Upgrade¶
Reinforced Staff Core (10 SP) |
Description |
Magic Attack Power +5 |
-- |
Magic Defense +5 |
-- |
Max MP +8 |
-- |
Buff Duration 10% Boost |
Extends the duration of beneficial status effects. |
Debuff Resistance +5 |
Increases resistance to detrimental status effects. |
Reinforced Staff Sub-Core I (14 SP) |
Description |
Physical Damage Reduction 10% when Guarding |
Reduces physical damage taken when successfully guarding. |
Magic Damage Reduction 10% when Guarding |
Reduces magic damage taken when successfully guarding. |
Magic Attack Power +5 with High HP |
Increases magic attack power when HP is 75% or higher. |
Self-Healing 50% Boost with Low HP |
Significantly increases the effectiveness of healing spells cast on you when HP is 25% or lower. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
Reinforced Staff Sub-Core II (16 SP) |
Description |
Magic Attack Power +10 |
-- |
Magic Attack Power +10 |
-- |
Magic Defense +8 |
-- |
Max MP +10 |
-- |
Tempest Damage 5% Boost |
Increases damage dealt by Tempest. |
Physical Defense +5 with High HP |
Increases defense when HP is 75% or higher. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
Reinforced Staff Sub-Core III (18 SP) |
Description |
Magic Attack Power +12 |
-- |
Magic Attack Power +12 |
-- |
Max HP +300 |
-- |
Reprieve |
Avoid incapacitation once per battle. Does not work against instant death attacks or when HP is at 1. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
ATB Ward¶
This is an ability that requires a specific setup to get any use out of it. When used, Aerith will place a ward on the ground, allowing characters to leech some ATB from Aerith when using actions on top of the ward. For most situations, this is never worth using over Arcane Ward which offers more utility across the board.
Evaluation¶
For being a final weapon, the Reinforced Staff is a little disappointing mainly down to the fact that it seems to be more of a balanced weapon. Its Magic Attack Power is not above the Mythril Rod and the Silver Staff has much more useful skills than this weapon meaning that it’s hard pressed to find a place for it. You will still get Reprieve here which is always useful and there are some useful critical abilities but for the most part, the Mythril Rod and Silver Staff excel over this in every way.
When spending your SP on the Reinforced Staff look to unlock the Materia Slots first before focusing on the Magic Attack Power upgrades. As soon as you reach Weapon Level 6, unlock Reprieve first followed by the final Magic Attack Power upgrades.
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