Difficulty | Monsters |
---|---|
★★★★★☆☆☆☆☆ | Guardian Scout II x2, Guardian Scout x4 |
This floor features a cross-shaped walkway with a pool of water near each of the four corners. In the center of each pool is a raised square platform with a Guardian Scout that can shoot from afar.
Strategy¶
Similar to Floor 12, you need to be pretty fast with your hands and/or feet. On your left and right, there are Guardian Scouts that will begin firing at you very soon. If you’re confident, take out your bow and quickly shoot them. Don’t forget to strafe around to dodge the lasers. Be aware that the scouts at the far corner may also shoot at you.
Alternatively, you can cast Cryonis at the water to create an ice pillar that you can hide behind. That said, since the water is deep, you’ll be swimming behind the pillar (instead of standing) and won’t be to counterattack until you come out of hiding. Still, this can be useful to de-aggro the scouts further back.
After the nearby scouts are gone, snipe the two scouts on the same platforms further back. Having dealt with the long-range threats, head over to one of the Guardian Scout IIs, at the end of a pathway. Do you remember us mentioning grabbing a Korok Leaf from one of the previous rest floors?
If you have a Korok Leaf, you can swing it at the scout to knock into the nearby water, instantly destroying it. Oops, too bad the Sheikah didn’t make them water-proof! Otherwise, these are only Scout IIs, so they aren’t too threatening in a one-on-one fight; apply Stasis like on Floor 13 and then smack them around a bit.
No Comments