This stage gets a bit tougher due to the enemies coming from two portals. You’ll also get a ban, which will restrict you on what Wondrous Sticks you can use. For this stage it’ll either be Hydro and Anemo that are restricted or Hydro and Cryo. This will also change the enemies that appear in the stage. This is why we go full Pyro/Electro Mechanici, so we can ignore these Wondrous Stick bans, allowing us to buff our Mechanici with no problems.
The enemies will come from both the purple portals in the west, and meet in the middle, when they’re on the top of the stairs. This is where we place our Mechanici army. Place one Electro in the middle, closest to the bottom of the stairs. Then you can place another in the middle panel directly behind it. You can place two Pyro Mechanic’s on the panels in front of that, on both sides. Then place another two Pyro’s behind the Electro Mechanici at the back. Finally, place one Electro in-between the two Pyro’s either side. This will be eight in total. Save your Veneficus Points for later waves.
This wave is a little tougher due to Hilichurls having shields, thankfully they’re Cryo as Pyro is a direct counter to it. For this wave, we place another four Mechanici. Place one Pyro and one Electro Mechanici on the panels around the hole, and place another two on the opposite side. Once again, save your Veneficus Points for the next wave.
Now it starts to get tough, Rock Shieldwall Mitachurls come into play, and Geo Samachurls are a bit more tankier, and have the Fleet-Footed trait, which gives them high movement speed. In terms of Mechanici, we finish off the last two we can place by placing two more Pyro Mechanic in front of the last two Electro Mechanici you place in the previous Wave. The only thing to worry about here, is that the odd Samachurl may get through, to counter this, use one of your Anemo characters to push/pull/throw them back into the mayhem. Because we have all the Mechanici placed, we can spend all our Veneficus Points on Wondrous Sticks.
For the Pyro Mechanici: Beacon (range), Wildfire (speed), and Embers (ATK up) are always great to upgrade. If Pyro Orb, Magma, and Inflammation show up, these will make it a lot easier. For the Electro Mechanic: Blitz (range), Thunderstrike (speed), and Thunderstorm (ATK up) are always great to use. Bombardier and Vengeance are the top two to keep an eye out for, with Jolt being very useful too. As you get more Veneficus Points throughout the Wave, keep upgrading your Mechanici.
Another tough wave, with both enemy types having the Fleet-Footed trait. Using your characters to slow them down will help, but providing you aren’t unlucky, the Mechanici should take them out. In terms of setup, everything is done, so keep upgrading your Mechanici with the Wondrous Sticks.
For this last wave, you’ll be facing a tough combination. The Hydro Samachurls Curious Vitality Trait allows them to regenerate their allies’ health by 20% every 15 seconds, whilst the Stonehide Lawachurl has the Point Man Trait that allows it to taunt your Pyro Mechanic to focus on it every 10 seconds, and it has a second trait, Stonebreaker, that will destroy all nearby Geo Constructs (no Traveler/Zhongli cheese). Thankfully, our setup should be too much for them to handle, especially if you’re lucky enough to have the right Wondrous Sticks. The setup is done, so continue buffing up your Mechanici throughout the wave.
This guide for Genshin Impact includes the following:
Based on version 3.0.
An interactive Map of Teyvat showing the location of all; Anemoculus, Geoculus, Statues of the Seven, World Quests, Shrines, Plants, Monsters, Enemies, Chests and Minerals.
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