Bannerlord Intelligence Perks: Engineering¶
The Engineering perk tree has no mutually exclusive perks, allowing you to take advantage of all that is on offer. For the most part, this means improvements to build speeds of castles and walls initially, but eventually for all buildings. You can also increase the strength of fortifications and armor, decrease army morale loss while under siege, and enhance the effectiveness and damage of siege weapons.
Engineering Perk Skill Levels:¶
Skill Level 25:¶
- Scaffolds:
(Engineer) Non-ranged siege engine build speed increased by 10%
(Personal) Increase equipped shield hitpoints by 30%
- Torsion Engines:
(Engineer) Ranged siege engine build speed increased by 10%
(Personal) Increase equipped crossbow damage by +3
Skill Level 50:¶
- Prison Architect:
(Engineer) Ranged siege engines are 25% less likely to be hit while bombarding settlements
(Governor) Prisoner escape chance from dungeons are decreased by 25%
- Siegeworks:
(Engineer) Ranged siege engines have 10% more hit points
(Governor) Settlement provides +1 extra catapult at the beginning of the siege
Skill Level 75:¶
- Carpenters:
(Engineer) Rams and siege-towers have 33% more hitpoints
(Governor) 12% increased build speed for town projects
- Military Planner:
(Engineer) Ranged troops have 50% more ammunition when besieging
(Governor) 25% increased build speed for cattle projects
Skill Level 100:¶
- Dreadful Besieger:
(Governor) Increased hit chance to siege engines by 10% during campaign siege
(Captain) Your troops deal 5% increased damage with crossbows
- Wall Breaker:
(Engineer) Damage to walls increased by 25% during siege
(Captain) Your troops deal 10% more damage to shields
Skill Level 125:¶
- Foreman:
(Engineer) Increase campaign map mangonel and trebuchet accuracy by 10%
(Governor) Every time a project is finished increase prosperity by 100
- Salvager:
(Engineer) Increase campaign map ballista accuracy by 20%
(Governor) Each militia increase build speed of siege engines by 0.1%
Skill Level 150:¶
- Siege Engineer:
(Governor) Defensive siege engines have 30% more hit points
(Engineer) Can craft fire versions of siege engines
- Stonecutters:
(Governor) 30% faster build rate for fortification, aqueduct and barracks projects
(Engineer) Can craft fire versions of siege engines
Skill Level 175:¶
- Battlements:
(Engineer) Start siege camps with +1 pre-built ballista
(Governor) Increase max granary food storage capacity by 100
- Camp Building:
(Army Commander) During besieging, army loses 50% less cohesion
(Engineer) Reduce casualty chance from bombardments by 20%
Skill Level 200:¶
- Apprenticeship:
(Engineer) Each time you build siege machine, troops in your party gain 5 experience instead flat XP value to whole party
(Governor) Every unique project in settlement provides a 1% bonus to prosperity gain
- Engineering Guilds:
(Engineer) Increase recruitment slot by +1 when recruiting from artisan notables
(Governor) Wall hit points are increased by 25%
Skill Level 225:¶
- Improved Tools:
(Engineer) Camp preparation is 20% faster
(Captain) Troops under the formation you control deal 5% more melee damage
- Metallurgy:
(Engineer) Looted items are very unlikely to get negative modifiers
(Captain) Troops under the formation you control have their armor values increased by +5
Skill Level 250:¶
- Architectural Commissions:
(Engineer) Mangonels and trebuchets in siege bombardment reload 25% faster
(Governor) Continuous projects provide +20 gold per day
- Clockwork:
(Engineer) Ballista in siege bombardment reload 25% faster
(Governor) Gold boosts for town projects are 20% more effective
Skill Level 275:¶
- Masterwork:
(Engineer) Every 1 skill point over 250 increase siege engine campaign damage by 1%
No Comments