Updated Title Publisher
Updated Title Publisher
Updated Title
Published Title Score Editor's Choice Publisher
Published Title Publisher

Warhammer 40K: Rogue Trader

How to Beat Herald of Tzeentch in Rogue Trader

By
Craig Robinson

The Herald of Tzeentch is an optional boss in Chapter 1 of Rykid Minoris. Players who visit the capital and progress through the Warehouse segment may find an optional Sewer boss in the form of a Herald of Tzeentch. This creature is a pain, blasting out chaotic threats, mind-controlling minions, and teleporting around the place to bog you down in hordes of slaves. While the boss can be hard, there are a few tricks for making it easier, alongside some worthwhile loot. Here’s a closer look at the Herald of Tzeentch fight in Rogue Trader.

The Herald of Tzeentch’s high subterfuge, employing mind-controlled thralls while teleporting out of danger, is the theme of the fight.

Herald of Tzeentch Boss Guide

Upon arriving in the Sewers of Rykid Minoris, you’ll find an area filled with poor people begging not to harm them. The more you walk around, the more you find them saying the same thing in small huddles. However, among the denizens of the sewers lies one strange, prone man. Interact with it, and a Herald of Tzeentch shall appear.

The Herald of Tzeentch is a 105 Wound monster, and it has a few key abilities.

  • Mental Manipulation: This move is a heroic move, which will mind control creatures nearby to serve as permanent allies. Mental Manipulation also raises Veil Degradation around 7 points, and after a few turns, you’ll be dealing with a full stack of Veil.
  • Teleport: After losing 30 wounds, the Herald of Tzeentch will teleport to a new quarter of the map. The boss will then immediately cast Mental Manipulation on the nearby threats and gain new allies.

It is important to mention that your Psyker allies will have trouble casting spells in this mode. Due to the high stacks, there’s a high chance you will experience Perils of the Warp, and likely spawn some demon that will KO your troops. These can be Blue Horrors, Pox Walkers, or even a Succubus. So, avoid using any of Idira’s, Heindrix’s, Cassia’s, or even a player Psyker spell while you’re above the threshold. Otherwise, you will make the fight harder.

Speaking of these companions, players can visit the Sewers at any point before the Parade. You can recruit all the Chapter 1 Companions if you want to. The full party will certainly help deal with the hordes of mind-controlled enemies, but they are not necessary and can be done with a party of five. If you’re interested, we have guides in recruiting Pasqal, Cassia, and Heindrix here.

When strategizing your party for the fight, we strongly advise having dedicated ranged mob destroyers. Argenta is the only companion that can use a Flamer from the start, which you can get from the Star Thoroughfare Warehouse puzzle above, or one of the traders in Chapter 1. This makes bursting down a pack load of low-wound mobs easy. Idira can also be decent for using her lightning staff and cleaving many close-knit enemies with her staff, but, again, do be careful of Perils of the Warp.

(1 of 2) Burn the heretic, kill the mutant, purge the unclean.

Burn the heretic, kill the mutant, purge the unclean. (left), Pasqal and Abelard are your anti-boss units, who will be looking for a slice of demon. (right)

As for Pasqal and Abelard, these are going to be characters you want to use to wreck the Herald. Use the bleed skill on Pasqal and filler with Expose Weakness and cleave melee groups that swarm him easily. Abelard will be your character to chase down the Herald of Tzeentch with this movement, charge, and then extra turns from either your Leader or through his own Heroic Act if you can get it in time.

Other than that, the Herald of Tzeentch is not too hard and largely requires players to prepare to deal with the hordes. The creature itself doesn’t pose too much of a threat.

When the boss is defeated, feel free to loot the area. There’s a hidden chest along the left-center side of the map, alongside some loot on its body. You can earn the Blessed Cape from the box and the Hypnotising Pendant from the original corpse the Herald sprung from. The cape is pretty good for fighting demons and has improvement to its damage modifier on a Dogmatic character. Meanwhile, the Hypnotising Pendant offers buffs to Single-Shot actions and applies slows to hit targets for added enemy management on your soldiers.

In addition, players will earn the Cleaning Out the Tzeentch trophy for beating the boss. You’ll need to do this on your journey through 100% of the game, not to mention the tasks for visiting all the optional areas in the game, since this certainly is one.

No Comments
No Upvotes
User profile pic

Comment submission error:

The comment must be at least 1 character in length.

Guide Information
  • Publisher
    Owlcat Games
  • Platforms,
    PS5, Steam, XB X|S
  • Genre
    RPG
  • Guide Release
    23 November 2023
  • Last Updated
    16 June 2024
    Version History
  • Guide Author

Share this free guide:

In the grim dark future of the 41st millennium, there is only war. The Imperium of Man, ruled by God-Emperor of Mankind from atop his Golden Throne, is a vast interstellar empire with countless armies. Despite the Imperium’s apparent strength, however, its enemies are even more numerous and threats to mankind both surround the Imperium and gnaw at it from within. Where the constantly strained military might of the Imperium can’t reach, humanity must find other champions, and blessed with holy Warrants of Trade, Rogue Traders have almost unlimited authority to operate in the unconquered reaches of the galaxy beyond the Imperium’s direct influence. After unexpectedly inheriting the title of Rogue Trader von Valancius, you’ll have to secure your holdings in the Koronus Expanse, establish and develop new colonies, investigate the conspiracy that led to your ascension and fend off threats, internal and externals, humans, xenos and worse…

This guide will provide the following information:

  • Tips and info about various gameplay mechanics, including injuries and trauma, veil degradation, momentum, resolve, heroic acts, weapon types and space exploration.
  • Recruitment guides and builds for every companion in the game.
  • Walkthroughs for main quests, boss battle strategies and the effects your choices have.
  • Complete chapter overviews.
  • Best weapons lists for each chapter.
  • Guides for optional dungeons, side quests, errands and solutions to puzzles.
  • Colony guides, including colony projects and their rewards.
  • A vast database of weapons, armor, accessories, abilities, talents and more!

Get a Gamer Guides Premium account:

GG logo

Register to continue…

Already have an account?

Log in to continue…

Forgot?
Gamer Guides Premium


Get access to this feature and a lot more by upgrading to a premium account.

Find out more

Already subscribed?