Defeated enemies in CRISIS CORE -FINAL FANTASY VII- REUNION have a chance of dropping items, either a common item or a rare item. Drop rates for enemies varies by foe (rates include 1-in-32, 1-in-20, 1-in-16, 1-in-8, 1-in-5, 1-in-4, 1-in-3, 1-in-2 or 1-in-1), but are generally good enough that if you’re fighting a group of weak enemies you can usually expect something to drop sooner or later. On the other hand if you’re fighting an enemy that’s not mere fodder and are gunning for a specific rare drop, you might be in for a bit of a grind.
Generally rare items are going to be more valuable than common items, but sometimes the two drops are the same, or just a matter of quantity, not the actual item dropped. To ensure you only get rare drops, equip a Mog’s Amulet, while donning a Jeweled Ring will double the items enemies drop. Together the two will drastically increase the rate at which you can stock up on some of the best items enemies in the game can drop.
In some Final Fantasy games, stealing an item would preclude you from securing an item drop. Not so in CRISIS CORE -FINAL FANTASY VII- REUNION - you can steal an item and get an item drop from the same enemy, and since there’s a good bit of crossover between gear (a Mog’s Amulet guarantees rare drops and steals) it’s not a bad idea to go around smacking enemies with Mug until you get what you want… one way or another. Just keep in mind that the items you can steal and the items an enemy can drop are often not the same.
For more information about stealing, check out the following pages:
- Best Materia in Crisis Core: Steal
- Best Materia in Crisis Core: Mug
- Best Items You Can Steal in Crisis Core
Best Enemy Drops in Crisis Core¶
Below you’ll find a list of some of the best items enemies can drop in Crisis Core. Since most of these are high-end accessories, materia, or materia fusion items, you should expect them to be found in some of the most difficult missions in the game, held by the most dangerous enemies… which, ironically, doesn’t necessarily mean you’ll need to wait all that long before you can attempt to farm them. You can access some 9-star and 10-star missions surprisingly early in the game, if you can fight your way through to them. Realistically you’ll be better equipped and have access to more tools if you want until Chapter 4, but that’s still ridiculously early given how weak main story enemies will be in comparison.
Item | Enemy | Rarity | Mission |
---|---|---|---|
Adamantite | Crazy Sword | Rare | 3-5-6, 7-6-4 or 9-4-1 |
Adamantite | Scarlet Pick | Common | 9-3-4 |
Adamantite x2 | Goliath | Common | 9-6-5 |
Adamantite x2 | Scarlet Pick | Common | 9-3-4 |
Adamantite x4 | Goliath | Common | 9-6-5 |
Dark Matter | Angra Mainyu | Common, Rare | 7-6-5 |
Dark Matter | Shadow Monk | Common | 9-6-2, 9-3-6 |
Dark Matter | Lesser Worm | Rare | 6-6-2, 6-6-3 or 7-6-6 |
Fat Chocobo Feather | Humbaba | Common | 6-6-6 |
Fat Chocobo Feather x2 | Humbaba | Rare | 6-6-6 |
Fat Chocobo Feather | Jabberwock | Rare | 2-4-4, 9-2-6 |
Gysahl Greens | Kactaar | Rare | 9-4-3 |
Gysahl Greens | Kactuare | Rare | 9-6-1 |
Hero Drink | Master Blade | Rare | 9-6-3 |
Lunar Harp | G General | Common, Rare | 3-4-3, 3-4-4 |
Lunar Harp | Lesser Demon | Rare | 9-6-4 |
Mythril | Diceratops | Common | 2-2-6, 2-3-1 |
Mythril | Gaea Malboro | Common | 2-5-6 or 6-6-5 |
Mythril | G Hetairos | Common, Rare | 3-5-3, 3-5-5 |
Mythril | G Purgatorio | Rare | 3-4-6, 8-6-6 |
Mythril | Holy Tonberry | Common | 9-6-2 |
Mythril | Tycoon | Rare | 9-5-3 |
Mythril x2 | Gaea Malboro | Rare | 2-5-6 or 6-6-5 |
Mythril x2 | Holy Tonberry | Rare | 9-6-2 |
Zeio Nut | G Renegade | Rare | 3-5-6, 9-4-1 |
Zeio Nut | Killer Bees | Common, Rare | 9-2-4, 9-2-5 or 9-2-6 |
Adamantite¶
A fusion item, Adamantite will add VIT+1 when used in Materia Fusion. The Goliath can drop up to 4x !Adamantine per kill, but this is a somewhat lengthy fight against powerful foes, and there’s only one Goliath per run, so it’ll take a few minutes each time you take one down. The Crazy Sword spawns more regularly, but it’s not exactly a pushover, possessing an attack that’ll reduce your HP to 1. Worse, while the Crazy Sword has a 1-in-3 drop chance, the Goliath has a 1-in-1 drop chance. All in all, Adamantite isn’t the best fusion item to farm, but if you can tough out Mission 9-6-5 while wearing a Jeweled Ring and a Mog’s Amulet, you’ll score 8x Adamantite. Not bad for a single, albeit time consuming, run.
Dark Matter¶
A fusion item, Dark Matter will add MAG+1 when used in Materia Fusion. There are numerous sources of this, but the Lesser Worm in Missions 6-6-2, 6-6-3 or 7-6-6 are numerous, relatively easy to kill, and have a 1-in-8 chance of dropping Dark Matter whenever they’re killed (assuming you’re wearing a Mog’s Amulet). With a Jeweled Ring you’ve got a good chance of scoring 2x Dark Matter every fight, which is a pretty good rate of return for enemies who can usually be one-shotted with Aerial Drain or Darkness.
Fat Chocobo Feather¶
A fusion item, Fat Chocobo Feathers will add HP+10% when used in Materia Fusion. Elite Behemoth-type enemies like the Jabberwock (Missions 2-4-4 and 9-2-6) and the Humbaba (6-6-6) are fine sources of these items, particularly the Humbaba, who will drop 1x or 2x Fat Chocobo Feathers (4x guaranteed if you have a Mog’s Amulet and a Jeweled Ring equipped). Considering you can also steal 3x Fat Chocobo Feathers from this enemy in the same fight, that’s 7x Fat Chocobo Feathers every run, and while Humbaba will take a few hits to kill, he’s far easier to farm than, say, Goliath.
Gysahl Greens¶
A fusion item, Gysahl Greens will add LCK+1 when used in Materia Fusion. LCK isn’t the most sought-after stat when it comes to Materia Fusion, but it has its uses. Gysahl Greens are dropped by both the Kactaar and Kactuare enemies who spawn in Missions 9-4-3 and 9-6-1, respectively. They’re rather annoying enemies to fight, although spamming Darkness can have some success. Ultimately, however their 1-in-4 drop rate, the abundance of other farming options, the lack of desirability of LCK as a stat and the constant annoyance of trying to sneak in damage through 1,000 Needles and 10,000 Needles attacks makes this a farming run you’ll probably want to skip.
Hero Drink¶
Another fusion item, the Hero Drink will grant ATK+1 when used in Materia Fusion, boosting the physical damage you deal. It’s pretty useful for Aerial Drain and, to a lesser degree, Costly Punch. The Master Blade enemies on Mission 9-6-3 are the only enemies who drop these, and their durability and penchant for using an attack that drops you down to 1 HP make them foes you probably don’t want to fight more than necessary. Their 1-in-8 chance to drop a Hero Drink (2x Hero Drinks if you have a Jeweled Ring equipped) also isn’t attractive, but you can also steal 2x of them (rare), potentially earning you 4x Hero Drinks per Master Blade if you have a Mog’s Amulet and Jeweled Ring equipped, and you’re lucky. It’s not a bad rate of return, just be prepared to deal with a fairly cheap foe.
Lunar Harp¶
A fusion item, Lunar Harps will add MP+10% when used in Materia Fusion. Whether you actually need MP boosts in this game is debatable, but if you want it, the G General in Missions 3-4-3 and 3-4-4 always drop one (2x if you have a Jeweled Ring). The Lesser Demons on Mission 9-6-4 also have a 1-in-16 chance of dropping one (rare).
Mythril¶
A fusion item, Mythril will add SPR+1 when used in Materia Fusion. You want maxed out SPR for the game’s most difficult encounters, and fortunately you have some options. The Diceratops enemy in Missions 2-2-6 and 2-3-1 will usually drop one (common), and they’re pretty weak. The G Purgatorio will always drop one if you have a Mog’s Amulet equipped (2x with a Jeweled Ring) and you can steal 1x or 2x Mythril from each one, for a potential total of 4x Mythril per kill - you’ll find this enemy on Mission 3-4-6 and 8-6-6. Finally, the Holy Tonberry who presides over Mission 9-6-2 will drop 1x Mythril or 2x Mythril (4x guaranteed with a Mog’s Amulet and a Jeweled Ring equipped). You can also steal one from the Holy Tonberry, but this is a common steal, so you’d actually be sacrificing a chunk of Mythril if you weren’t wearing the Mog’s Amulet (or extremely lucky). Settling for stealing 4x Gold Rolling Pins isn’t a bad consolation prize, however.
Zeio Nut¶
A fusion item, Zeio Nuts will add AP+10% when used in Materia Fusion. Whether you need more AP is another matter, but if you feel like you do, you have options. Two options, anyways. Zeio Nuts are dropped by the G Renegade on Mission 3-5-6 and 9-4-1, a fairly sturdy, high-level (if not all that dangerous) Genesis Clone and by Killer Bees, who populate Missions 9-2-4, 9-2-5 or 9-2-6. In the case of the G Renegade, he’ll always drop something when defeated, and with a Mog’s Amulet and Jeweled Ring you’ll get x2 Zeio Nuts, guaranteed. The Killer Bees, on the other hand, have a 1-in-4 chance to drop a Zeio Nut (common or rare). All in all, it’s probably easier to farm the more numerous and less robust Killer Bees with a Jeweled Ring equipped - use attacks like Darkness to one-shot them to bulk farm.
No Comments