When you defeat enemies you have a chance of getting one of two items that enemy can drop - a common or a rare item. Each enemy also has a pair of items (once again, a common and a rare item) which can be stolen if you have the Steal or Mug materia equipped. Steal attempts to pilfer an item from an enemy directly, while Mug deals damage while making a steal attempt. This page will provide a list of some of the best items you can steal in CRISIS CORE -FINAL FANTASY VII- REUNION, and information on some accessories to use that will make it easier to steal rare items.
How Stealing Items Works in Crisis Core¶
If you have Steal Materia or Mug Materia equipped, you’ll be able to use the corresponding command in combat. Stealing will attempt to nick an item from an enemy, Mugging does the same and deals physical damage. You’re not guaranteed success when you steal, but you can either just keep trying until you get what you want, or equip Brigand’s Gloves to ensure you steal something every time you make an attempt.
Each enemy has two potential items you can steal, a common steal and a rare steal. The rare steal is, obviously, going to be the one you want most of the time, and since the odds of getting a rare steal are pretty low, you may want to equip Mog’s Amulet to guarantee every successful steal will yield a rare item. Once you’ve stolen an item from an enemy, you cannot steal another, but you can steal an item and get one of the enemy’s drops from a single enemy.
For more information about Steal Materia and Mug Materia, check out the following pages:
Best Items You Can Steal in Crisis Core¶
Below you’ll find a list of some of the best items you can steal from enemies in Crisis Core. Since most of these are high-end accessories, materia, or materia fusion items, you should expect them to be found in some of the most difficult missions in the game, held by the most dangerous enemies… which, ironically, doesn’t necessarily mean you’ll need to wait all that long before you can attempt to steal them. You can access some 9-star and 10-star missions surprisingly early in the game, if you can fight your way through to them. Realistically you’ll be better equipped and have access to more tools if you want until Chapter 4, but that’s still ridiculously early given how weak main story enemies will be in comparison.
Item | Enemy | Rarity | Mission |
---|---|---|---|
Adaman Bangle | Grandpanzer | Rare | 9-3-3 |
Adamantite | Goliath | Common | 9-6-5 |
Adamantite | Grandpanzer | Common | 9-3-3 |
Brutal | Crazy Sword | Rare | 3-5-6, 7-6-4 or 9-4-1 |
Costly Punch | Mako Ifrit | Rare | 9-5-1 |
Dark Matter | Death Gaze | Rare | 6-5-2, 6-5-3 or 6-5-4 |
Dark Matter | G Fine | Common | 9-4-2 |
Dark Matter x2 | G Fine | Rare | 9-4-2 |
Fat Chocobo Feather x1 | Jabberwock | Common | 2-4-4 / 9-2-6 |
Fat Chocobo Feather x2 | Jabberwock | Rare | 2-4-4 / 9-2-6 |
Fat Chocobo Feather x2 | Humbaba | Common | 6-6-6 |
Fat Chocobo Feather x3 | Humbaba | Rare | 6-6-6 |
Goblin Punch | Vajradhara Kumbhira | Common, Rare | 4-4-4, 4-4-5 or 9-2-1 |
Gold Rolling Pin x4 | Holy Tonberry | Rare | 9-6-2 |
Gysahl Greens | Kactaar | Common, Rare | 9-4-3 |
Hero Drink | Iron Claw | Rare | 2-5-1, 6-5-6 or 9-3-6 |
Hero Drink | Master Blade | Common | 9-6-3 |
Hero Drink x2 | Master Blade | Rare | 9-6-3 |
Lunar Harp | Mover RE | Rare | 2-3-3, 6-4-1 or 8-6-1 |
Mug | Lesser Demon | Rare | 9-6-4 |
Mythril | Holy Tonberry | Common | 9-6-2 |
Mythril | G Paladin | Rare | 7-3-5 or 9-1-4 |
Mythril | G Purgatorio | Common | 3-4-6 or 8-6-6 |
Mythril x2 | G Purgatorio | Rare | 3-4-6 or 8-6-6 |
Mythril x2 | Mover EX | Common | 2-5-2, 6-5-5 or 7-6-5 |
Phoenix Down x99 | Minerva | Common, Rare | 9-6-6 |
Ribbon | Gaea Malboro | Common, Rare | 2-5-6 or 6-6-5 |
Smart Consumer | Very Hungry | Rare | 9-5-2 or 9-5-4 |
Steal | Gremlin | Rare | 2-5-5, 6-6-4 or 9-4-3 |
Super Ribbon | Malboro Great | Common, Rare | 9-6-4 |
Tri-Thundaga | Three Stars | Rare | 9-5-2 or 9-5-3 |
Zeio Nut | Experiment No. 117 | Common, Rare | 5-3-5 |
Zeio Nut | Diatryma | Common | 9-6-4 |
Zeio Nut | Dinornis | Common | 7-6-6 or 9-4-3 |
Adaman Bangle¶
Breaks the HP Limit, allowing you to reach 99,999 HP. A must have for tackling higher-difficulty missions, as 9,999 HP just isn’t sufficient for the foes you’ll be facing, even if you have 255 VIT and 255 SPR. Mission 9-3-3 is pretty late for an essential accessory you need to start breaking into higher-difficulty missions - you can find one earlier for clearing 7-3-6 and in a chest in 9-2-3, but nabbing one from a Grandpanzer is also a late option.
Adamantite¶
A fusion item, Adamantite will add VIT+1 when used in Materia Fusion. The Grandpanzer from 9-3-3 (where you can also steal an Adaman Bangle) will also yield a chunk of Adamantite as its common steal. You can also steal Adamantite from the Goliath in 9-6-5, and it can drop x2 or x4 more, making it arguably the best source for Adamantite in the game.
Brutal¶
Another essential accessory, Brutal breaks the damage limit, allowing you to deal up to 99,999 damage per hit. When enemies regularly have 6-digit HP totals, you’re gonna need to break the damage limit to keep up. You can steal one from the Crazy Sword enemy in Missions 3-5-6, 7-6-4 or 9-4-1, but you’ll probably find one a bit earlier as a reward for completing Mission 7-4-6.
Costly Punch¶
The divine Costly Punch will ensure you deal perfect damage to most enemies in the game, most of the time, but it really doesn’t live up to its full potential until you’ve broken the damage limit (see Brutal, above). You can steal such materia from Mako Ifrit in Mission 9-5-1, but you’ll probably choose to get Goblin Punch Materia earlier and just upgrade it to Costly Punch.
Dark Matter¶
A fusion item, Dark Matter will add MAG+1 when used in Materia Fusion. These can be obtained from various sources, including from Death Gaze enemies in 6-5-2, 6-5-3 or 6-5-4 and G Fine enemies in 9-4-2. While annoying to fight, they’re a common steal from G Fine enemies, and if you’re lucky (or equipped with Mog’s Amulet) you’ll get Dark Matter x2 for a rare steal.
Fat Chocobo Feather¶
A fusion item, Fat Chocobo Feathers will add HP+10% when used in Materia Fusion. Elite Behemoth-type enemies like the Jabberwock (Missions 2-4-4 and 9-2-6) and the Humbaba (6-6-6) are fine sources of these items, particularly the Humbaba, who will drop x2 or x3, depending if the steal result is common or rare. Both will also drop Fat Chocobo Feathers when defeated, so you could easily end up getting 4-5x Fat Chocobo Feathers every time you kill a Humbaba.
Goblin Punch¶
Mostly notable for being the bottom-tier “punch” materia, you can upgrade the humble Goblin Punch into the game-breaking Costly Punch (with Iron Punch, Magical Punch and Hammer Punch being intermediaries). You can steal Goblin Punch Materia from the Vajradhara Kumbhira enemy in Missions 4-4-4, 4-4-5 or 9-2-1. Bonus points for this being one of the earliest places to get this materia.
Gold Rolling Pin¶
One of the rare items on this list that doesn’t directly make you stronger in some way (at least, no directly), Gold Rolling Pins are instead noteworthy for their monetary value - one of them will sell for 50,000 Gil. The Holy Tonberry in 9-6-2 will forfeit 4x of them on a rare steal, and at 200,000 Gil per run, this is a fantastic way to fatten your wallet. This foe will also drop 1x or x2 Mythril per defeat, allowing you to build up your supply of stat-boosting items while you earn money.
Gysahl Greens¶
A fusion item, Gysahl Greens will add LCK+1 when used in Materia Fusion. LCK isn’t the most sought-after stat when it comes to Materia Fusion, but it has its uses. You can steal 2x Gysahl Greens from the Kactaar at the end of Mission 9-4-3, but this may be more trouble than it’s worth.
Hero Drink¶
Another fusion item, the Hero Drink will grant ATK+1 when used in Materia Fusion, boosting the physical damage you deal. It’s pretty useful for Aerial Drain and, to a lesser degree, Costly Punch. You can farm Hero Drinks from the Iron Claw enemies on Missions 2-51, 6-5-6 or 9-3-6, or from the Master Blade enemies on Mission 9-6-3. It’s a rare steal from the former, and a common (1x) or rare (2x) steal from the latter.
Lunar Harp¶
A fusion item, Lunar Harps will add MP+10% when used in Materia Fusion. Whether you actually need MP boosts in this game is debatable, but if you want it, you can steal Lunar Harps from Mover RE enemies on Missions 2-3-3, 6-4-1 or 8-6-1.
Mug¶
Ironically the only way to get a limitless supply of Mug Materia, you’ll need to steal it from enemies, and since Mug is notoriously fickle when using it Materia Fusion, you may just find yourself in a situation where it becomes impossible to fuse Mug without it turning into something else… likely Gil Toss. If you need another orb of Mug Materia, seek out the Lesser Demon enemies in 9-6-4.
Mythril¶
A fusion item, Mythril will add SPR+1 when used in Materia Fusion. You want maxed out SPR for the game’s most difficult encounters, and fortunately you can stock up on Mythril by stealing from the Holy Tonberry in Mission 9-6-2 (common), you can steal one from G Paladins in Missions 7-3-5 or 9-1-4 (rare), the G Purgatorio will also can be robbed for Mythril in Missions 3-4-6 or 8-6-6 (x1 common, x2 rare). Finally, the Mover EX enemy will surrender x2 Mythril in Missions 2-5-2, 6-5-5 or 7-6-5 (common).
Phoenix Downs¶
Phoenix Downs are a common restorative in most Final Fantasy games, but in Crisis Core, it’s far more precious, giving Zack the Reraise status, reviving you when you’re KO’d. Keep snuggling Phoenix Down and you can brute force your way through most fights… which is why Phoenix Downs are somewhat rare in this game. Aside from finding them in the odd chest, you won’t have many ways to stock up until you encounter the superboss, Minerva, in Mission 9-6-6. Steal from her and she’ll forfeit 99x Phoenix Downs, which will make the fight with Minerva much, much easier.
Ribbon¶
A surprisingly rare accessory, the Ribbon “Prevents all status ailments except Death”, which is a shame, because enemies that can inflict Death aren’t exactly rare. You can steal one from the Gaea Malboro encountered in missions 2-5-6 or 6-6-5.
Smart Consumer¶
While not all that useful on its own, Smart Consumer Materia can be upgraded to Mug, and it may be easier to just grab one of these magic orbs than trying to steal a Mug Materia. If that sounds appealing, target Very Hungry enemies in Missions 9-5-2 or 9-5-4.
Steal¶
For the same reasons you may want to get more Mug Materia, you may want extra Steal Materia, which are otherwise in limited supply. Steal will usually turn into something else (usually Smart Consumer, Mug or Gil Toss) when fused, so if you want to add stats to it, you’ll need an unleveled specimen and plenty of fusion materials. You can find a pristine orb of Steal Materia in the possession of Gremlin enemies in Missions 2-5-5, 6-6-4 or 9-4-3.
Super Ribbon¶
Like the Ribbon, the Super Ribbon “Prevents all status ailments”… this time including Death. This makes it marginally better than its mundane counterpart. You can steal one from the Malboro Great enemy at the end of Mission 9-6-4.
Tri-Thundaga¶
One of the most powerful Magic Materia, Tri-Thundaga can be stolen from Three Stars in Missions 9-5-2 or 9-5-3. Three Stars also yield a ton of SP when defeated, so it’s not exactly a chore to go rob a couple.
Zeio Nut¶
A fusion item, Zeio Nuts will add AP+10% when used in Materia Fusion. Whether you need more AP is another matter, but if you feel like you do, you have options. Experiment No. 117 in Mission 5-3-5 can be deprived of one via some skulduggery, while the otherwise obnoxious birds Diatryma in 9-6-4 (common) and the Dinornis is 7-6-6 and 9-4-3 (common) can both be pilfered for a Zeio Nut.
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