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Final Fantasy VII Remake Intergrade

Iron Blade

By
Ben Chard
&
Nathan Garvin
Name Acquired ATK MATK DEF MDEF Weapon Ability
Iron Blade Chapter 3 - Main Scenario 23 31 0 0 Triple Slash

Upgrade

Iron Blade Core (4 SP) Description
Defense +5 --
Max HP +150 --
Physical Damage Reduction 10% when Guarding Reduces physical damage taken when successfully guarding.
Punisher Mode Counter Damage 5% Boost Increases damage dealt when countering in punisher mode.
Iron Blade Sub-Core I (6 SP) Description
Attack Power +6 --
Magic Attack Power +6 --
Magic Attack Power +5 with High HP Increases magic attack power when HP is 75% or higher.
Physical Defense +5 with High HP Increases defense when HP is 75% or higher.
Iron Blade Sub-Core II (8 SP) Description
Attack Power +8 --
Magic Attack Power +6 --
Magic Attack Power +6 --
Max HP +200 --
Limit Break 5% Boost with Low HP Increases the rate at which the limit gauge fills when HP is 25% or lower.
Self-Healing 50% Boost with Low HP Significantly increases the effectiveness of healing spells cast on you when HP is 25% or lower.
Iron Blade Sub-Core III (12 SP) Description
Attack Power +12 --
Magic Attack Power +8 --
Magic Attack Power +8 --
Defense +8 --
Trade-Off Recover MP when receiving significant damage.
New Materia Slot Adds an additional materia slot or links two existing slots.
Iron Blade Sub-Core IV (14 SP) Description
Attack Power +14 --
Magic Attack Power +10 --
Magic Attack Power +10 --
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.
Iron Blade Sub-Core V (16 SP) Description
Attack Power +14 --
Magic Attack Power +10 --
Magic Attack Power +10 --
Elemental Damage 5% Boost Increases damage dealt by fire, ice, lightning, and wind attacks.
Reprieve Avoid incapacitation once per battle. Does not work against instant death attacks or when HP is at 1.
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.

Triple Slash

This is arguably one of Cloud’s most useful abilities in the game, pair this with a First Strike Materia and you can start each regular encounter with a Triple Slash, sometimes ending them straight away. Triple Slash is also useful for any bosses that have multiple parts allowing you to cycle through them and make the most out of the increased damage from the third slash.

Evaluation

In almost all cases, you’ll want to switch over to Iron Blade once you gain it in Chapter 3 and stick with it until you obtain at least Hardedge. If you enjoyed the increase in Magical Attack, you may wish to even stick with it until Mythril Saber and seeing as Magic is potent in Final Fantasy VII Remake, that’s not such a bad idea. Iron Blade is also an excellent choice for once you reach Hard Mode as it contains the useful Reprieve skill that will allow you to survive lethal attacks with 1 HP. The one downside with Iron Blade is that a lot of it’s Materia slots don’t arrive until near the end of the weapon’s development.

When spending SP on the Iron Blade, focus on Materia slots whenever they’re available and prioritize Magic Attack over Attack. Be sure to pick up Trade-Off as soon as you can, this will restore MP when you take significant damage and as soon as you reach Weapon Level 6, make Reprieve your first purchase followed by Elemental Damage 5% Boost to give your magic an extra kick.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS4, PS5
  • Genre
    Action RPG
  • Guide Release
    10 June 2021
  • Last Updated
    25 February 2024
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

Share this free guide:

In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.

This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.2

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