Suggested Level: 33
Kyrenaika Roman Citadel¶
Now, for the main event! Once Vitruvius has been sated, you can turn your attention to the massive Roman citadel east of the aqueduct, where Kade is supposingly being held captive. Get near and use Senu to locate Kade, the citadel’s two captains (level 34) and it’s commander (level 35) as well as it many other denizens (levels 32 - 33) and four treasures.
The citadel can be split up into roughly three parts, the upper citadel (the tallest fortified section) the lower citadel (east of the taller part) and the camp outside (south and southeast of the upper citadel. For the sake of objectives, you may as well just ignore the camp outside, as there are no treasures there, and neither are any of the camp’s officers. Also, things tend to get more difficult the lower you descend in the citadel, as neary patrols often pass near or through the camp outside.
As for infiltration, there’s a pit along the western edge of the citadel, between the aqueduct and the citadel, which you can jump into to find some caverns running under the citadel. You can follow these until they ultimately terminate at a corpse-storage pit you can climb to reach the interior of the upper citadel, in a building under the alarm brazier, which can be found atop a tower along the northeastern corner of the upper citadel,
While this is a fine way to enter the citadel, one look at those walls should be all you need to fall in love with them, as they’re an assassin’s dream come true. High walls provide a measure of security, as they make it harder for enemies to flank you (there’s typically only two directions an enemy can be - ahead of you or behind you), allows you to work the perimeter of a stronghold, eliminating enemies on the high ground (making it impossible for them to spot you from above, if you’re thorough) and, of course, there tends to be fewer enemies on walls, at least in one area. The walls of the citadel are a great example of all those ideals, as you can climb up to the top of the upper citadel at nearly any point, then just run around the top of the wall, killing Roman soldiers as you go. After that’s done, use the advantage of height to drop down on lone soldiers in the courtyard below and repeat the process for the lower citadel.
The lower citadel is, if anything, trickier than the upper citadel, solely due to the aforemention patrols that like to take a break along the road running through the courtyard. They’re frequent and increase enemy density considerably, making it difficult to kill off all the soldiers without getting detected, although patience and archery can both help make up for whatever kills the walls are insufficient for.
After the upper and lower citadels are clear, you might as well loot the place.
Treasure #1:
Descend to the lower citadel and note there are two gates, one to the east, and one to the south. From the eastern gate turn south and enter a building along the wall, then search the southeastern end of the building to find a large red chest.
Treasure #2:
Climb atop the building you just looted and look northwest to find a bridge running over the road, leading to another building. Enter it, head up stairs, then search the western corner of the upstairs room to find a white chest behind a curtain.
Treasure #3:
Leave the building where you found treasure #2 and turn southwest to reach some stairs that lead up to the upper citadel’s gate (not to be confused with a smaller arch to the south). Pass through the upper citadel gate and immediately turn north to reach a barracks in which you’ll find a red chest.
Treasure #4:
Exit the barracks and from the upper citadel’s gate head west up some stairs, then continue west and enter a building, the door to which is near some wooden stairs. Search a table in the northern corner of the building to find a small white chest.
Reward: For completing the Kyrenaika Roman Citadel |
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1,500 XP |
With that, you should be done with the Kyrenaika Roman Citadel… at least, the point of interest, if not the location itself. Note that in the same building in the upper citadel where you found the small white chest you can find a letter on the same desk. Read it to start the quest “ Carpe Diem “. Just a little crucifixion, you don’t need to rush on and complete the quest with any haste, but picking it up soon will save you the trouble of sneaking back in here later.
Rescuing Kade¶
Now that you’ve conquered the Kyrenaika Roman Citadel, sneak to the camp outside the walls on the southern side of the citadel to find a cage where Kade is being kept. Before you free him, do yourself a favor and kill the Roman soldiers in the camp nearby, as people you rescue tend to have a bad case of coming down with “broken leg syndrome” immediately after being freed.
After the gaurds are gone, free Kade to find that he has a more dangerous ailment - the “pick a fight with every enemy” syndrome. He’s not content to just let you do the work, he wants you to free some other captives, who you’re then tasked with leading to safety, and they’re by no means subtle. Escort them a fair distance from the citadel, then talk to Kade and he’ll tell you why he was kidnapped, implicating Vitruvius in the invention of a particularly nasty weapon of war.
Return to Vitruvius near the aqueduct and talk to him. Bayek is pretty uncharitable at first, but talk to Vitruvius again, then follow him when he rides towards the citadel and he’ll explain the existence of this vile weapon of war tied to his name, and cede all responsibility to General Agrippa. Why did he need to ride off to tell you this, especially if he wasn’t going to be of any help against Agrippa at all? Who knows, but the takeaway is clear - Agrippa must be stopped unless he and Flavius bathe Egypt in flames.
Extinguishing Agrippa¶
Make your way back to the Kyrenaika Roman Citadel where, if you were quick about talking to Vitruvius, the place may still be cleared of enemies, save, of course, for the new arrival of Agrippa, who can be found in the upper citadel. If the enemies respawned, get on the wall and take them out - you need only clear the enemies in the upper citadel who may pester you during your confrontation with Agrippa. Speaking of which, when the coast is clear, go after the Roman general.
General Agrippa (level 33) is considerably stronger than your average captain or commander, weilding a scepter similar to the arms borne by the super captain brutes you fought in Fort Boubastos and Nikiou Fort. Starting out the fight with a sneak attack followed by an Overpower attack is a good idea, but by no means should you consider that sufficient for victory. Fortunately, despite the fact that Agrippa has health similar to a super captain brute, he doesn’t quite have the same damage output.
His attacks are similar to other scepter-wielding foes, including the unblockable charge attack. As long as you can dodge that attack you should be fine, as he gives ample warning before performing his other attacks, and while they have good range (for melee attacks, anyways), if you stay away while charging a charged heavy attack, you should be able to close and strike him before he can get off any attacks of his own. Failing that, he doesn’t have much of a response for ranged attacks, which can whittle down his health and charge your Overpower gauge.
Kill him, then confirm the kill to reclaim Vitruvius Formula as well as the legendary shield Compendium , after which you’ll be tasked with destroying the Greek fire Agrippa already made. There are three batches of it, stored in red jars in buildings around the citadel… basically oil jars. Smashing them works fine, but setting one on fire should destroy any nearby ones, as well. One of the buildings storing the Greek fire is in the upper citadel, while two others are in the lower citadel. If the enemies are still dead from before, this is a simple matter of following the quest markers and shooting urns. Once they’re all destroyed, return to Vitruvius a final time to complete this quest.
Reward: For completing the quest “Playing with Fire” |
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2,250 XP |
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