Bannerlord Cunning Perks: Tactics¶
The Tactics perk tree is fairly simple, with only one point at which you will need to decide between two mutually exclusive perks. In this case, at level 150, you will need to decide between +50%% infantry damage against cavalry or +50% cavalry damage against archers in simulations. Choose the perk which most corresponds to your setup, and the buffs will take effect when you allow any battle to be simulated and resolved automatically. One of the most useful perks on this tree comes at level 75, granting you the ability to place troops in formation before a battle begins. This is a great way to experiment with different formations and become familiar with them.
Tactics Perk Skill Levels:¶
Skill Level 25:¶
- Loose Formations:
(Party Leader) Your infantrymen suffer 10% less damage by ranged troops in simulations
(Captain) Your troops receive 25% less morale penalty from casualties when using Line, Loose, Circle or Scatter formations
- Tight Formations:
(Party Leader) Your infantrymen deal 10% more damage to cavalry in simulations
(Captain) Your troops receive 25% less morale penalty from casualties when using Shield Wall, Square, Sken or Column formations
Skill Level 50:¶
- Asymmetrical Warfare:
(Party Leader) Troops deal 10% more damage in simulations in snow and forest terrain
(Captain) Troops in your formation gain 2% increased movement speed in snowy and forest terrain battlefields
- Proper Engagement:
(Party Leader) Troops deal 5% more damage in simulations in open like plains, steppes and desert terrains
(Captain) Troops in your formation gain 2% increased movement speed in open ground like plains, steppes and desert terrain battlefields
Skill Level 75:¶
- Horde Leader:
(Party Leader) +10 to party size
(Army Commander) Your army loses cohesion 5% slower
- Small Unit Tactics:
(Party Leader) +1 troop joins you when fighting in hideouts
(Captain) Troops in your formation gain 5% movement speed bonus when they are less than 15 soldiers
Skill Level 100:¶
- Coaching:
(Party Leader) 3% more damage bonus in all battle simulations
(Captain) Troops in your formation gain 1% damage against any troop
- Law Keeper:
(Party Leader) !0% more damage bonus in simulations against bandit parties
(Captain) Troops in your formation gain 4% damage against bandit troops
Skill Level 125:¶
- Improviser:
(Party Member) No morale penalty for disorganized state in battles, in sally out or when being attacked
(Party Leader) Lose 25% fewer men when breaking into and breaking out from a settlement under siege
- Swift Regroup:
(Party Member) Decreases the duration of the disorganized state after breaking sieges and raids by 15%
(Party Leader) You can escape from battles by leaving 50% less soldiers behind
Skill Level 150:¶
- Call to Arms:
(Army Commander) Parties that you have called to your army move 10% faster while moving to the army
(Army Commander) 15% less influence required per party to call to your army
- On the March:
(Army Commander) Reduce fortification bonus in simulations by 20%
(Governor) Increase fortification bonus in simulations by 20%
Skill Level 175:¶
- Make Them Pay:
(Engineer) 25% more damage to defender siege engines
(Governor) 20% more damage to besieger siege engines
- Pick Them off the Walls:
(Engineer) 25% chance to deal double damage to siege defender personnel
(Governor) 25% chance to deal double damage to besieging personnel
Skill Level 200:¶
- Elite Reserves:
(Party Leader) Tier 3+ units suffer 20% less damage in simulations
(Captain) The troops in the formation you control have 5% damage reduction
- Encirclement:
(Party Leader) 5% more damage in simulations while outnumbering the enemy
(Army Commander) 10% less influence needed to boost army cohesion
Skill Level 225:¶
- Besieged:
(Party Member) When you are besieged 10% more damage in simulations
(Personal) 50% more influence gain from winning sieges
- Pre Battle Maneuvers:
(Party Member) 25% more influence gain from winning field engagements
(Party Leader) If your tactics skill is greater than the enemy, gain bonus in simulations proportional to the difference
Skill Level 250:¶
- Counter Offensive:
(Party Leader) 10% more damage in simulations when you’re attacked in a field battle
(Party Leader) 10% more damage in simulations when outnumbered
- Gens d’armes:
(Captain) Cavalry troops in your formation deals 2% more damage to enemy infantry units
(Governor) Increase governed town security by +1 per day
Skill Level 275:¶
- Tactical Mastery:
(Army Commander) Increase simulation damage by 1% for every skill level over 200
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