Information¶
HP | Overkill | AP | Weak | Strong |
---|---|---|---|---|
32,000 | 2,000 | 5,400 | Nothing | Fire/Ice/Thunder/Water (Halves) |
Item Drops¶
Common Drop | Rare Drop | Common Steal | Rare Steal |
---|---|---|---|
Blk Magic Sphere (x1) | Blk Magic Sphere (x1) | Water Gem | Water Gem (x2) |
This can be a challenging boss fight, depending on how you tackle it, as Evrae has the ability to petrify your characters. Hopefully you did some customizing with Softs to add Stone Ward to your armors and although Poison isn’t as bad, Poison Ward can also help. The fight takes place on the deck of the airship, which adds a bit of complexity to the entire fight. Tidus and Rikku have Trigger Commands during this battle to issue orders to Cid, who appears on the turn order. You can issue Cid to either Move in or Pull back, which will be done on Cid’s turn, so you won’t necessarily be able to escape the brunt of Evrae’s attacks. While far away from the creature, you can only hit it with long-distance attacks, like Black Magic, Wakka’s attacks and Lancet.
Also, Evrae will use Photo Spray when far away from your party, an attack that hits 8 times to random targets, although the damage isn’t too big on it. Another thing that will happen if you’re far away involves Cid, who will launch a volley of missiles at Evrae on his turn. Note that he can only do this three times, so you can’t just sit back the entire fight and let Cid deal with the boss. Note that there is a chance that Evrae will counter attacks while far away with Swooping Scythe, which will place it up close and personal, after unleashing it. Note that if you go far away at the very beginning of the battle, you can use that time to buff up your party.
Up close, Evrae can use Stone Gaze to inflict Petrify on a single character, which is a dangerous ailment. If they get hit with a physical attack while petrified, they will shatter and be ejected from the battle until it is over. Thankfully, Stone Gaze is only on a single character, but it should be noted that this one also inflicts Slow. The other move in Evrae’s arsenal, when it’s up close, is Poison Breath. The good thing about this is that it needs a turn to charge, so it won’t be immediate. If you can time it so you order Cid to pull back while it’s charging (and he does), the Poison Breath will actually miss your party.
Evrae is susceptible to Slow, but once you drop its HP to below 10,000 or so, it will cast Haste on itself. Even if you try to counter the Haste with Slow, it will immediately use Haste again (as a counter), so there’s nothing you can really do about that. There is a tricky way you can keep it from doing Haste, though, but that requires some manipulation of the Sphere Grid, as Rikku can gain access to Reflect via a Lv. 2 Key Sphere lock. Since Yuna isn’t a part of this battle, this is really the only way to gain access to Reflect, unless you use the Friend Sphere from Home, but those are kind of rare in the main story and might have better uses later.
If you’ve been stealing a lot of Light Curtains from Iron Giants in the Thunder Plains, then you can have whoever has Use to put Protect on your characters. Likewise, if you have Rikku’s Overdrive full and heeded the advice earlier on this page, you can do the Mighty G Mix, which will net you Haste, Protect, and Shell. Evrae is not immune to Power Break (it is immune to Armor Break), so you can cut back on some of its damage that way. Also, it is not immune to Delay either, but using Delay Attack might lead to Evrae using Haste earlier than usual.
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