White Magic is a command that usually revolves around buffs and recovery magic. The majority of White Magic spells are gotten from Yuna’s section of the Sphere Grid, although some of them can be found on the others, like Tidus, who has access to time-related ones.
Spell | MP | Description | Sphere Grid Section |
---|---|---|---|
Cure | 4 | Restores minor HP to target | Yuna |
Cura | 10 | Restores moderate HP to target | Yuna |
Curaga | 20 | Restores major HP to target | Yuna |
Scan | 1 | See target’s vital stats | Kimahri |
NulBlaze | 2 | Puts barrier on party to nullify one fire attack | Yuna |
NulShock | 2 | Puts barrier on party to nullify one thunder attack | Yuna |
NulTide | 2 | Puts barrier on party to nullify one water attack | Yuna |
NulFrost | 2 | Puts barrier on party to nullify one ice attack | Yuna |
Esuna | 5 | Removes status ailments from target | Yuna |
Life | 18 | Revives KO’ed character with 50% HP | Yuna |
Full-Life | 60 | Revives KO’ed character with full HP | Rikku |
Haste | 8 | Increases agility of one character | Tidus |
Hastega | 30 | Increases agility of party | Tidus |
Slow | 12 | Reduces agility of target | Tidus |
Slowga | 20 | Reduces agility of all targets | Tidus |
Shell | 10 | Halves all magic damage/healing of a target | Yuna |
Protect | 12 | Halves all physical damage of a target | Yuna |
Reflect | 14 | Bounces spells off of target | Yuna |
Dispel | 12 | Remove positive status effects from target | Yuna |
Regen | 40 | Target heals for fraction of HP each turn for 10 turns | Yuna |
Holy | 85 | Holy-elemental damage to target | Yuna |
Auto-Life | 97 | Automatically revives KO’ed target with 25% of max HP | Yuna |
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