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Magicians harness the power of nature to cast potent magic spells.

Magicians call on the power of spirits to attack enemies with fire, water and wind spells or heal themselves and their allies with earth spells.

Unlike the other three combat Lifes, Magicians cause elemental damage with all of their attacks, which is useful against monsters weak to a certain element.

Additionally, Magicians can restore HP without the aid of items. However, SP is required to cast all spells, so it’s vital walkers of this Life carry an excess of SP restoring items.

Recruitable Allies

**Character** **Location (Day)** **Location (Night)** **Rank**
Nox East Castele: Woods (Same) Apprentice
Fabbie Port Puerto Palace Way (Same) Expert
Hazel East Castele: Outside her house East Castele: Inside her house Master
Colin Ancient Ruins Path (Same) Hero
Jinx East Castele: Hazel’s House (Same) God

Controls

**Button** **Name** **Rank**
D-Pad (Set Element) Any
A (Fire) Fairy Fire Any
A after 3rd Fairy Fire Heavy Flame God-in-Training
A after Heavy Flame Flame Shot God-in-Training
A (Water) Snowball Any
A after 3rd Snowball Iceball God-in-Training
A after Iceball Iceball Slam God-in-Training
A (Wind) Windcutter Any
A after 3rd Windcutter Galeforce God-in-Training
A after Galeforce Bolt Strike God-in-Training
A (Earth) Sapling Heal Any
A after 3rd Sapling Heal Sapling Aid God-in-Training
**Button** **Name** **Rank**
A after Sapling Aid Sapling Cure God-in-Training
Hold A, then release (Fire) Fireball Fledgling
Hold A (long), then release (Fire) Firesplosion Expert
Hold X, then release (Fire) Fire Storm Apprentice
Hold X (long), then release (Fire) Wall of Fire Expert
Hold A, then release (Water) Icy Breath Fledgling
Hold A (long), then release (Water) Snapfreeze Expert
Hold X, then release (Water) Ice Storm Apprentice
Hold X (long), then release (Water) Blizzard Expert
Hold A, then release (Wind) Air Sickle Fledgling
Hold A (long), then release (Wind) Razor Wind Expert
Hold X, then release (Wind) Thunder Storm Apprentice
**Button** **Name** **Rank**
Hold X (long), then release (Wind) Cosmic Thunder Expert
Hold A, then release (Earth) Flower Heal Fledgling
Hold A (long), then release (Earth) Healing Forest Expert
Hold X, then release (Earth) Healing Meadow Apprentice
Hold X (long), then release (Earth) Nature’s Bounty Expert
X after special skill gauge is full Falling Star Adept
X after special skill gauge is full Shooting Star Master
X after special skill gauge is full Meteodrive God
X after special skill gauge is full twice Ancient Wisdom God
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Guide Information
  • Publisher
    Nintendo
  • Platforms,
    3DS
  • Genre
    RPG, Social simulation
  • Guide Release
    8 September 2014
  • Last Updated
    7 December 2020
  • Guide Author
    Vincent Lau

Share this free guide:

How to enjoy life in Reveria to the fullest with our jam-packed walkthrough, which covers the main story from your first day in town to the eventual saving the world. Plus comprehensive guides for each of the twelve Lifes, taking you from Novice rank all the way up to the fabled Legend rank! Better say “goodbye” to real life for a while…

Version 1.1 includes:

  • Explanations of all the game features so you don’t start the game on the wrong foot.
  • Every Life, from Paladin to Alchemist, covered from beginning to retirement.
  • Full list of Challenges–no more running around like a headless chicken!
  • Hundreds of high-quality screenshots to improve your reading experience.
  • The lowdown on all the facets of in-game connectivity, such as StreetPass and DLC.
  • All the mysterious activities you can get up to after surviving the story.
  • Passwords to get all the rare and exclusive items.
  • Complete walkthrough of the Origin Island DLC.
  • All the help you need for collecting (and spending) the elusive Lunares Coins.
  • Detailed maps and tips for all the tricky Ancient Tower trials.
  • In-depth strategies for all the God-in-Training and God challenges.
  • Advanced tips: recommended gear, additional materials, god materials and more.

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