Death March difficulty in The Witcher 3: Wild Hunt calls for different strategies - enemies are stronger, hit harder, can withstand more damage, and when combat is over - assuming you’re still alive - you can just take a breather to regain all your lost Vitality. These changes require you to alter your approach to combat in The Witcher 3, and we’ve provided numerous tips and tricks that’ll help you on the path.
Surviving Death March Tips¶
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Save often. There’s no penalty for dying and trying. Not every effort is our best effort.
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Avoid skulls. The game is very rigid about power scaling, and if you fight an enemy that’s a higher level than you, you’re fighting at a far steeper statistical disadvantage than even those imposed by Death March difficulty.
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Do side quests. Questing gives you more EXP than any other activity, and while you’re only earning 80% of the normal EXP on Death March difficulty, you can easily make up the difference by indulging in some side quests. If an enemy isn’t outleveling you, it’s going to be much easier to handle.
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Go hunting. This is mostly early-game advice, as before long you’ll have looted enough tables to amass a veritable banquet of grapes, bread, chicken sammiches, meat, fish, water, and other delectable noms. Early on, however, you don’t have many healing solutions (especially before you get all three ranks of “Active Shield”!) and snacking is one of the few solutions you’ll have to replenish your Vitality without waiting half an hour (real time). Find deer and rabbits roaming around and either kill them with the crossbow or burn them with Igni. They’ll often drop meat, which you can consume raw (don’t worry, Witchers are immune to disease!) to give yourself some increased Vitality regen. It’s not a lot, but early on you won’t have a ton of Vitality, either, and one gobble of raw meat will restore 300 Vitality over 30 seconds. Witchers don’t work for free, and it’s only fair the local wildlife pays their fair share for all the nekkers and wolves you’ll be killing.
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Upgrade Quen’s “Active Shield” to Max ASAP. Using Active Shield will block damage, stun enemies and heal you. Quen is largely what makes Death March difficulty manageable.
- Use oils. A Superior-grade oil gives you a +50% damage buff against the enemy it’s designed for, and with “Protective Coating” you’ll also take 15% less damage from said monster type. If you have the “Fixative” perk, oils last indefinitely, making is a solid buff any time you can be bothered to open your inventory to apply the correct oil.
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Dodge. Don’t roll. Rolling is, in the astute words of my co-worker, a n00b trap. Rolling might keep you safe, but takes longer and travels further, often putting you out of position to counterattack. Dodging gives you TONS of iframes, and is sufficient for avoiding damage from almost every attack in the game… even when they look like they should still hit you. Dodge, then counterattack.
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Remember the rule-of-three Attacks: Many enemies can be punished after you dodge an attack, but after three fast attacks they’ll regain their poise and likely be ready for a counterattack of their own. Battles often become a ballet of dodges, and a series of (usually three) fast attacks. This isn’t a universal rule, but it applies to a surprising amount of combat.
- Strong and steady will suffice, when the rule of three breaks down. Some enemies recover faster than others. Some enemies have AoE attacks or are otherwise too dangerous to safely apply the “rule-of-three” to. This especially includes Golems, Ice Elementals, and other heavies. Against these foes (assuming they’re not susceptible to Igni), dodge as normal, and when there’s an opening perform a single strong attack, then immediately dodge away. Repeat until victorious. This also works surprisingly well against mobs of bandits - some of them may block your attacks, but not all of them will, and you’ll often kill stragglers and outliers by repeating this.
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The bigger they are, the better they burn. While Igni isn’t a great spell for every enemy, some foes - especially ones with large health pools - are especially vulnerable to damage-over-time effects. If it’s not immune or resistant to fire, consider hitting it with Igni, and if it catches fire, just stand there and let the DoT do its job. Once the DoT wears off, hit them with Igni again. Some bigguns can be completely trivialized this way, including cyclopes and bears.
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Superior Golden Oriole causes poison damage to heal you. This makes fighting poison-spewing enemies like endrega and archespores much, much easier. Also allows you to turn some poison traps into sources of healing.
If you need further advice for Death March, check out some other pages:
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