A colony you can unlock in Rogue Trader is Dargonus. You’ll end up here for the story around the halfway mark of Chapter 2, and once you complete the story related to it, you’ll get the chance to upgrade the colony and acquire rewards for your efforts. You can upgrade your colonies by completing projects inside the Colony Management screen or by visiting the colony itself. Due to projects locking you out of other projects, you’ll need to pick each one carefully to obtain the reward you’re looking for as you can lock yourself out of it, and currently, there is no way to cancel a project once it’s started. Read on to find out what each project rewards, and what requirements are needed to execute them.
How to Unlock the Dargonus Colony - Rogue Trader¶
Like most colonies outside Foulstone, you can unlock Dargonus by progressing the story, more specifically the Spiders in a Jar quest. Once that’s completed, Dargonus will be free for you to upgrade by completing projects. You can find Dargonus in the Mortius Acies system, which is situated in the north of the Koronus Expanse. When you reach the system, enter it, and you’ll find Dargonus in the southwest. We recommend making the route safe by using your Navigator Points, as you’ll be back here a lot.
Dargonus Colony Projects, Requirements, and Rewards¶
Here you’ll find every project you can unlock in Dargonus including what projects restrict you from others, and what features, items, and equipment you can get from them.
Rank 1¶
Project | Reward | Requirements |
---|---|---|
Restoration | Profit Factor -2, Efficiency for all colonies +1, Complacency for all colonies +1, Security for all colonies +1, People +3 | Provisions +1, Blocks project: Ecstasiums for the Nobility, Blocks project: Emporium |
Ecstasiums for the Nobility | Nobility is Perfection Feat, Profit Factor +2, Complacency +2 | Blocks project: Restoration, Blocks project: Emporium |
Emporium | Route Cost -1, Profit Factor +1, Security -1, Chemicals +1 Weapons +1, Efficiency +1, Mechanisms +1 | Blocks project: Restoration, Blocks project: Ecstasiums for the Nobility |
Rank 2¶
Project | Reward | Requirements |
---|---|---|
Genetic Mercy | People +4 | N/A |
Decree on Diligence | Complacency -2, Efficiency +2, Provisions +3 | People +3 |
Doctrine of Rationality | Efficiency +3 | People +2 |
Sordid Goods | Zealot, Profit Factor +2, Fellowship of the Void +3500 RP, Weapons +3 | Reputation with Fellowship of the Void >= 27250, People +4, Blocks project: Kasballican Auction |
Kasballican Auction | The Ashen Breath, Profit Factor +3, Kasballican Mission +3500 RP | Reputation with Kasballican Mission >= 29390, Xenotech +3, Blocks project: Sordid Goods |
Shield of the Emperor (Project) | Pirates’ Bane Feat, Escort Ship, Imperial Navy +5000 RP, Security for all colonies +1, Weapons +4 | Promethium +2, Plasteel +3, Blocks project: Filth of the Expanse |
Filth of the Expanse | Master Raider Feat, Escort Ship, Profit Factor +3, Fellowship of the Void +1000 RP, Xenotech +2, Adamantine +2, Flogiston +2, Security -3 | Provisions +4, Blocks project: Shield of the Emperor (project) |
Rank 3¶
Project | Reward | Requirements |
---|---|---|
Profits for Water | Frag Grenade Mk XVI +5, Frag Grenade Mk XVI +5 Replenishing, Efficiency +3, Mechanisms +6 | Complete either Shield of the Emperor (project) or Filth of the Expanse, Promethium +3, Plasteel +3, Blocks project: Adeptus Arbites, Blocks project: The Season of Wars |
Adeptus Arbites | Boots of Victory, Imperial Navy +5000 RP, Security +3 | Complete project: Shield of the Emperor (project), Weapons +3, Adamantine +3. Blocks project: Profits for Water, Blocks project: The Season of Wars |
The Season of Wars | Bloody Underhive Leader Feat, People +9, Security -3, Fellowship of the Void +2000 RP | Complete project: Filth of the Expanse, Weapons +3, Blocks project: Profits for Water, Blocks project: Adeptus Arbites |
Rank 4¶
Rank 5¶
Project | Reward | Requirements |
---|---|---|
Schola Progenium | Loyalist Garb, Profit Factor -5, Efficiency for all colonies +3, Security for all colonies +3, People +21 | Complete the following projects: Bastion, Pure Blood (protectorate project), Provisions +6, Weapons +6. Blocks project: Librarium, Blocks project: Society of Cartographers |
Librarium | Transonic Emitter, Profit Factor +4, Kasballica Mission +20000 RP | Complete the project: Secret Lair (protectorate project), Xenotech +3. Blocks project: Schola Progenium, Blocks project: Society of Cartographers |
Society of Cartographers | Woebringer, Profit Factor -3, Imperial Navy +12000 RP, Xenotech +12, Adamantine +12, Flogiston +12 | Complete the following project: Bastion, Promethium +6, Mechanisms +6, Blocks project: Schola Progenium, Blocks project: Librarium |
There you have it, every Dargonus project from rank one to rank five, including their rewards and requirements. Some of these projects will only appear after you’ve progressed the game (next chapter), you’ve completed another project, or you’ve completed a colony event.
Rogue Trader Guides¶
If you’re looking for information on where you can find some resources required for the projects, check out the guides below.
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