This is a walkthrough for the boss Loup-Garou found in the Container Yard in Shin Megami Tensei V. All of his weaknesses, resistances and skills to avoid.
Stats and Resistances¶
Icon | Name | Lv | Weakness | Resistances | Location |
---|---|---|---|---|---|
Loup-garou | 28 | , | (RESIST), (BLOCK) | Container Yard |
Skills¶
Type | Skill | Effect |
---|---|---|
Souffle D’eclair +2 | Severe Electric attack to 1 foe. | |
Fang Breaker +3 | Weak Physical attack to 1 foe. Lowers target’s attack by 1 rank for 3 turns. | |
Damascus Claw +3 | 2-3 medium Physical attacks to 1 foe. | |
Axel Claw +3 | 2-4 medium Physical attacks to multiple foes. Greater effect if a Critical hit. | |
Critical Aura | Next Strength-based attack of self will be 100% accurate and guaranteed Critical. |
Recommended Party¶
Icon | Name |
---|---|
Oni | |
Jack Frost | |
Shiki-Ouji |
Loup-garou can be a challenging boss, since his attacks are quite powerful and you don’t have many options in helping with physical attacks at this point of the game. All, but one, of his skills are physical in nature, which is why you want to try and access the few physical resistance demons at that level. It also helps that you pick up Shiki-Ouji’s Essence in this area, and Oni’s Essence in the previous one. You will want to add one of those to the Nahobino so he becomes physical resistant. If you can fuse a Principality and get it an extra level (don’t be afraid to use a Grimoire, if needed, although the Nahobino would need to be 29, too), then it learns Hamaon.
Of course, Jack Frost has a great unique skill, called Jack Bufula, which will hit his Ice weakness and also debuff his defense. If you have your Magatsuhi meter filled, then activate the Critical buff and exploit Loup-garou’s weaknesses. Jack Frost is easy enough to get, but the other two mentioned above are a little higher than normal, depending on how much you grind. If you use Oni, he gets a skill called Taunt at level 24, which you can use to try and draw all of the boss’ attacks towards him.
The physical skills in Loup-garou’s arsenal can be a bit concerning, as two of the three are medium-tier ones that can hit 2-to-3 times. Damascus Claw concentrates on a single target, while Axel Claw hits randomly. Fang Breaker is thw weakest attack of the bunch, but it will also lower the target’s attack by a single rank for three turns. The biggest problem, though is Critical Aura, which guarantees that the boss’ next attack will be a critical hit. This can guarantee that his actions will be extended during that turn. Whenever you see Loup-garou use his Magatsuhi Critical buff, you will want to toss out an Elec Dampener, as he will be using Souffle D’eclair on his next turn.
That attack will likely deal major damage to a single character, possibly one-hit killing a demon weak to Electric. With an Elec Dampener, though, the character it hits will block it, so you will make the boss lose both actions that turn. Depending on who you have in your party, and their skills, you may need to resort to healing with Nahobino’s Miracle Water.
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