This is a walkthrough for the boss Shohei Yakumo found in Akihabara in the Chiyoda region in Shin Megami Tensei V. All of his weaknesses, resistances and skills to avoid.
Stats and Resistances¶
Icon | Name | Lv | Weakness | Resistances | Location |
---|---|---|---|---|---|
Shohei Yakumo | 46 | (RESIST), (RESIST) | Chiyoda - Akihabara |
Skills¶
Type | Skill | Effect |
---|---|---|
Galvanic Slash +2 | Heavy Electric Strength-based attack to 1 foe. | |
Mazionga +2 | Medium Electric attack to all foes. | |
Fatal Sword +3 | Medium Physical attack to 1 foe. High chance of Critical. | |
Deathbound +3 | Medium Physical attack to all foes. | |
Tarukaja | Raises Attack of 1 ally by 1 rank for 3 turns. | |
Dekaja | Negates status buff effects on all foes. | |
Mist Rush +3 | 2~4 medium Physical attacks to random foes. Chance of inflicting Mirage. |
Recommended Party¶
Icon | Name |
---|---|
Belphegor | |
Yoshitsune | |
/ | Black Frost/Alice |
Shohei is a very tough boss, as he has very high Strength and can deal a lot of damage. The biggest problem, depending on your build, is that Shohei is resistant to both Physical, so you will have to resort to Magic and elemental attacks to bring him down. He is also only resistant to Electric, despite having access to Electric-type skills. That’s the one good thing about Shohei, as he doesn’t block any damage types, so you’re not going to be losing any turns, unless he manages to dodge any of your attacks. Other than Physical and Electric, he is neutral to everything else, and will be weak to Dark attacks.
Shohei also has access to some Physical-based skills, so things can get a little dicey, in terms of how to go about it. Belphegor is an ideal candidate for this battle, as he resists both Electric and Physical, while also have access to Mudoon. Likewise, you should have a Belphegor’s Essence, too, from exploring, so you can pop that on the Nahobino. While Alice doesn’t have any resistances that help in the battle, she has strong Dark attacks and also learns Dark Pieroma to make them pack an extra punch. Yoshitsune can resist Physical and while most of his prowess revolves around Physical attacks, you can give him ones that debuff the boss.
Additionally, Yoshitsune learns Puncture Punch naturally, which can bypass Shohei’s resistance to Physical, meaning Yoshitsune can contribute to the damage. Galvanic Slash is a heavy Electric Strength-based attack that only hits a single character, so this could possibly one-shot a demon that might be weak to Electric. Fatal Sword hits one character and has a high chance of Critical, while Deathbound just hits the entire party. One of the more annoying moves in his arsenal is mist Rush, as it hits multiple times (randomly, though) and has a chance to inflict Mirage. This ailment makes it a little harder for you to connect with attacks and if there’s more than one target, you might accidentally hit the wrong one (won’t happen here, of course).
By far, two of the more annoying/dangerous abilities that Shohei has aren’t even ones that deal damage. Tarukaja is something you have seen time and time again, as it buffs up the attack of a single target. Considering Shohei is strong enough as it is, you definitely want to counter this with Tarunda or any skill that reduces the attack. Likewise, you might have a difficult time buffing your characters, since Shohei can remove those buffs with Dekaja. Thankfully, he doesn’t seem to use this too often, but you don’t want to be buffing too often, just to have him negate them. A single buff of something like Matarukaja/Marakukaja/Masukukaja is the ideal way to go about things.
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