This is the weapon page for Yuffie Kisaragi’s Boomerang, usable in Final Fantasy VII Remake INTERmission.
The Boomerang is the second weapon for Yuffie in INTERmission.
Upgrade¶
Boomerang Core (6 SP) |
Description |
Attack Power +3 |
– |
Magic Attack Power +6 |
– |
Attack Damage 5% Boost |
Increases damage dealt by basic attacks. |
Thievery |
Allows you to use Mug. |
AP Up |
Increases amount of AP earned from enemies. |
Shuriken Master |
Increases amount of time throwing stars can remain aloft. |
Precision Defense: Barrier |
Guard against an attack at the right time to cast Barrier. |
Boomerang Sub-Core I (12 SP) |
Description |
Attack Power +6 |
– |
Magic Attack Power +9 |
– |
Trade-Off |
Increases damage dealt by basic attacks. |
Attack Spells MP Cost Reduction 20% |
Recover MP when receiving significant damage. |
Precision Defense: Manaward |
Guard against an attack at the right time to cast Manaward. |
Boomerang Sub-Core II (14 SP) |
Description |
Fire Damage 5% Boost |
Increases damage dealt by fire attacks. |
Ice Damage 5% Boost |
Increases damage dealt by ice attacks. |
Lightning Damage 5% Boost |
Increases damage dealt by lightning attacks. |
Wind Damage 5% Boost |
Increases damage dealt by wind attacks. |
Magic Attack Power +5 with High HP |
Increases magic attack power when HP is 75% or higher. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
Boomerang Sub-Core III (16 SP) |
Description |
Attack Power +8 |
– |
Magic Attack Power +11 |
– |
Elemental Materia Damage 10% Boost |
Increases damage added to attacks by elemental materia. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
Boomerang Sub-Core IV (18 SP) |
Description |
Attack Power +12 |
– |
Magic Attack Power +15 |
– |
MP Regeneration 50% Boost |
Significantly increases MP regeneration speed during battle. |
Reprieve |
Avoid incapacitation once per battle. Does not work against instant death attacks or when HP is at 1. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
Brumal Form¶
Brumal Form is a difficult Weapon Ability to master but once you do, it becomes an invaluable tool in Yuffie’s kit. When used, Yuffie will perform an emergency evade that can be used even in the air. What makes this more useful than a regular dodge is that it will grant a boost to your ATB gauge and will move you further than a regular dodge roll. Once you learn to use it effectively, it should be bound to a shortcut and used against even the toughest enemies.
Evaluation¶
Although it may not look it at first, the Boomerang is Yuffie’s best weapon, especially for Hard Mode and her superboss. It’s a weapon that is geared towards Magic Attack with many useful abilities such as boosting all elemental damage type (to boost your Ninjutsu), high Magic Attack+ bonuses and Trade-Off, which will recover MP quicker when taking heavy damage. Once you reach Hard Mode and unlock the final Weapon Level, the ever useful Reprieve and MP Regeneration 50% Boost are abilities you should rush to unlock before taking on the toughest challenges in INTERmission.
When spending your SP on the Boomerang, focus on obtaining AP Up first before unlocking any new Materia slots. Be sure to pick up both Trade-Off and all of the elemental damage Boosts as they become available before focusing on Magic Attack. Once you unlock the final Weapon Level, obtain Reprieve and MP Regeneration 50% Boost as soon as possible.
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