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Fallout 4

Power

By
Nathan Garvin
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Generators

Name Materials Needed Prerequisites Notes
Generator - Small Gear (2), Steel (4), Rubber (2), Copper (2), Ceramic (1) - Produces 3 Power.
Generator - Medium Screw (3), Gear (3), Steel (7), Rubber (3), Copper (3), Ceramic (1) - Produces 5 Power.
Generator - Large Gear (6), Screw (5), Rubber (4), Copper (10), Aluminum (12), Nuclear Material (3) Rank 1 - Science! Produces 10 Power.
Generator - Windmill Steel (15), Copper (4), Aluminum (10), Gear (2) - Produces 3 Power.

Connectors and Switches

Name Materials Needed Prerequisites Notes
Power Pylon Copper (2), Wood (2), Ceramic (1), Steel (1) - A short pylon.
Power Pylon - Large Copper (4), Ceramic (3), Steel (8), Rubber (1) - A tall pylon. Requires Power.
Power Conduit Copper (2), Ceramic (2), Steel (2) - Mounts to floors.
Power Conduit Copper (2), Ceramic (2), Steel (2) - Mounts to walls.
Power Conduit Copper (2), Ceramic (2), Steel (2) - Mounts to ceilings.
Switched Power Pylon Copper (3), Wood (2), Steel (2), Ceramic (1), Rubber (1). - Features on/off switch. Requires Power.
Switched Power Pylon - Large Copper (5), Steel (9), Ceramic (3), Rubber (1) - Features on/off switch. Requires Power.
Switch Steel (2), Copper (1), Rubber (1) - Wall-mounted on/off switch. Requires Power.
Name Materials Needed Prerequisites Notes
Pressure Plate Copper (3), Steel (3), Spring (2) - Transmits power when activated. Requires Power.
Laser Tripwire Fiber Optics (2), Steel (4), Crystal (1). "Fusion Cell" iconFusion Cell (6) Rank 1 - Science! Transmits power when disarmed. Use connected terminal to access additional functionality. Requires Power.
Laser Tripwire Fiber Optics (2), Steel (4), Crystal (1). "Fusion Cell" iconFusion Cell (6) Rank 1 - Science! Transmits power when disarmed. Use connected terminal to access additional functionality. Requires Power.
Delayed Off Switch Copper (2), Wood (2), Ceramic (1) - Stops transmitting power after short delay. Use connected terminal to change delay. Requires Power.
Delayed On Switch Copper (2), Wood (2), Ceramic (1) - Stops transmitting power after short delay. Use connected terminal to change delay. Requires Power.
Interval Switch Copper (2), Wood (2), Ceramic (1) - Switches on/off repeatedly. Use connected terminal to change on/off intervals. Requires Power.
Power Counter Copper (1), Wood (1), Ceramic (1), Steel (2) - Transmits power briefly after cycling power 10 times. Use connected terminal to change max count.

Lights

Name Materials Needed Prerequisites Notes
Lightbulb Glass (1), Copper (1), Steel (2) - Hanging light. Requires Power.
Industrial Wall Light Glass (1), Copper (1), Steel (2) - Wall-mounted light. Requires Power.
Construction Light Glass (2), Copper (1), Steel (4) - Freestanding light. Requires 1 Power.
Ceiling Fan Glass (1), Copper (1), Gear (1), Wood (1), Steel (2) - Hanging fan. Requires Power.
Lamp Glass (1), Copper (1), Steel (2) - Freestanding light. Requires Power.
High Tech Lights Glass (1), Copper (1), Steel (2) Picket Fences (Issue #2, found in "Hardware Town" iconHardware Town). Freestanding light. Requires Power.
High Tech Lights Glass (1), Copper (1), Steel (2) Picket Fences (Issue #2, found in "Hardware Town" iconHardware Town). Freestanding light. Requires Power.
High Tech Lights Glass (1), Copper (1), Steel (2) Picket Fences (Issue #2, found in "Hardware Town" iconHardware Town). Freestanding light. Requires Power.
High Tech Lights Glass (1), Copper (1), Steel (2) Picket Fences (Issue #2, found in "Hardware Town" iconHardware Town). Hanging light. Requires Power.
Name Materials Needed Prerequisites Notes
High Tech Lights Glass (1), Copper (1), Steel (2) Picket Fences (Issue #2, found in "Hardware Town" iconHardware Town). Hanging light. Requires Power.
High Tech Lights Glass (1), Copper (1), Steel (2) Picket Fences (Issue #2, found in "Hardware Town" iconHardware Town). Hanging light. Requires Power.
High Tech Lights Glass (2), Copper (1), Steel (4) Picket Fences (Issue #2, found in "Hardware Town" iconHardware Town). Hanging light. Requires Power.
High Tech Lights Glass (1), Copper (1), Steel (2) Picket Fences (Issue #2, found in "Hardware Town" iconHardware Town). Freestanding light. Requires Power.
High Tech Lights Glass (1), Copper (1), Steel (2) Picket Fences (Issue #2, found in "Hardware Town" iconHardware Town). Freestanding light. Requires Power.
High Tech Lights Glass (1), Copper (1), Steel (2) Picket Fences (Issue #2, found in "Hardware Town" iconHardware Town). Freestanding light. Requires Power.
High Tech Lights Glass (1), Copper (1), Steel (2) Picket Fences (Issue #2, found in "Hardware Town" iconHardware Town). Freestanding light. Requires Power.
Mirror Ball Glass (6), Copper (1), Steel (2) - Hanging light. Requires Power.
Strobe Light Glass (1), Copper (1), Steel (2), Circuitry (1) Rank 1 - Science! Hanging light. Requires Power.

Miscellaneous

Name Materials Needed Prerequisites Notes
Recruitment Radio Beacon Circuitry (2), Crystal (2), Copper (6), Steel (10), Ceramic (3), Rubber (1) - Attracts new settlers to settlement when turned on. Requires 1 Power.
Terminal Rubber (2), Copper (2), Circuitry (2), Aluminum (4) Rank 1 - Hacker. Access additional functionality on connected objects. Requires 1 Power.
Lightbox Glass (1), Copper (1), Steel (2) - Use connected terminal to access additional functionality. Requires 1 Power.
Powered Speaker Copper (1), Wood (1), Steel (2), Circuitry (1) - Plays musical tone when powered. Use connected terminal to change pitch. Requires 1 Power.
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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS4, XB One
  • Genre
    RPG
  • Guide Release
    16 December 2015
  • Last Updated
    11 May 2024
    Version History
  • Guide Author
    Nathan Garvin, Greg Wright

Share this free guide:

It’s just another day. Having just been accepted into Vault 111, you spend the morning with your family going about your daily routine. That is until alarms blare out, signalling a nuclear attack. You and your family sprint towards the Vault along with everyone else in the neighborhood just as a bomb explodes nearby. After surviving the blast, you are lowered into the Vault and enter cryosleep. Two hundred years pass and you awake to a world ravaged by nuclear war. You are the Sole Survivor and what awaits you is a mystery as you set out to conquer the Wasteland.

Our guide will be a complete companion while you journey through the wilds of Fallout 4. You can find a plethora of information including the following:

  • A start to finish walkthrough with every area in between covered.
  • Combat details, SPECIAL explanation and general gameplay information.
  • VATS And You!: Getting to know your PIPBOY.
  • All faction quests explained including the consequences of favoring one over the others.
  • Information on Settlements and items for construction.
  • Bobblehead locations, collectibles and full Trophy/Achievement guide.
  • Settlement Guide complete with how to set up and manage settlements, what perks are beneficial etc.
  • Companion chapter detailing each companion character, where to acquire them and the pros/cons of each.
  • A detailed Character Creation guide fully examining the best builds and what each perk does.
  • Automatron and Wasteland Workshop DLC information provided, including a full walkthrough for Automatron.
  • A complete walkthrough of the “Far Harbor” DLC complete with information on every side quest.

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