Best Party Leaders¶
Party Leader Skills & Perks¶
As with a governor, the usefulness of skills for a party leader will depend on what can of leader you want in a companion. You’ll find most perks for a party leader associated with Scouting, Tactics, Roguery and Leadership, but Charm, Trade, Steward and Medicine have a few to offer too. Take a look through the table below for a quick overview of which skills and perks might be best suited for the kind of party leader that you want to build in a companion.
Skill | Perk | Effect | Level |
---|---|---|---|
Scouting | Water Diviner / Pathfinder | 50% chance to increase clan’s relation with notable by 1 when you enter a village (once per day) | 50 |
Scouting | Unburdened | Moving while overburdened gives +2 XP to all troops daily | 100 |
Scouting | Forced March | Moving while party morale is higher than 75 gives +2 passive XP to all troops daily | 100 |
Scouting | Mounted Scouts | Increase the party size limit by +5 | 150 |
Scouting | Patrols | Your party has 10% advantage in simulated battles against bandits | 150 |
Scouting | Foragers | 15% reduction in disorganized state recovery duration | 175 |
Scouting | Beast Whisperer | Increase carry capacity from pack animals by 10% | 175 |
Scouting | Village Network | Trade penalty within villages of your faction is decreased by 10% | 200 |
Scouting | Rumour Network | Trade Penalty within cities of your faction is decreased by 5% | 200 |
Scouting | Vantage Point | Increase the prisoner size limit by +10 | 225 |
Scouting | Keen Sight | Prisoner lords are 50% less likely to escape from your party | 225 |
Scouting | Vanguard | When attacking, your troops have 5% more damage in simulated battles | 250 |
Scouting | Rearguard | Increase troop wounded recovery ratio by 20% while in army / 10% more damage in simulated battles defending siege camps | 250 |
Tactics | Tight Formations | Your infantrymen deal 10% more damage to cavalry in simulations | 25 |
Tactics | Loose Formations | Your infantrymen suffer 10% less damage by ranged troops in simulations | 25 |
Tactics | Asymmetrical Warfare | Troops deal 10% more damage in simulations in snow and forest terrain | 50 |
Tactics | Proper Engagement | Troops deal 5% more damage in simulations in open ground like plains, steppes, and desert terrains | 50 |
Tactics | Horde Leader | +10 to party size | 75 |
Tactics | Small Unit Tactics | +1 troop joins you when fighting in hideouts | 75 |
Tactics | Coaching | 3% more damage bonus in all battle simulations | 100 |
Tactics | Law Keeper | 10% more damage bonus in simulations against bandit parties | 100 |
Tactics | Swift Regroup | You can escape from battles by leaving 50% less soldiers behind | 125 |
Tactics | Improviser | Lose 25% fewer troops when breaking into and breaking out from a settlement under siege | 125 |
Tactics | Elite Reserves | Tier 3+ troops suffer 20% less damage in simulations | 200 |
Tactics | Encirclement | 5% more damage in simulations while outnumbering the enemy | 200 |
Tactics | Pre Battle Maneuvers | If Tactics skill is greater than the enemy, gain bonus in simulations proportional to the difference | 225 |
Tactics | Counter Offensive | 10% more damage when attacked in field battle simulations / 10% more damage when outnumbered in simulations | 250 |
Roguery | No Rest for the Wicked | Bandit units in party gain XP 20% faster / Raiding is 5% faster | 25 |
Roguery | Sweet Talker | Bandits are 20% easier to convince to leave in peace while bartering | 25 |
Roguery | Two Faced | Convert bandit prisoners without suffering morale penalty | 50 |
Roguery | Know-How | Defeated villagers and caravans give 5% more access to their inventory | 75 |
Roguery | In Best Light | Villages of your clan recover 20% faster | 75 |
Roguery | Promises | Bandit units in party consume 50% less food / Bandit prisoners can be recruited 30% faster | 100 |
Roguery | Slave Trader | Increase prisoner limit by 20% | 100 |
Roguery | Smuggler Connections | When you have any amount of criminal rating you suffer 50% less trade penalty | 150 |
Roguery | One of the Family | Bandit units in your party have +10 to Vigor and Control skills | 175 |
Roguery | Salt the Earth | When villagers comply with hostile actions, you gain 20% more access to the available resources | 175 |
Roguery | Ransom Broker | Hero prisoners gain 25% faster deal from ransom broker and are 30% less likely to escape | 200 |
Roguery | Arms Dealer | 20% decrease in sell price penalty for weapons | 225 |
Charm | Show Your Scars | 20% more renown from battles | 50 |
Charm | Courtship | Gain +1 influence per day for each allied lord party that are not currently in an army while waiting in same town | 225 |
Charm | Parade | When you visit your own settlements they get a +5 loyalty bonus once per day | 225 |
Leadership | Combat Tips | +2 XP per day to all troops in party / increase recruit level of units who share your culture | 25 |
Leadership | Raise the Meek | +4 XP per day to tier 1-2 troops | 25 |
Leadership | Stout Defender | Additional 8 morale at beginning of battles when defending / Increase rate of recruiting tier 4 - 6 prisoners by 50% | 50 |
Leadership | Fervent Attacker | Additional 4 morale at beginning of battles when attacking / Increase rate of recruiting tier 1 - 3 prisoners by 50% | 50 |
Leadership | Authority | Increase party size limit by +5 | 75 |
Leadership | Loyalty and Honor | Tier 3+ troops under command ignore retreat due to low morale / Convert non-bandit prisoners 30% faster | 100 |
Leadership | Presence | Remove morale penalty for recruiting prisoners of your faction | 125 |
Leadership | Leader of the Masses | Heroes generate shared experience | 125 |
Leadership | Veteran’s Respect | Increase garrison size by 20 | 150 |
Leadership | Citizen Militia | Increased morale gain from victories by 20% | 150 |
Leadership | Uplifting Spirit | Increase battle morale by 10 during siege assault and defence / Party size limit increased by 10 | 175 |
Leadership | Make a Difference | Archer troops generate 10% more shared experience | 200 |
Leadership | Lead by Example | Increase rate of recruiting melee prisoners by 50% / Cavalry troops generate 10% more shared experience | 200 |
Leadership | Trusted Commander | Increase rate of recruiting ranged prisoners by 50% / Troops experience gain while fighting in simulated battles increased by 20% | 225 |
Leadership | Great Leader | Troops with same culture as party leader have their battle morale increased by 5 at the start of battle | 225 |
Leadership | We Pledge our Swords | Each tier 6 troop increases party battle morale by 1, up to 10 at the start of battle | 250 |
Leadership | Ultimate Leader | Every skill increase after 250 gives you +1 party size | 275 |
Trade | Appraiser | 15% decrease in sell price penalty for equipment | 25 |
Trade | Whole Seller | 15% decrease in sell price penalty for trade goods | 25 |
Trade | Content Trades | Wage decreased by 50% while waiting in settlements | 150 |
Trade | Trickle Down | Gain 1 relation with merchant notables if you buy more than 10000 gold worth of trade goods in a town | 275 |
Steward | Spartan | No morale penalty from having single type of food | 25 |
Steward | Frugal | Recruitment costs are reduced by 15% | 25 |
Steward | Paid in Promise | Companion wages and recruitment fees are reduced by 25% | 100 |
Medicine | Sledges | Increase the health of every mount in your party by 15 | 75 |
Medicine | Fortitude Tonic | Increase max health of other heroes in your party by 10 | 225 |
Best Party Leader Companions¶
The companion you choose as a party leader will depend on which skills you want them to invest in. We would recommend choosing a companion with high skill levels in Scouting, Tactics, Roguery, and Leadership, since these have the most Party Leader perks on offer, with the most relevance to combat situations. You won’t need to bother with a companion which has skills only in engineering, since there are no Parter Leader perks associated with that skill. From the list below, The Golden and The Silent have the best potential for combat effectiveness in a party leader.
Companion Epithet | Skill Specializations & Level |
---|---|
Blacktooth | Scouting (60), Roguery (40), Charm (10) |
Horsethief | Scouting (100) |
The Golden | Tactics (100), Leadership (100) |
The Healer | Medicine (80) |
The Huntress | Scouting (100) |
The Hyena | Roguery (101) |
The Prince | Roguery (140) |
The Silent | Tactics (60), Leadership (60) |
The Spicevendor | Trade (100), Steward (100) |
The Surgeon | Medicine (80) |
The Swift | Roguery (100), Trade (80), Steward (80) |
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