A Stroll in the Night¶
Bravely veterans probably won’t require any directions. However, if you’re new or you’ve simply forgotten, travel north-west from Caldisla city. It won’t be long before you spot a cave along the mountains across the bridge–this is the way into Norende Ravine.
Before going inside, ensure you’ve done everything you need to do and that your characters are fully prepared for battle. While the ravine itself poses little threat, at the end lies a tricky boss fight and, beyond, the final dungeon of the game.
Trail¶
This is the first dungeon from Bravely Default, if you can even call it that. All you need to is simply keep heading west, looting any treasure chests along the way. The monsters here are nothing special–just the same old Kobolds that you fought countless times at Lontano Villa.
As you’re about to leave the first area, the path will branch. Follow the upper path to the next area to reach a chest containing a Turbo Ether . Next, go back and head along the lower path. Before the exit, there’s a chest with a X-Potion to the south.
Climb and Vista¶
The next area–the Climb–is even more straightforward. You don’t even need to think: just carry on west. Eventually, you’ll arrive at the Vista. Here, rest up and save your game with the Adventurer in preparation for the boss ahead. Beyond, head for the far end of the Peak to surprise Anne.
Boss: Anne Ultimate¶
Level | HP | Weakness |
---|---|---|
67 | 150,000 | Fire, Bug |
In her true form, Anne has plenty of tricks. First, she can use Fragmentation to deal physical damage to one or Dark Flare to inflict dark magic on the party. She may also use Fairy’s Flight to trigger Vortex on the next turn, which deals random wind damage to the party.
Things get nasty when she uses Undermine, which reduces a character’s maximum HP to 1. Having 1 HP is not good, but thankfully you can fix it with the Exorcist’s Undo HP. For best results, the character using Undo HP should be really speedy–like a Ninja–to act before Anne does.
Later, Anne may use Acedia to dispel your party’s buffs and make them weak to all elements. This will make Vortex and Dark Flare hurt a lot more, so be wary. Give your healer the Dark Shield to negate dark damage and gear everyone for maximum magical defence.
At the start, you can cast Elemental Barrier Blast or Mist on your party to counteract Acedia. This helps especially when Anne uses Fairy’s Flight and Undermine consecutively, causing Vortex to trigger after dropping a character to 1 HP, resulting in a nigh guaranteed KO.
After Anne drops below half HP, she’ll start to Default, before unleashing Acedia and Dark Flare on the next turn. This means you can’t rely on buffs or Elemental Barrier to survive Dark Flare. But naturally high Magic Defence and elemental immunity are fair game.
When it’s time for you to attack, Anne has lower physical defence than magical, so stick to physical attacks. In addition, she has many weaknesses that you can target–fire and bug primarily, but also humanoid if you have the Doujiri-Yasutsuna or Ripper weapons.
You could combine the Astrologian’s Limit Break (to double the maximum value of your buffs) and the Fencer’s Bloody Wolf (to maximise your physical attack) with fire-based attacks to slice off massive chunks of Anne’s HP with minimal effort.
Help from Beyond¶
After succeeding in clipping Anne’s wings, there’s one more thing you need to do. Our heroes desperately need to reach the Celestial Realm to stop Anne’s master, but the path via the Great Chasm is currently blocked. When prompted, repeatedly press the X button to lend a hand.
You did it! The path to the Celestial Realm is open! Afterwards, step forth onto the magic circle to be transported inside. Before you go in, don’t forget to take a good, close look at the Celestial Realm beyond the Great Chasm… Hang on, isn’t that…?
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