Three Stars Tussle for the Spotlight - Difficulty 3¶
Objective¶
No more than 20 escaped monsters.
Introduction¶
This stage is a little tougher because in the later waves, the enemies will start coming from three portals in two different directions. By bolstering up in front of your portal (Blue) first, makes it easier to hit them where both lanes converge, creating a chokepoint.
Recommended Characters¶
Premium Party¶
Characters |
What they offer |
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She can use her Elemental Skill to pick up the smaller enemies and throw them off ledges. |
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Her bow attacks can target and stun Ruin Guards, and her charged attack can put Cryo on in enemies in an AoE. |
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His Geo pillar from his Elemental Skill can stop enemies from moving forward if it’s placed in their path. |
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She can get around the arena quickly by using her Elemental Skill and she can also deal the Electro status on enemies in an AoE. |
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Has a Claymore which can break a lot of the enemies physical shields, he also has quick cooldowns and that can put Pyro elements on enemies quickly. |
Free to Play Party¶
Characters |
What they offer |
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They can place their Geo construct in the way of the enemies to stop them moving, similar to Zhongli. |
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They can push enemies of the side, similar to Jean but not as easily. |
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Similar to Ganyu, she can target the enemies weakpoints and stun them briefly. |
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Has a Claymore to break enemies physical shields, can also lay down a Cryo field to put on the enemies if needed. |
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Can put Pyro on enemies and because of his low cooldowns, he can do it often. |
Recommended Mechanici¶
Mechanici |
Level |
Name |
Effect |
|
6 |
Veneficus Mechanicus: Inferno |
Attacks opponents with Blazing Sparks that explode, dealing Pyro DMG in a medium AoE and leaving behind Burning Flames that deal Pyro DMG to opponents passing through. |
|
6 |
Veneficus Mechanicus: Furious Discharge |
Attacks 3 opponents at a time with Thunder Strikes that deal Electro DMG. Additionally, Veneficus Mechanicus: Furious Discharge periodically strikes one nearby opponent with a Lightning strike that deals Electro DMG. |
|
6 |
Veneficus Mechanicus: Glacial Bloom |
Periodically fires a Frost Bullet in a straight line. On hit, an icy explosion occurs, dealing Cryo DMG to opponents in its AoE and reducing their Movement SPD. |
|
6 |
Recovery Mechanicus: Mark III |
Generates a great deal of bonus Veneficus Points for each opponent defeated in a large AoE around it. |
|
6 |
Tandem Mine |
Ambush Mine will explode upon contact with opponents, dealing massive Pyro DMG to the surrounding opponents. (Defeating an opponent with a mine may cause an additional explosion to occur) |
Recommended Mystic Arts¶
Mystic Art Type |
Effect |
Other |
Pyro Mechanici perform 2 consecutive attacks against a single opponent |
Other |
Max constructible Mechanici +1 |
Other |
Cryo Mechanici fire at +1 target(s) per shot and deal +150% DMG against Frozen opponents |
Other |
Electro Mechanici get a 50% DMG Bonus with each attack. Lasts for 30s. Max 5 stacks. |
Other |
Pyro Mechanici ATK +50% |
Other |
Electro Mechanici ATK +50% |
Other |
Cryo Mechanici ATK +75% |
Enemies¶
Wave |
Enemies |
1 |
32 |
2 |
24 |
3 |
36 |
4 |
25 |
5 |
24 |
Strategy¶
Wave 1¶
Monster Types¶
Icon |
Name |
|
Hilichurl |
|
Hydro Samachurl |
The enemies will come from the purple portal in the middle for this wave so start by placing an Electro Mechanici on the left panel, in front of the blue portal, place a Pyro Mechanici on the panel to the right of it and place a Recovery Mechanici in the middle of both of them so you can gather more Veneficus Sigils if the enemies are defeated inside of it. The Samachurl will sprint towards your portal, keep attacking it with a party member to slow it down.
Wave 2¶
The enemies will come from the purple portal in the middle and the right for this wave. Now that you have the chokepoint setup, you can start building outwards from it, in this wave start by placing two Pyro Mechanici in the two panels in front of the Recovery Mechanici and two Electro in the panels in front of them, if you don’t have the Veneficus Sigils to purchase them, add them mid wave. The Shieldwall enemies should be attacked by a Claymore user to help break their shields and be wary of the Samachurls as they like to sprint through, attack them to slow them down. Later on try adding a Recovery Mechanici between them.
Monster Types¶
Icon |
Name |
|
Hilichurl |
|
Hilichurl Berserker |
|
Ice Shield Hilichurl Guard |
|
Ice Shieldwall Mitachurl |
|
Cryo Samachurl |
Wave 3¶
On this wave, the enemies pour in from all three portals but they all end up at the same place, your chokepoint, again you’ll place another two Pyro Mechanici on the panels to the left of your portal with two more Electro Mechanici to the left of them. Once again the Shieldwall enemies should be attacked by a Claymore user to help break their shields and be wary of the Samachurls as they like to sprint through, attack them to slow them down.
Monster Types¶
Icon |
Name |
|
Hydro Slime |
|
Large Hydro Slime |
|
Hilichurl |
|
Hilichurl Berserker |
|
Ice Shieldwall Mitachurl |
|
Cryo Samachurl |
Wave 4¶
With more Hydro enemies coming into play, you’ll need a few Cryo Mechanici, place one on the panel in front of the highest placed Electro Mechanici in the middle lane and place another Electro in front of that, then place another Cryo to the right of it. Now go back to the left lane and dismantle and replace the top left Electro Mechanici and put in the last Cryo. To make thing easier, attack the Hydro Abyss Mages with a Cryo character to help take their shields down quicker.
Monster Types¶
Icon |
Name |
|
Hydro Slime |
|
Large Hydro Slime |
|
Hilichurl Berserker |
|
Hydro Abyss Mage |
Wave 5¶
For the last wave, keep the Mechanici as is and focus on using an archer character to stunning the Ruin Guards briefly by shooting them at their core, which is on their face, switch to a Cryo character (or use Diona or Ganyu to cover both) and attack the Mages to bring their Shields down.
Monster Types¶
Icon |
Name |
|
Hydro Slime |
|
Large Hydro Slime |
|
Hilichurl Berserker |
|
Hydro Abyss Mage |
|
Ruin Guard |
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