Bannerlord Intelligence Perks: Medicine¶
The Medicine perk tree allows you to improve the healing rate of troops and reduce the chances that troops are killed when wounded. In addition, you can significantly reduce the speed penalty that your party is subject to when it has wounded troops. You will need to decide under which circumstances you want your troops to heal faster. For example, level 50 offers a perk which improves healing rate while mobile on the campaign map, and one while stationary. You can also modesty increase your clan member fertility or life expectancy, while boosting your resistances to terminal illness. You will need to make sure that no other companion is marked as a surgeon in your clan tab. If they are, they will take on the duties and you won’t advance your own Medicine skill.
Medicine Perk Skill Levels:¶
Skill Level 25:¶
- Preventive Medicine:
(Personal) Increase character’s hit points by +5
(Personal) Character heals 30% of lost health points after each battle
- Self Medication:
(Personal) Increase character’s healing rate by 30%
(Personal) Increase character’s movement speed by 2%
Skill Level 50:¶
- Triage Tent:
(Surgeon) Increase heal rate by 30% when stationary in the world map
(Governor) During sieges reduce settlement food consumption by 5%
- Walk It Off:
(Surgeon) Increase heal rate by 15% when mobile in the world map
(Personal) Recover 10 HP lost after each offensive battle
Skill Level 75:¶
- Doctors Oath:
(Surgeon) Medicine recovery chance applies to enemies too
(Personal) Increase your max health by 5
- Sledges:
(Surgeon) Decrease wounded party speed penalty by 50%
(Party Leader) Increase the health of every mount in your party by 15
Skill Level 100:¶
- Best Medicine:
(Surgeon) High morale increases the healing rate by 15%
(Personal) Increase relationship by +1 with a random notable over age 50 while in a town
- Good Lodging:
(Surgeon) Resting in settlements increase heal rate by 20%
(Personal) Increase relationship by 1 with a random noble over age 50 while in a town
Skill Level 125:¶
- Siege Medic:
(Surgeon) Losses to siege bombardment has a 50% chance of getting wounded instead of getting killed
(Surgeon) 30% increased chance to recover lethal wounds in siege assaults
- Veterinarian:
(Surgeon) 30% chance per day to recover a lame horse
(Surgeon) 50% chance to recover a mount from lost cavalry after battles
Skill Level 150:¶
- Bush Doctor:
(Governor) Increase village hearth growth rate by 20%
(Surgeon) Get 20% healing bonus in villages
- Pristine Streets:
(Governor) Increase settlement prosperity by +1 every day
(Surgeon) Get 20% healing bonus in towns
Skill Level 175:¶
- Health Advice:
(Clan Leader) Small increase to clan life expectancy
(Surgeon) Wounded troops do not decrease morale in battles
- Perfect Health:
(Surgeon) Food variety increase recovery rate by 5% for each point
(Governor) Increase animal production in governed villages by 10%
Skill Level 200:¶
- Clean Infrastructure:
(Governor) Town projects related to sanitation and health (aqueduct, market place, granary) also give bonus prosperity increase
(Governor) Recover governed villages 30% faster
- Physician of People:
(Governor) Increases loyalty of settlement by +1 per day
(Surgeon) Tier 1 and tier 2 troops have 30% higher chance to recover from fatal wounds
Skill Level 225:¶
- Cheat Death:
(Personal) Ignore the first negative outcome for the terminally ill roll
(Surgeon) Hero death chance in battle is 50% less
- Fortitude Tonic:
(Party Leader) Increase max health of other heroes in your party by +10
(Personal) Increase your max health by +5
Skill Level 250:¶
- Battle Hardened:
(Surgeon) Wounded units gain +25 XP at the end of a battle
(Governor) Siege attrition loss chance is reduced by 25%
- Helping Hands:
(Surgeon) Every 10 troop in your party increase troop recovery rate by 2%
(Governor) 50% less prosperity loss from starvation
Skill Level 275:¶
- Minister of Health:
(Personal) Your troops get +1 hit point for every 2 skill points above 200 medicine skill
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