A member of the Nohr royal family. Uses swords, tomes, and dragonstones.
Stat | Growth Rate |
---|---|
Health | 15% |
Strength | 10% |
Magic | 15% |
Skill | 5% |
Speed | 15% |
Luck | 5% |
Defense | 5% |
Resistance | 15% |
Weapons |
---|
Katana/Swords, Scrolls/Tomes, Dragonstones |
Skill | Effect |
---|---|
Draconic Hex | After battle with an enemy, the enemy’s stats will all be debuffed by -4 points |
Nohrian Trust | If the user is paired with another unit, will be able to use their skills |
The more magic-oriented counterpart of noble classes for the Avatar. If playing Conquest this is your default choice but Revelations players can pick between this or Hoshido Noble.
Draconic Hex is basically Seal but on steroids, and it’s really awesome. Note that if Draconic Hex triggers in consecutive turns it won’t stack with itself, the max it can drop an enemy’s stats is by -4. So you won’t get to do things like drop it by -4, then by another -4 for a total of -8, etc. This skill can easily pave the way for weaker units to kill off an enemy that was once strong but is now cannon fodder.
Nohrian Trust will allow for the user of this skill to “double dip” into skill pools, so to speak, if paired up with someone. Note that this only applies to skills with an activation chance. Passive skills and command skills like Renewal or Rally are not shared, but Sol, Aegis, Astra, Luna, etc., can be triggered and will have the same trigger chance. It basically expand the skill pool of the user of Nohrian Trust for free, without having to take the time to actually reclass (and you can only equip a max of five skills to a unit anyways). Fun!
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