Punishing Foes are challenging, completely optional bosses that can be found while exploring the game’s worlds, and are tougher than normal encounters. This page will give details on the Punishing Foe, Hecatoncheires.
Where to find Hecatoncheires¶
The Punishing Foe, Hecatoncheires, is a part of the He of a Hundred Hands quest. As such, it is recommended that you have the quest logged before going after the Punishing Foe, just in case something glitchy happens. There is no quest item that is dropped from Hecatoncheires, as you simply need to defeat it for the quest.
You will find Hecatoncheires underneath the tracks, where the Akihabara Leyline fount is located. However, you cannot simply just drop off the tracks to get to the demon, or at least, from any spot. If you head to the eastern end of the tracks, you can actually drop to the path below you, off the northern end. Once you do that, you will find Hecatoncheires right there.
Stats and Resistances¶
Icon | Name | Lv | Weakness | Resistances | Location |
---|---|---|---|---|---|
Hecatoncheires | 47 | , MIRAGE | (BLOCK) | Chiyoda - Akihabara |
Skills¶
Type | Skill | Effect |
---|---|---|
Makajama +2 | Chance of inflicting Seal to 1 foe. | |
Sukukaja +1 | Raises Accuracy/Evasion of 1 ally by 1 rank for 3 turns. | |
Crusher Onslaught +4 | Medium Physical attack to all foes. Low accuracy. | |
Rampage +4 | 2-5 medium Physical attacks to random foes. Low accuracy. | |
Storm Dracostrike | Medium Electric Strength-based attack to 1 foe. | |
Critical Aura +1 | Next Strength-based attack of self will be 100% accurate and guaranteed Critical. |
Recommended Party¶
Icon | Name |
---|---|
Oberon | |
Hanuman | |
Yoshitsune |
Hecatoncheires can be on the easier end of difficult, or it could be a troublesome boss. That entirely depends on the skills it decides to use in your battle with it. First, it has pretty decent Strength and Vitality, so you will want to try and use Tarunda to lower its attack. Sukunda is especially important, as Hecatoncheires can buff itself with Sukukaja, which you do not want in this case. The reason for this is that its two Physical-based skills have inherent low accuracy, so it increasing its accuracy is not going to help those skills miss at all. Of course, Hecatoncheires does have Critical Aura, which will guarantee that both Crusher Onslaught and Rampage do connect 100% (and they will be Critical hits, too).
Outside of the above, Hecatoncheires has the ability to attempt to inflict Seal on a single character with Makajama. Should this happen, immediately cure it, as you will not be able to use any skills at all. The only other skill to be careful about here in this battle is Storm Dracostrike, which unlike the other ones above, has a normal chance of connecting and is, of course, Electric-based. That means you don’t want anyone weak to Electric on your team (just to be safe), even though Hecatoncheires might not use this outside of the Magatsuhi charge attack. Whenever you see it charge its Magatsuhi, though, it will guarantee the use of Storm Dracostrike, so you can simply toss an Elec Dampener.
Hecatoncheires is weak to Force, while being immune to Dark. Because its level is 47, you should be around that level, too, and it is there that you can fuse Oberon, who has access to Zandyne. It might be a good idea to give him Zanma, too, as Zandyne does cost a good bit of MP. Hecatoncheires is also weak to the Mirage ailment, so if you can get any move that inflicts it, that will help with it missing its attacks. As long as you keep tabs on its accuracy, then this battle should be pretty standard. Note that the above recommended team takes into account that Storm Dracostrike is only used during the Magatsuhi charge and not as a normal skill.
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