Decorations and Talismans are nifty ways to further customize your armor. Notice how some of your armor have slots ? Those are places you can insert Decorations , which the man at the forge will make for you after you have completed a certain amount of the storyline.
Decorations require jewels, such as Aquaglow Jewels , and miscellaneous items ranging from monster materials to marketplace items. Jewels give +1 - +3 skill points in their skill, and some will also add negative skill points to a skill closely related to it.
For example, Handicraft Jewels give +1 to Handicraft, which boosts sharpness levels, but -1 to Sharpness, which affects how fast a weapon loses sharpness, as stated earlier.
If an armor set is only a few points away from a skill, Decorations will help you get there. Or if an armor set has -10 to a skill that is really hindering you, you can make one single decoration to put it at -9 and “gem it out”.
Talismans are randomly generated, more powerful version of Decorations. When you go mining and questing, you will sometimes get Charms as rewards. At the end of the quest, these are appraised , and will turn into randomly generated Talismans.
Some can be incredibly powerful, such as Thunder Atk +13, while others can give massive negative skill points, such as Health -9, in exchange for only a few positive skill points in a useless skill.
Unlike Decorations, which you can have as many as you want so long as your armor has slots, you can only equip one Talisman at a time. Talismans can contain up to three slots for additional Decorations.
Use the Talismans you find to equip even more skills, and save the ones that are useless for when you reach Cathar. There, you can Meld Talismans using special items and produce more randomly generated Charms.
Neither gems nor Talismans are permanent, and you can remove and equip at any time. If you want to remember a set, use Equipment Sets and Register a Set . It will also register the Decorations and Talismans equipped at the time! Nifty!
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