Bannerlord Social Perks: Charm¶
The Charm perk tree essentially allows you to more effectively increase renown and influence on the campaign map. This will allow you to secure the loyalty of your subjects, both in settlements and within your army. It will also make your life easier in terms of being able to persuade both allies and enemies to do specific things. The Virile level 25 skill can be useful if you want to increase the chances of having numerous children, but this isn’t usually necessary since most partners will provide enough. The 125 Firebrand skill is incredibly useful, allowing you to initiate kingdom decisions with 50% less influence cost. The level 250 Camaraderie perk is also useful if you want to maximize the number of companions. Ultimately, it’s worth investing in this tree above most others, since it will make your life much easier as you navigate the politics of the realm.
Charm Perk Skill Levels:¶
Skill Level 25:¶
- Self Promoter:
(Personal) +5 influence by winning a tournament
(Party Leader) Gain +1 morale while in besieged settlement
- Virile:
(Personal) 30% more likely to have children
(Governor) 10% chance to get +1 relation with a random notable in governed settlement per day while continuous projects are active
Skill Level 50:¶
- Oratory:
(Personal) You gain +1 renown and influence for each issue resolved
(Party Leader) Every time you defeat an enemy lord party you gain +1 relationship with a random notable of your faction
- Warlord:
(Personal) Increase influence gain from battles by 30%
(Party Leader) Every time you defeat an enemy lord party you gain +1 relationship with a random notable of your faction
Skill Level 75:¶
- Forgivable Grievances:
(Personal) 20% chance to avoid persuasion critical failure
(Personal) 5% chance per day to increase relations with a random NPC of negative relations with you within the settlement
- Meaningful Favors:
(Personal) 10% better chance for double persuasion success
(Governor) Relations with powerful settlement NPCs improve over time
Skill Level 100:¶
- In Bloom:
(Personal) Increase any relationship gain with opposite gender by 20%
(Governor) 2% chance per day to increase relations with a random notable of opposed sex within the settlement
- Young and Respectful:
(Personal) Increase any relationship gain with same gender by 20%
(Governor) 2% chance per day to increase relations with a random notable of same sex within the settlement
Skill Level 125:¶
- Firebrand:
(Personal) 50% less influence cost to initiate kingdom decisions
(Party Leader) Increase recruitment level from rural notables by +1
- Flexible Ethics:
(Personal) 30% less influence cost when voting for proposals made by other people
(Personal) Increase recruitment level from urban notables by +1
Skill Level 150:¶
- Effort for the People:
(Personal) When you clear a hideout you gain +3 relation with the nearest town owner clan. If it is you, increase town loyalty by +1
(Personal) Reduce item barter penalty with the lords of the same culture as you by 25%
- Sick Negotiator:
(Personal) Hiring mercenaries is 20% cheaper
(Personal) Reduce item barter penalty with the lords of different cultures by 10%
Skill Level 175:¶
- Good Natured:
(Personal) When voting for a proposal you support fails, recover 100% of the influence spent
(Personal) Gain additional relation when you increase relationship with merciful lords
- Tribute:
(Personal) Increase relationship bonus by 20% chance when paying more than enough in barters
(Personal) Gain additional relation when you increase relationship with cruel lords
Skill Level 200:¶
- Moral Leader:
(Personal) Characters in your own faction require -1 persuasion success
(Governor) For every project completed, increase notable relations with the owner by +1
- Natural Leader:
(Personal) Characters in other factions require -1 persuasion success
(Clan Leader) Your companions gain 20% more experience
Skill Level 225:¶
- Parade:
(Personal) Increase loyalty by +1 per day while you’re in your own settlements
(Party Leader) 5% chance per day to gain +1 relation with a random lord in the same army
- Public Speaker:
(Party Leader) Renown gain from battles are increased by 30%
(Governor) 10% more effective forum, marketplace, arena, temple, and festival effects
Skill Level 250:¶
- Camaraderie:
(Personal) You gain double relations with a lord when you aid them in battle
(Clan Leader) Increase companion limit by +1
Skill Level 275:¶
- Immortal Charm:
(Personal) Every 5 skills after 250 gives you +1 influence point per day
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