Stat | Growth Rate |
---|---|
Health | 5% |
Strength | 0% |
Magic | 25% |
Skill | 5% |
Speed | 20% |
Luck | 5% |
Defense | 0% |
Resistance | 10% |
Weapons |
---|
Scrolls/Tomes |
Skill | Effect |
---|---|
Shadowgift | User can use dark tomes even if not a Dark Mage or Sorcerer |
Witch’s Brew | During the first 7 turns, Luck % chance of finding a potion item at the end of the turn |
Warp | Grants use of the “Warp” command to instantly move adjacent to an ally, then take an action |
Toxic Brew | When user initiates battle, Skill x 1.5 % chance of reducing an enemies Movement to 0 and decreasing their Avoid by -20 points. Lasts one turn |
Ah, the Witch. What the Sorcerer should have been. Despite being fragile, the Witch is very powerful, and still keeps up impressive Speed. Shadowgift enables them to use Nosferatu, a Dark Mage and Sorcerer exclusive tome. Really the only thing keeping the Witch from crushing the Sorcerer is that it’s a DLC-exclusive class (but that’s probably why it’s so good).
Witch’s Brew is a great way to get potions for free if you’re a religious potion user. Warp , however, is the main dealbreaker of the Witch. You can Warp anywhere any of your allies is, appear adjacent to them, and then take another action. You can’t move after you have warped, but you can easily do this to jump from place to place, supporting allies as needed and surprising the enemy. Very fun and very potent. Toxic Brew is chance based but is the closest thing we have to the annoying skills the Faceless often have that reduces your own allies’ Movement to 0. Give them a taste of their own medicine!
Get more Witch seals from A Gift from Anna (1) and from Witch’s Trial . In “A Gift from Anna”, you have a choice, and you must choose the Witch’s Mark. “A Gift from Anna” is a one-time freebie.
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