Witch Hunters are usually at the top of the pecking order in Novigrad, used to inflicting violence rather than suffering it, and their wanton bigotry mixed with the ubiquitous hypocrisy in the Church of the Eternal Fire makes it hard to be sympathetic to them on the rare occasions when they find themselves victimized. Sometimes, however, a Witch Hunter actually believes in his code and in pursuit of justice finds himself crossing the criminal underworld, which can make for odd bedfellows. This page will provide a walkthrough for the secondary quest Novigrad, Closed City II in The Witcher 3: Wild Hunt.
Quest Objectives¶
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Starting Novigrad, Closed City II |
Track the Bandit’s Friend |
Help or Abandon the Witch Hunter |
Starting Novigrad, Closed City II¶
Like the other quest of a very similar name, you can start Novigrad, Closed City II after returning to the city following the completion of A Matter of Life and Death. The Witch Hunters will have ramped up their activities after the aforementioned quest, and you are made aware of this the next time you pass through one of the city’s gates, whereupon you’ll be harassed about providing a pass proving you’re not a magic-user. Your criminal connections will save you from this particular nuisance, but it’s a sign of bad things brewing in the city… and an indicator that this quest is ready to go!
Despite the name, the quests Novigrad Closed City and Novigrad, Closed City II are not in any way linked, much less sequential. You can start Novigrad, Closed City II before starting Novigrad, Closed City, if you prefer! To start this quest head to The Golden Sturgeon west of Hierarch Square, and follow the road east of the tavern up to the northwest. Eventually you’ll find some Bandits standing on the side of the road, who call out to some “grayhair”. Assuming they’re not soliciting some grandmother, they probably mean Geralt. Talk to the Bandits and they’ll tell you that their mate got injured, and they can’t find him - but they’re willing to pay for a Witcher to sniff him out. Agree to start this quest.
Track the Bandit’s Friend¶
Activate your Witcher sense and head northeast at the fork where you met the Bandits. There’s no clue at first, but a few paces up the road and you’ll catch a scent. Examine some boot prints near the start of the scent trail, then follow the trail as it meanders northeast, southeast, east, then north up some stairs. The trail is often fragmentary and breaks off numerous times, but a search area will update as you advance so you can never get too lost. After following the trail upstairs continue north towards some large wooden double doors, and as you approach you’ll get a scene.
Help or Abandon the Witch Hunter¶
Once you approach the double doors the Bandits will find the man they’re after - not a mate of theirs, but rather a Witch Hunter who crossed them. And in a rare turn of events, he was doing a good deed instead of merely persecuting others. You’ll get two choices, after a bit of chatter, either pick the option “Do what you will.” to abandon the Witch Hunter to his fate (the fact that his body vanishes probably means he was taken away - it’s likely not going to be a quick end for him) or “Hands off.” to defend the helpless Witch Hunter.
In the former case the quest just ends - no reward whatsoever. Turns out drug-dealing Bandits can’t be trusted, who knew? On the other hand, standing up for the Witch Hunter forces you to fight the Bandits (Lv14), after which you’ll get another choice regarding the critically wounded Witch Hunter, assist him or leave him to die. You get no reward for either choice, in the former case you’ll take him to a hospital along the northeastern edge of the city, where you’ll appear following your decision, while in the former case you’ll just leave him to die, which he’ll promptly do following the conversation.
Aside from getting roleplay Geralt a bit, there’s no real reward for this quest save what the Bandits drop, if you fought them.
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