Bannerlord Vigor Perks: One-Handed¶
Be sure to plan your build before you begin investing in this perk tree. If you decide that you want to focus on one-handed axe damage, for example, you won’t be able to take advantage of sword or mace damage improvements from the mutually exclusive perks at specific levels. In addition, at certain levels you will need to decide whether you’ll focus on damage reduction with shields, or damage output with axes, swords, or maces. This perk tree is mostly useful for those who want to create a sturdy yet agile shield build, as the two-handed skill perks are more suited to improving damage output.
One-Handed Perk Skill Levels:¶
Skill Level 25:¶
- Basher:
(Personal) Shield bashes now deal 50% more damage and stun your enemy for longer
(Captain) Infantry troops take 4% less melee damage while in shield wall formation
- Deflect:
(Personal) +20% increased handling with one-handed weapons
(Captain) Troops in formations that you lead have +1 tier to their one-handed combat effectiveness
Skill Level 50:¶
- Swift Strike:
(Personal) +2% swing speed with one-handed weapons
(Governor) Governed settlements have increased militia recruitment by 0.5 per day
- To Be Blunt:
(Personal) Increases your damage with axes and maces by 5%
(Governor) Governed settlements gain 0.5 security per day
Skill Level 75:¶
- Cavalry:
(Personal) While mounted your one-handed weapon damage is increased by 5%
(Captain) +5% melee damage for cavalry troops in a formation you’re leading
- Shield Bearer:
(Personal) Reduces the effect of wielding a shield on your combat movement speed
(Captain) +3% movement speed for infantry troops in a formation you’re leading
Skill Level 100:¶
- Duelist:
(Personal) 20% more damage while wielding a one-handed weapon without a shield
(Personal) You get double renown from tournaments
- Trainer:
(Personal) Hitpoints increased by +2
(Party Leader) Melee troops gain 5% more experience after every battle
Skill Level 125:¶
- Arrow Catcher:
(Personal) Larger shield protection area against ranged weapons on shields
(Captain) Led formation has a small bonus to their shield protection area against projectiles
- Shieldwall:
(Personal) Your shield takes 20% less damage while blocking in the wrong direction
(Captain) Troops in your formation gain medium bonus to shield size against projectiles while in shieldwall
Skill Level 150:¶
- Corps-a-corps:
(Party Leader) Infantry in your formation gain additional +10% of total XP after battles
(Governor) Increases garrison limit in governed settlements by 30
- Military Tradition:
(Party Leader) Infantry troops gain +2 XP per day
(Governor) Garrison wages in governed settlements are reduced by 5%
Skill Level 175:¶
- Lead by Example:
(Party Leader) Troops in your party gain 5% more experience after every battle
(Party Leader) Troops in your party start battles with +5 battle morale
- Stand United:
(Party Leader) Troops in your party start with +8 battle morale if you are outnumbered
(Governor) Garrison troops in governed settlements 30% more effective restoring security
Skill Level 200:¶
- Fleet of Foot:
(Personal) Increases your combat movement speed by 5%
(Captain) +4% movement speed for troops in formation you’re leading
- Steel Core Shields:
(Personal) Your shields take 10% less damage
(Captain) -10% damage taken to shields for infantry troops in formations you’re leading
Skill Level 225:¶
- Deadly Purpose:
(Personal) Increased damage with one-handed weapons by 5%
(Captain) +10% melee damage for troops in formations you’re leading
- Unwavering Defence:
(Personal) You gain +5 hitpoints
(Party Leader) +10 hit points for troops in party you’re leading
Skill Level 250:¶
- Chink in the Armor
(Personal) Your one-handed melee attacks ignore 10% of enemy armor
(Party Leader) Reduces recruitment cost of infantry troops by 20%
- Prestige
(Personal) You deal 50% more damage with one-handed weapons against shields
(Party Leader) Increases your party limit by +15
Skill Level 275:¶
- Way of the Sword:
(Personal) Each skill point above 250 grants 0.2% speed with one-handed weapons
(Personal) Each skill point above 250 grants 0.5% damage increase with one-handed weapons
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