A Goddess in Training is a Subquest in Shin Megami Tensei V. Most Subquests will reward you with a large amount of experience, some Macca, and then you’ll receive an item of sorts. Most of the time, it’ll be a Talisman which allows you to have access to the different Magatsuhi skills in the game.
Recommended Level | Location | Rewards |
---|---|---|
37+ | See below | Vitality Balm x5 |
Investigate the strange reading.
Where to start A Goddess in Training¶
You will need to purchase the A Goddess in Training DLC off of the Nintendo eShop before being able to do this quest. Once you have bought it, go to the Tokyo Diet Building and in the lobby, there will be a Female Researcher near the front door. Speak to her twice and on the second time, offer your assistance, which will trigger the quest to appear in the same area as the researcher. Researcher C, who is on the stairs, will be the one to give you the actual quest.
Where to find reading for A Goddess in Training¶
The mysterious reading, which is likely from a goddess, is coming from the Tokyo Tower area in the Minato region. Teleport to that leyline, then head north to the open area surrounding Tokyo Tower to find a NPC you can speak with. Her name is Artemis and she is the goddess that the researcher was talking about. She is here because of Hydra’s defeat and is looking for the person who did it. After not believing you defeated Hydra, she wants you to find a strong partner so she can train to fulfill her goal. She has already scouted one, Quetzalcoatl, who has just appeared nearby.
Recommended Party (Quetzalcoatl)¶
You will find Quetzalcoatl in front of the Tokyo Diet Building in Minato. It is sitting on top of a rock and as you approach, it will fly towards you, so make sure you are ready before getting too close. Quetzalcoatl is pretty simple in terms of a battle, as it is able to use both Fire and Force attacks. That means you don’t want to have any weaknesses to either of those, with a possibility of someone blocking Fire, at least, since Maragion hits the entire party. The Force skill it has, Zanma, only hits a single target, so you don’t have to worry about someone blocking it, but it might be a good idea if you want to abuse the whole thing around making Quetzalcoatl losing turns.
Outside of the two above skills, you will find this foe has access to Masukunda, meaning you will either want Sukunda or Masukukaja (Jatayu has this and absorbs Force). You definitely don’t want to be losing turns due to missing your attacks. The last skill for Quetzalcoatl is Toxic Cloud, which gives a chance to inflict Poison on the entire party. Unless your demons are resistant or immune to Poison, there’s nothing you can really do to stop it. It’s a good idea to keep a healthy supply of Amrita Sodas in your inventory, just in case. Note that Quetzalcoatl is weak to Electric, while blocking Fire. The Nahobino should have Ruinous Thunder still, which will be a huge help here; other demons should have Zionga or be using Shards/Gems. Quetzalcoatl will likely always do Maragion after Magatsuhi, although he isn’t limited to using it then.
Once you’re finished with Quetzalcoatl, return to Artemis to report your findings. Since you beat it in battle, she decides to find another partner to help train, which just happens to be you. Heal up at a leyline, then tell her you’re ready to begin another fight.
Recommended Party (Artemis)¶
Artemis can be a challenging opponent, as she has some good resistances and strong skills. First of all, she is weak to Fire and neutral to both Physical and Force, so you will only be able to focus on those three elements. She resists Light and Dark, while blocking Ice and Electric. Her stats are well-rounded, with Strength being the highest stat out of all of them. She is also able to buff herself with Tarukaja, so you will want some way to debuff it, whether it’s Fang Breaker or Tarunda. This will be imperative once she goes below 50% health, as that is when she will add her strongest move into the fray (more on that in a little bit). She has access to Zionga, which is why you don’t want anyone weak to Electric.
You will probably see Mabufula in her skills list, but this will only come after a Magatsuhi charge, meaning you can simply throw out an Ice Dampener to stop it completely. It is Artemis’ physical attacks that can be a major problem here. Headcrush is a medium Physical attack to a single target, but it also has a chance to inflict Confusion. Needless to say, you can simply use an Amrita Soda to cure the Confusion. Somersault is a weak Physical attack that will also debuff the target’s defense by two ranks. If you can counter this with Rakukaja or something, you should, as it does set up for extra damage with her last skill to be talked about here.
Once Artemis reaches 50% health, she can begin using a skill called Astral Saintstrike. What this skill does is it hits 15 times to random targets, all of which are weak Physical strikes. However, like any similar skill that hits randomly, you might see a character who gets a good number of hits, meaning there might be someone who goes down because of being focused. If you can use something like Marakukaja, you should; Sukunda is also great to cast on Artemis, as is Tarunda. If you’re using Parvati, then her combo of Bowl of Hygieia, Heal Pleroma, and Media can help give you more HP than your current max, helping with surviving an Astral Saintstrike.
Upon defeating Artemis, she will join your party and you will also unlock her for fusion (Special Fusion that requires Setanta, Cironnup, Makami, and Bicorn). Return to the Researcher C in the Diet Building to receive your reward of five Vitality Balms. If you go back to the initial Female Researcher upon finishing the quest, you will have an option to refight Artemis for experience and Macca.
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