for trading different categories of cargo. This is a system that might initially seem complicated, but it actually streamlines a lot of tedious inventory management. Pretty much every item you find save for quest objects, multikeys and notes belongs to a cargo category and contributes X% of said cargo. This includes most arms, armor and consumables you’ll find as you explore, in addition to a whole host of junk cargo - Holy Gifts, Jewelry, Heretic Trophies, Xeno-Artefacts etc. Instead of forcing you to manage this all on your own, when you pick up cargo it’s automatically sorted into stacks, until said stack is at 100% or more, at which point the entire stack can be given to a faction.
For example, say you loot a container and you find Machine Spirit Vaultlets, Collections of AutoQuills, Universal Power Cells, and Motive Force Conductors. Instead of having to fuss with them in your inventory, they’re all just added to cargo. They’re all Mechanicus Creations, and contribute 20%, 10%, 7% and 5% to a Mechanicus Creations cargo stack. They will be sorted, stacked and if you get enough of a cargo stack to reach 100% it’ll be tradeable. There’s no encumbrance, no limit to how much you can pick up, and you don’t need to bother with it save for picking it up in the first place and trading it to some faction later on. All your cargo can be viewed via the Cargo Manager option (hotkey: B).
Actual usable equipment - arms, armor, accessories and consumables - go directly into your inventory, separated entirely from cargo. That said, it should be noted that most equipment is cargo, as well. Every Laspistol you pick up contributes 10% to a Ranged Weaponry cargo stack, every Sword contributes to a Melee Weaponry cargo stack, most armor contributes to an Armor Kit cargo stack, while more esoteric forms of equipment may contribute to Mechanicus Creations, Uniform Kits, Jewellry, Xeno-Artefacts, Heretic Trophies, or the ever-popular Miscellaneous category. You can add unwanted equipment to cargo stacks manually, send entire stacks of redundant gear to cargo, or trade them directly to various factions.
Reputation, then, is the primary currency in Rogue Trader. Assuming you’ve raised your Reputation with a faction sufficient to access a tier and you have enough Profit Motive, you can take any eligible items from said faction. There are no other costs or requirements. It’s also worth noting that different factions prefer different types of cargo, although factions value cargo the same way, so you don’t need to worry about trading one type of cargo to the “wrong” faction. The type of each cargo accepted by each faction and the Reputation you gain from doing is can be found below:
Cargo Categories and Reputation Points by Faction¶
Cargo | Reputation | Factions |
---|---|---|
Armor Kit | 150 | Drusians, Explorators, Fellowship of the Void |
Fuel | 100 | Drusians, Explorators, Fellowship of the Void |
Heretic Trophies | 500 | Explorators, Fellowship of the Void, Kasballica Mission |
Holy Gifts | 500 | Drusians, Explorators |
Jewellery | 300 | Drusians, Fellowship of the Void, Kasballica Mission |
Mechanicus Creations | 200 | Explorators, Kasballica Mission |
Melee Weaponry | 100 | Drusians, Fellowship of the Void, Kasballica Mission |
Miscellaneous | 50 | Drusians, Explorators, Fellowship of the Void, Kasballica Mission |
Provisions | 100 | Drusians, Explorators, Kasballica Mission |
Ranged Weaponry | 100 | Explorators, Fellowship of the Void, Kasballica Mission |
Ship Components | 200 | Drusians, Explorators, Fellowship of the Void |
Uniform Kit | 150 | Drusians, Kasballica Mission |
Void Aeldari Trophies | 500 | Imperial Navy |
Void Drukhari Trophies | 400 | Imperial Navy |
Void Heretic Trophies | 400 | Imperial Navy |
Void Necron Trophies | 700 | Imperial Navy |
Void Pirate Trophies | 300 | Imperial Navy |
Xeno-Artefacts | 500 | Fellowship of the Void, Kasballica Mission |
In addition to trading cargo, you can also increase your Reputation with a faction through various other means. Sometimes you’ll get dialog options that result in hefty bonuses to Reputation (when another character offers to put in a good word, or if you act charitably toward a faction being common examples). Certain [Colony Projects] can also yield vast amounts of positive Reputation.
How to Earn Profit Factor in Rogue Trader¶
In addition to being on good terms with a faction, you also must have proven yourself competent as a Rogue Trader before factions will offer up their best gear. Profit Factor is the closest thing the game has to currency, and in some regards it does measure the Rogue Trader’s assets, liquid or not, but it’s also a reflection of their power and authority. Essentially the more expansive, stable and profitable your realm is, the greater your Profit Factor is. Gaining Profit Factor is largely a result of choices made in dialog (striking up trade deals and imposing your will on others both often yield greater Profit Factor) quest progression and what [Colony Projects] you choose to pursue. Keep in mind that as your influence waxes and wanes you can gain and lose Profit Factor, so be sure to strike while the iron is hot and claim any treasures you can.
Factions and Trade in Rogue Trader¶
There are five factions you can trade with in Rogue Trader, with four (Drusians, Explorators, Fellowship of the Void and Kasballica Mission) operating in a more or less uniform, conventional manner; get cargo, trade to boost reputation, then take whatever wares your Reputation tier and Profit Factor gives you access to. One outlier, the Imperial Navy, also exists, and they deal exclusively in ship upgrades, and require you to make offerings of Void Trophies to boost your Reputation with them. A list of all the factions in Rogue Trader and how to get in contact with them can be found below:
Faction Locations¶
Character | Faction | Location |
---|---|---|
Hieronymus Doloroso | Drusians | Chapter 2 - Footfall Atrium |
Tech-Priest Quartz-Krame | Explorators | Chapter 1 - Rykad Minoris (Command Centre) |
Opticon-22 | Explorators | Chapter 2 - Footfall Void Dock Alpha-Rho |
Thunderfang | Fellowship of the Void | Chapter 1 - Explore the Unidentified Vessel |
Ryzza | Fellowship of the Void | Chapter 2 - Footfall Shadow Quarter (Martyr’s Endurance) |
Drusus’s Blessing | Imperial Navy | Chapter 2 - Travel to Drusus’s Blessing in the Furibundus System |
Vladaym Tocara the Liege | Kasballica Mission | Chapter 2 - Footfall Atrium (Liege’s Residence) |
Below you’ll find lists of all the items the game’s various factions will offer up, as well as the Reputation Tier and Profit Factor you need to have in order to requisition said items.
Drusians Trade Goods - Chapter 2¶
Item | Reputation Ter | Profit Factor |
---|---|---|
Bloodhound Staff | 0 | 15 |
Enforcer Helmet | 0 | 16 |
Imperial Scroll | 0 | 20 |
Medikit x5 | 0 | 14 |
Onslaught x5 | 0 | 17 |
Elite Chainsword | 1 | 21 |
Militant’s Cloak | 1 | 20 |
Sanctified Staff | 2 | 23 |
Cloak of Retribution | 3 | 26 |
Krak Grenade x5 | 3 | 29 |
Heavy Bolter | 4 | 36 |
Power Claymore | 4 | 32 |
Camaraderie Badge | 5 | 38 |
[Death World Origin] Light Enforcer Carapace | 5 | 41 |
Cloak of Hatred | 6 | 23 |
Multikey | 6 | 20 |
Dark Visionary Hood | 7 | 29 |
Reconstructed Flamer Pistol | 8 | 35 |
Large Medikit x4 | 9 | 38 |
[War World Origin] Enforcer Carapace | 9 | 41 |
Death World Warboots | 10 | 20 |
Radiant Gloves | 10 | 26 |
Heavy Flamer | 11 | 32 |
Focus Meltagun | 12 | 38 |
Roaring Thunder | 14 | 47 |
Condensed Carapace | 15 | 53 |
Explorators Trade Goods - Chapter 1¶
Item | Reputation Ter | Profit Factor |
---|---|---|
Analyst’s Helmet | 0 | 7 |
Multikey x5 | 0 | 6 |
Frag Grenade x5 | 1 | 13 |
[Mezoa-Pattern] Bolt Pistol | 1 | 15 |
Modified Lasgun | 1 | 10 |
Psychic Bodyglove | 1 | 11 |
Stabilizing Bracers | 1 | 17 |
Medikit x10 | 2 | 12 |
Plasma Pistol | 2 | 12 |
First Aid Manual | 3 | 8 |
Gas Cloud Grenade | 3 | 11 |
Needle Ring | 3 | 13 |
Ceramite Storm Trooper Carapace | 4 | 18 |
Metronome | 4 | 12 |
Modified Bolter | 4 | 16 |
Explorators Trade Goods - Chapter 2¶
Item | Reputation Ter | Profit Factor |
---|---|---|
Deflecting Gloves | 0 | 14 |
Machine Rite Set | 0 | 16 |
Medikit x3 | 0 | 10 |
Mobile Extratium x3 | 0 | 35 |
Stimm x5 | 0 | 12 |
Target Designator | 0 | 18 |
Chirugeon’s Manual | 5 | 23 |
[Retrobi-Pattern] Plasma Pistol | 6 | 26 |
Portative Manipulator | 7 | 30 |
Large Medikit x11 | 8 | 22 |
Precise Lasgun | 8 | 35 |
Combat Manipulator | 9 | 26 |
Haywire Grenade x13 | 9 | 28 |
Targeting Visor | 10 | 32 |
Power Axe | 11 | 52 |
Heavy Plasma Gun | 12 | 40 |
Invigorating Resolve | 12 | 30 |
Slick Bodyglove | 13 | 45 |
[Mezoa-Pattern] Arc Rifle | 14 | 55 |
Bead of Concentration | 15 | 35 |
Improved Injector | 16 | 40 |
Stun Grenade x5 | 16 | 42 |
Deadly Repeater | 17 | 45 |
Force Field Emitter | 18 | 50 |
Inferno Digi-Weapon | 20 | 60 |
[Fortress World Origin] Tempestus Carapace | 21 | 70 |
Fellowship of the Void Trade Goods - Chapter 1¶
Item | Reputation Ter | Profit Factor |
---|---|---|
Camouflage Robe | 1 | 6 |
Flamer | 1 | 4 |
Melta Charge x5 | 1 | 8 |
Force Grenade x4 | 2 | 11 |
Medikit x9 | 2 | 10 |
Noise Suppression Helmet | 2 | 16 |
[Retrobi-Pattern] Greatsword | 2 | 9 |
Stalker Gloves | 2 | 15 |
Two-Handed Axe | 2 | 12 |
[War World Origin] Fencing Bodyglove | 2 | 13 |
Blinding Grenade x4 | 3 | 12 |
Power Maul | 3 | 14 |
Reaper Cape | 3 | 11 |
Fire Grenade x5 | 4 | 13 |
Medal of Alacrity | 4 | 20 |
[Mezoa-Pattern] Autogun | 4 | 17 |
Pneumo Boots | 4 | 11 |
[War World Origin] Flak Chestplate | 4 | 16 |
Fellowship of the Void Trade Goods - Chapter 2¶
Item | Reputation Ter | Profit Factor |
---|---|---|
Bayonet Knife | 0 | 22 |
Intoxicating Elixir | 0 | 20 |
Medikit x2 | 0 | 16 |
[Mezoa-Pattern] Autopistol | 0 | 10 |
Navy Swashbuckler’s Coat | 0 | 18 |
Monofilament Grenade x5 | 4 | 24 |
Pirate Chainmail | 4 | 25 |
Serrated Great Sword | 5 | 27 |
Brainwalker Pendant | 6 | 29 |
Staff of Endless Flame | 7 | 30 |
Apex Predator’s Gloves | 8 | 32 |
Melta Charge x3 | 9 | 35 |
Needle Pistol | 9 | 34 |
Tactical Backpack 10 | 36 | |
[Retrobi-Pattern] Foehammer | 11 | 38 |
Modified Splinter Pistol | 12 | 42 |
Swashbuckler Cloak | 12 | 40 |
Arch-Militant’s Boots | 13 | 44 |
[Death World Origin] Armored Bodyglove | 14 | 45 |
Large Medikit x2 | 14 | 46 |
[Drusus Prime Pattern] Shotgun | 15 | 47 |
Breacher Boots | 16 | 49 |
Earthbreaker | 17 | 51 |
Grimoire of Void | 18 | 52 |
Poet’s Grace | 19 | 54 |
Precinct Vox-Relay | 20 | 55 |
Carnage | 21 | 56 |
Imperial Navy Trade Goods¶
Item | Reputation Ter | Profit Factor |
---|---|---|
Jovian Pattern Class 1 Drive | 0 | 15 |
Mark-201.B Augur Array | 0 | 13 |
Military Ceramite Voidship Plating | 1 | 22 |
Repulsor Shield | 1 | 20 |
Gryphonne-Pattern Torpedo Tubes | 2 | 26 |
Ryza-Pattern Plasma Battery | 2 | 24 |
Compound Void Shield Array | 3 | 28 |
Glimmer-Pattern Void Shield Array | 3 | 30 |
Assault Ceramite Voidship Plating | 4 | 36 |
Lathe Pattern 2B Engine | 4 | 33 |
Fortis-Pattern Torpedo Tubes (Plasma) | 5 | 42 |
Scrap Box x10 | 5 | – |
Sunhammer Lance Battery | 5 | 39 |
Gryphonne-Pattern Torpedo Tubes (Melta) | 6 | 50 |
Stygies-Pattern Macro-Battery | 6 | 45 |
X-470 Ultimo Array | 7 | 70 |
Archeotech Macro Battery | 7 | 55 |
Archeotech Repulsor Shield | 7 | 75 |
Fortis-Pattern Torpedo Tubes (Melta) | 7 | 65 |
Hecutor-Pattern Plasma Battery | 7 | 60 |
Saturnine-Pattern Class 5 Engine | 8 | 80 |
Galleon Adamantium Voidship Plating | 9 | 85 |
Voidsunder Lance Battery | 10 | 90 |
R-50 Auspex Multi-Band | 11 | 95 |
Triple Void Shield Array | 12 | 100 |
Jovian Pattern Class 4.5 Drive | 13 | 105 |
Military Adamantium Voidship Plating | 14 | 110 |
Kasballica Mission Trade Goods - Chapter 2¶
Item | Reputation Ter | Profit Factor |
---|---|---|
Aeldari Plasma Grenade x5 | 0 | 24 |
Commissar Boots | 0 | 50 |
Drukhari Klaive | 0 | 42 |
Furore x5 | 0 | 14 |
Medikit x4 | 0 | 16 |
[Mezoa-Pattern] Sniper Rifle | 0 | 66 |
[Orthlack-Pattern] Stub Revolver | 0 | 12 |
Peripheral Visor | 0 | 58 |
Bladed Boots | 1 | 20 |
Mindsrambler Grenade x5 | 1 | 18 |
Telekineticist’s Staff | 1 | 20 |
Large Medikit x3 | 2 | 46 |
Precise Bolter | 2 | 42 |
Torment Bracelets | 3 | 50 |
Anatomist’s Amulet | 4 | 58 |
Fusion Gun | 5 | 38 |
Outcast’s Visor | 5 | 66 |
Kasrkin Gauntlets | 6 | 46 |
Calibrated heavy Stubber | 7 | 35 |
Psyker’s Breastplate | 7 | 62 |
Self-Calibrating Googles | 8 | 43 |
Warp Guide Staff | 8 | 38 |
Storm Bolter | 9 | 59 |
Vortex Pendant | 10 | 67 |
Heavy Xenomesh | 11 | 55 |
[Mezoa-Pattern] Hexrifle | 12 | 56 |
Bane of Sorrow | 14 | 62 |
Warp Surge Brooch | 15 | 70 |
Red Crystal Staff | 16 | 70 |
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