This page will show you all the Wondrous Sticks available in the limited-timed event, Theater Mechanicus: Stage of Wonders (Inazuma).
What are Wondrous Sticks¶
Wondrous Sticks are random buffs you can choose throughout the stage in Theater Mechanicus. These will temporarily enhance your Mechanici, repair your terminus, and various other buffs. You’ll purchase them with Veneficus points that you earn during the stage, and you’ll be able to this infinite amount of times providing you have the currency to spend on them. These will help you get the best results for each stage, as some buffs are ridiculously strong.
There are four types of sticks, Fortune, Mystic, Courage, and Ominous.
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Fortune Sticks - These will provide various enhancements to your Mechanici.
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Mystic Sticks - These will grant you special buffs.
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Courage Sticks - These will buff your enemies, but reward you with more Venficus Points for your trouble.
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Ominous Sticks - These will cost half the Veneficus Points to draw, but have all manner of unknown side effects.
When you start a stage of Theater Mechanicus, you’ll have a randomized deck of sticks to choose from, and you can shuffle these at the cost of a Free shuffle, of which you start with three, and it can be extended to five with the increase of your Master Level, after that, it’ll cost you fifty Veneficus Points each shuffle afterwards. Another thing to note, the Sticks have rarities. The higher the rarity, the better the buff at the cost of more Veneficus Points. Finally, you’ll unlock more Wondrous Sticks, the higher your Master Level is, and some stages will block you from using some of them. Below, you’ll find a list of all Wondrous Sticks available, these have been separated by type.
QuickJump¶
- Fortune Sticks: Hydro
- Fortune Sticks: Pyro
- Fortune Sticks: Cryo
- Fortune Sticks: Anemo
- Fortune Sticks: Electro
- Fortune Sticks: Crack Shot
- Fortune Sticks: Arcanum
- Mystic Sticks
- Courage Sticks
- Ominous Sticks
Fortune Sticks¶
Hydro¶
Stick Number | Type | Name | Veneficus Cost | Effect | Mastery Level |
---|---|---|---|---|---|
1 | Maelstrom | 300 | Upgrades Rippling Reflection’s ATK, increasing its Attack Level by 1. Every level will increase ATK by 2,000. | 1 | |
2 | Surge | 300 | Upgrades Rippling Reflection’s Elemental Mastery, increasing its Mastery Level by 1. Every level will increase Elemental Mastery by 75. | 3 | |
3 | Rapids | 300 | Upgrades Rippling Reflection’s ATK SPD. Increases ATK SPD by 20%. | 1 | |
26 | Cascade | 500 | Upgrades Rippling Reflection’s Basic Detection Range and AoE. Basic Detection Range increased by 33%, and Attack AoE increased by 33%. | 1 | |
27 | Upsurge | 500 | Rippling Reflections gains a new ability: Periodically releases a Mist Bubble that tracks opponents, imprisoning them briefly. Selecting this stick multiple times will decrease the cooldown of the Mist Bubble. Fires a Mist Bubble every 5s. When it hits, it will deal 15% of Rippling Reflection’s ATK as Hydro DMG. | 2 | |
28 | Swell | 500 | Rippling Reflections gains a new ability: Periodically unleashes Torrent Rings, Applying the Wet status to opponents on hit. Unleashes the Ring every 20s. Select this stick multiple times to decrease the Torrent Ring’s cooldown. | 5 | |
29 | Vaporwave | 500 | When Veneficus Mechanici triggers Vaporize, Vaporize DMG is increased by 50%. | 3 | |
30 | {.image-icon .icon-80“} | Inundation | 500 | Increases the DMG Rippling Reflections deals against Wet enemies by 50%. | 6 |
63 | Undercurrent | 1500 | Modifies Rippling Reflections. Basic Attacks AoE is sacrificed in return for a Basic Attack that causes a Water Eruption at the opponent’s position. The Water Eruption deals 125% more DMG than the initial attack type. Select this stick multiple times to increase the DMG of this upgrade. | 1 | |
64 | Flood of Sorrow | 1500 | Upgrades Rippling Reflection’s Basic Attack to apply the Inner Turbulence effect to them for a time, causing them to implode continuously and deal AoE Hydro DMG. Inner Turbulence lasts for 12s, dealing 75% of Rippling Reflection’s ATK as Hydro DMG. Select this stick multiple times to increase the DMG dealt by Inner Turbulence. | 7 |
Pyro¶
Stick Number | Type | Name | Veneficus Cost | Effect | Mastery Level |
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4 | Embers | 300 | Upgrades Inferno’s ATK, increasing its Attack Level by 1. Every level will increase ATK by 2,000. | 1 | |
5 | Torch | 300 | Upgrades Inferno’s Elemental Mastery, increasing its Mastery Level by 1. Every level will increase Elemental Mastery by 75. | 3 | |
6 | Wildfire | 300 | Upgrades Inferno’s ATK SPD. Increases ATK SPD by 20%. | 1 | |
7 | Beacon | 300 | Upgrades Inferno’s Detection Range, allowing it to attack opponents from further away. Basic Detection Range increased by 40%. | 1 | |
31 | Scorched Earth | 500 | Upgrades Inferno’s Basic ATK AoE, increasing it by 133% | 1 | |
32 | Magma | 500 | Increases the effectiveness of Inferno’s Basic Attack against Geo. | 2 | |
33 | Torchlight | 500 | Inferno gains a new ability: Periodically unleashes Burning Rings, applying Pyro to opponents’ hits. Unleashes a ring once every 20s. Select this stick multiple times to decrease the Burning Ring’s cooldown. | 5 | |
34 | Defrost | 500 | When Veneficus Mechanici triggers Melt, Melt DMG is increased by 50%. | 3 | |
35 | Inflammation | 500 | Upgrades Inferno, making it decrease DEF when it deals DMG to them. Stacks up to 3 time(s). Each stack decreases DEF by 10%. Select this stick multiple times to increase the amount of DEF decreased per stack. | 6 | |
65 | Pyro Orb | 1500 | Modifies Inferno’s Basic Attack to higher-DMG Flares that descend from the skies. The Flare deals 100% more DMG than the Normal Attack type. Select this stick multiple times to further increase the DMG of this upgrade. | 1 | |
66 | Everblazing | 1500 | Upgrades Inferno’s Basic Attack such that it leaves behind continuously-burning Liquid Fire on hit. Liquid Fire lasts for 5s and deals 30% of Inferno’s ATK as Pyro DMG per second. Select this stick multiple times to increase the DMG dealt by Liquid Fire. | 7 |
Cryo¶
Stick Number | Type | Name | Veneficus Cost | Effect | Mastery Level |
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8 | Frostbite | 300 | Upgrades Glacial Bloom’s ATK, increasing its Attack Level by 1. Every level will increase ATK by 2,000. | 1 | |
9 | Sheen | 300 | Upgrades Glacial Bloom’s Elemental Mastery, increasing its Mastery Level by 1. Every level will increase Elemental Mastery by 75. | 3 | |
10 | Quickfrost | 300 | Upgrades Glacial Bloom’s ATK SPD. Increases ATK SPD by 20%. | 1 | |
11 | Floe | 300 | Upgrades Glacial Bloom’s Detection Range, allowing it to attack opponents from further away. Basic Detection Range increased by 40%. | 1 | |
36 | Hailstorm | 500 | On hit, Glacial Bloom’s Basic Attack will cause an Icy Explosion that deals AoE Cryo DMG. Select this stick multiple times to increase Icy Explosion’s AoE. Icy Explosion DMG is equal to 20% of Glacial Bloom’s ATK. | 1 | |
37 | Snowdance | 500 | Upgrades Glacial Bloom’s Basic Attack to temporarily decrease opponent’s Movement SPD on hit. Movement SPD by 25% for 5s. Select this stick multiple times to decrease the opponent’s Movement SPD. | 2 | |
38 | Icebreaker | 500 | Glacial Bloom gains a new ability: Periodically unleashes a Bone-Chilling Ring, applying Cryo to opponents’ hits. Unleashes 1 Bone-Chilling Ring every 20s. Select this stick multiple times to decrease Bone-Chilling Ring cooldown. | 5 | |
39 | Uninhibited | 500 | Upgrades Glacial Bloom’s Basic Attack to decrease hit opponents’ Elemental RES temporarily. Elemental RES decreased by 25%. | 6 | |
67 | Hailstones | 1500 | Modifies Glacial Bloom’s Basic Attack to Froststorm Arrows that deal greater DMG to Frozen opponents. The Basic Attack can now also attack one extra opponent. Froststorm Arrows deal 125% more DMG to Frozen opponents. Select this stick multiple times to increase the DMG dealt by Liquid Fire. | 1 | |
68 | Frozen Fog | 1500 | Glacial Bloom gains a new ability: Periodically unleashes Ice Mist. Releases an Ice Mist that lasts 5s every 10s that deals 50% of Glacial Bloom’s ATK as Cryo DMG to opponents within its AoE. Select this stick multiple times to increase the DMG dealt by Ice Mist. | 7 |
Anemo¶
Stick Number | Type | Name | Veneficus Cost | Effect | Mastery Level |
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12 | Headwind | 300 | Upgrades Dust Devil’s ATK, increasing its Attack Level by 1. Every level will increase ATK by 2,000. | 1 | |
13 | Breeze | 300 | Upgrades Dust Devil’s Elemental Mastery, increasing its Mastery Level by 1. Every level will increase Elemental Mastery by 75. | 3 | |
14 | Hurricane | 300 | Upgrades Dust Devil’s ATK SPD. Increases ATK SPD by 20%. | 1 | |
40 | Vacuum | 500 | Dust Devil will continuously pull in enemies it is facing. Select this stick multiple times to increase pull strength. | 2 | |
41 | Smog | 500 | Dust Devil gains a new ability: Periodically unleashes Scattering Wind, applying Anemo to opponent’s hit. Unleashes 1 Scattering Wind every 6s. Select this stick multiple times to decrease Scattering Wind cooldown. | 5 | |
42 | Wind’s Howl | 500 | Upgrades Dust Devil’s Basic Attack to decrease opponents’ Anemo RES on hit, max 3 stacks. Anemo RES decreased by 10% for 10s. Select this stick multiple times to increase max stack count | 3 | |
43 | Superstorm | 500 | Upgrades Dust Devil’s Basic Attack to deal Bonus DMG to opponents with HP above 50%. DMG is increased by 25%. | 6 | |
69 | Spring Gust | 1500 | Modifies Dust Devil’s Basic Attack to a Wind Blade that pushes opponents back. Gains an ATK increase. ATK increased by 100%. Select this stick multiple times to further increase the attack gained. | 1 | |
70 | Nurturing Breeze | 1500 | Upgrades Dust Devil such that it gains an ATK Bonus when it is not attacking, enhancing its next attack. When it is not attacking, its ATK increases by 225% every 5s. Stacks up to 2 times. This ATK increase will be cleared the next time Dust Devil launches a Basic Attack. Select this stick multiple times to increase the ATK gained per stack. | 7 |
Electro¶
Stick Number | Type | Name | Veneficus Cost | Effect | Mastery Level |
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15 | Thunderstorm | 300 | Upgrades Furious Discharge’s ATK, increasing its Attack Level by 1. Every level will increase ATK by 2,000. | 1 | |
16 | Thundershock | 300 | Upgrades Furious Discharge’s Elemental Mastery, increasing its Mastery Level by 1. Every level will increase Elemental Mastery by 75. | 3 | |
17 | Thunderstrike | 200 | Upgrades Furious Discharge’s ATK SPD. Increases ATK SPD by 20%. | 1 | |
18 | Blitz | 200 | Upgrades Furious Discharge’s Detection Range, allowing it to attack opponents from further away. Basic Detection Range increased by 40%. | 1 | |
44 | Jolt | 500 | Upgrades Furious Discharge’s Basic Attack to hit an additional 1 target(s). | 1 | |
45 | Vengeance | 500 | Upgrades Furious Discharge’s Basic Attack to gain stacks of the Stealth Strike effect, allowing it to imprison opponents after a certain number of stacks. When 8 stacks are reached, Stealth Strike is removed and the opponent is imprisoned for 0.5s. Select this stick multiple times to decrease the number of stacks required to imprison opponents. | 2 | |
46 | Silent Thunder | 500 | Furious Discharge gains a new ability: Periodically releases Electrostatic Rings, applying Electro to opponents’ hits. Unleashes 1 Electrostatic Ring every 20s. Select this stick multiple times to decrease Electrostatic Ring cooldown. | 5 | |
47 | Bombardier | 500 | When Veneficus Mechanici triggers Overloaded and Electro-Charged, Overloaded and Electro-Charged DMG is increased by 100%. | 3 | |
48 | Supercharged | 500 | Upgrades Furious Discharge’s Basic Attack to gain an ATK increase for a time after hitting an opponent. ATK increased by 5% for 20s. Stacks up to 5 times. Select this stick multiple times to increase ATK gained per stack. | 6 | |
71 | Silver Lining | 1500 | Furious Discharge gains a new ability: Periodically unleashes a Lightning Strike, dealing AoE Electro DMG, gaining a temporary Elemental Mastery increase based on the number of opponents hit. Lightning Strike DMG is 100% of Furious Charge’s ATK. Each hit will grant 125 Elemental Mastery for 10s, maximum of 10 stacks. Select this multiple times to increase the Elemental Mastery gained per stack. | 1 | |
72 | Heavenly Tumult | 1500 | Modifies Furious Discharge’s Basic Attack to Celestial Thunder and increases ATK. This Basic Attack will deal increased DMG, then only hitting a single target. ATK is increased by 100%. Basic ATK will deal 150% increased DMG when hitting only a single target. Select this stick multiple times to further increase the ATK gained and DMG increase. | 7 |
Crack Shot¶
Stick Number | Type | Name | Veneficus Cost | Effect | Mastery Level |
---|---|---|---|---|---|
19 | Ballistic | 300 | Upgrades Crack Shot’s ATK, increasing its Attack Level by 1. Every level will increase ATK by 2,000. | 1 | |
20 | Deftness | 200 | Upgrades Crack Shot’s ATK SPD. Increases ATK SPD by 20%. | 1 | |
21 | Arbalest | 200 | Upgrades Crack Shot’s Detection Range, allowing it to attack opponents from further away. Basic Detection Range increased by 40%. | 1 | |
49 | Demolition | 200 | Upgrades Crack Shot’s Basic Attack to trigger an explosion on hit that deals AoE DMG. Select this stick to increase the AoE of the explosion. The explosion DMG is 25% of Crack Shot’s ATK. | 1 | |
50 | Siege | 500 | When Veneficus Mechanici trigger Superconduct, they will decrease opponent’s Physical RES by an additional 40%. | 3 | |
51 | Bullseye | 500 | Upgrades Crack Shot’s Basic Attacks to become stronger over time as they are in flight. Arrows gain a stack of Precision Strike per 0.5s they are in flight. Precision Strike boosts arrow DMG by 5%. Stacks up to 10 times. Select this stick multiple times to further increase the DMG boost provided by Precision Strike. | 6 | |
73 | Marksman’s Focus | 1500 | Crack Shot gains a new ability: Periodically marks one nearby opponent. The marked opponent will take increased DMG and grant increased Veneficus Points upon its defeat. A mark will be released every 5s and will last 15s. Marked opponents will take 75% extra DMG and will provide 25 extra Veneficus Points upon their defeat. Select this stick to increase the DMG taken by marked opponents and the Veneficus Points gained from defeating them. | 1 | |
74 | Rolling Thunder | 1500 | Upgrades Crack Shot. Basic Attack is changed to Chaos Cluster that pursues opponents and deals AoE DMG on hit. Chaos Cluster increases in Movement SPD and size over time. Every 0.5s after firing, the Chaos Cluster gains 1 stack of Supernova, which increases DMG by 15%. Stacks up to 12 times. Select this stick multiple times to increase the DMG boost provided by each Supernova stack. | 7 |
Arcanum¶
Stick Number | Type | Name | Veneficus Cost | Effect | Mastery Level |
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22 | Thunderbomb | 300 | Upgrades Tandem Mine’s ATK, increasing its Attack Level by 1. Every level will increase ATK by 2,000. | 3 | |
23 | Yearning | 200 | Upgrades Arcanum’s ATK increase effect. Veneficus Mechanici affected by this Mechanicus have 10% increased ATK. | 4 | |
24 | Transcension | 200 | Upgrades Arcanum to also increase Elemental Mastery. Veneficus Mechanici affected by this Mechanicus have 25% increased Elemental Mastery. | 4 | |
25 | Utilization | 200 | Upgrades Charity’s Veneficus Points gain increase by 10. | 4 | |
52 | Culling | 500 | Upgrades Tandem Mine’s to deal Bonus DMG to opponents with HP below 50%. DMG is increased by 40%. | 4 | |
53 | Dual Fuse | 500 | When a Tandem Mine’s explosion defeats an opponent, an extra explosion is triggered. | 4 | |
54 | Continuous Carnage | 500 | Upgrades Tandem Mine’s such that it will not automatically be destroyed after an explosion, but enters a state of self-repair. Self-repair takes 15s, and function will be restored once complete. Select this stick multiple times to decrease self-repair time. | 8 | |
55 | Shackles | 500 | Upgrades Binding, causing its imprisonment time to be extended by 2s. | 2 | |
56 | Brambles | 500 | Upgrades Binding, causing opponents to be imprisoned by it to take more DMG. DMG taken increased by 50%. | 3 | |
57 | Constancy | 500 | Upgrades Binding such that it will not automatically be destroyed after an explosion, but enters in a state of self-repair. Self-repair takes 15s, and function will be restored once complete. Select this stick multiple times to decrease self-repair time. | 8 | |
58 | Obscurum | 500 | Increases Arcanum’s AoE by 50%. | 4 | |
59 | Benevolence | 500 | Increases Charity’s AoE by 25%. | 1 | |
60 | Ingenuity | 500 | Movement SPD of opponents within Recovery Mechanicus: Charity’s AoE is decreased by an additional 20%. | 1 | |
61 | Daze | 500 | Movement SPD of opponents pushed back by Arcane Mechanicus: Banishment decreased by 30% for 8s. | 2 | |
62 | Sustenance | 500 | Upgrades Banishment, allowing it to take effect 2 more times before entering CD. | 6 |
Mystic Sticks¶
Mystic Sticks will grant you special enhancements like repairing your Terminus by restoring its integrity, and increasing the ATK of all Mechanici’s levels for that wave.
Stick Number | Type | Name | Veneficus Cost | Effect | Mastery Level |
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1 | Mechastrength | 300 | This wave, ATK level of all Mechanici +2 | 2 | |
2 | Mechapower | 200 | This wave, Mastery Level of all Mechanici +2 | 2 | |
3 | Mecharepair | 200 | Repairs Terminus. Restores 5 Integrity. | 2 | |
4 | Switcheroo | 0 | Randomly removes 1 normal or Auspicious Fortune Stick and awards 400 Veneficus Points in return. | 8 | |
5 | Downpayment | 0 | Instantly receive 2000 Veneficus Points, but receive no Veneficus Points for defeating opponents in the next wave. | 8 | |
6 | Artificer | 500 | Starting this wave, earn 500 Veneficus Points at the end of each wave. | 2 | |
7 | Transmutation | 500 | Increases the incidence of Auspicious Sticks and Affluent Sticks, but decreases the pool of available sticks by 2 when selecting Fortune/Mystic sticks from now on. | 5 | |
8 | Chrysopoeia | 500 | Veneficus Points costs of re-selecting Wondrous Sticks -50%. | 5 | |
9 | Renovation | 500 | For every 3 unique Fortune/Mystic Sticks you have selected, raise ATK Level of all Veneficus Mechanici by 1. Max ATK that can be gained in this way is 5. | 5 | |
10 | Empowerment | 500 | For every 3 unique Fortune/Mystic Sticks you have selected, raises Mastery of all Veneficus Mechanici by 1. Max Mastery Level that can be gained in this way is 5. | 5 | |
11 | Treacherous Renovation | 500 | Raises ATK level of all Veneficus Mechanici by 1 when you select an Ominous Stick. | 6 | |
12 | Treacherous Empowerment | 500 | Raises Mastery level of all Veneficus Mechanici by 1 when you select an Ominous Stick | 6 | |
13 | Magnum Opus | 1500 | For every 3 time(s) you re-draw, decreases the Veneficus Points cost of 1 Wonderous Stick to zero. | 5 | |
14 | Winning Strategy | 1500 | If you have less than 6 Fortune Stick and Mystic Stick types, your Veneficus Mechanici will have 250% increased ATK. | 8 | |
15 | Challenger | 1500 | Upon choosing this stick: After selecting 5 Courage Stick(s), Affluent Sticks will no longer cost Veneficus Points. | 10 | |
16 | Builder | 1500 | Raises the ATK level of all Veneficus Mechanici by 1 for every 1000 Veneficus Points owned by players in this Stage. | 9 | |
17 | Schemer | 100 | All Fortune/Mystic Stick gain an Ominous Stick effect. | 6 |
Courage Sticks¶
There’s only three Courage Sticks available. These will enhance your enemies, and reward you with more Veneficus Points in return.
Stick Number | Type | Name | Veneficus Cost | Effect | Mastery Level |
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1 | Staunch Opposition | 100 | Next wave, all opponents will have 1 increased HP levels, but defeating opponents awards 10% more Veneficus Points. | 1 | |
2 | Armored Swarm | 100 | Next wave, all opponents will have 20% increased DEF, but defeating opponents awards 10% more Veneficus Points. | 1 | |
3 | Goliath Army | 100 | Next wave, Terminus will lose an additional 1 Integrity when opponents reach it, but defeating opponents awards 10% more Veneficus Points. | 1 |
Ominous Sticks¶
The Ominous side effect can happen to any Wondrous Stick, it’ll cost half of the Veneficus Points, but it’ll come with a side effect, which can be seen below.
Stick Number | Type | Name | Effect |
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1 | Extinction | Randomly destroys 1 Mechanicus. | |
2 | Withering | Decreases Rippling Reflection’s attack level by 2. The ATK value after this decreased will not be lower than this Mechanicus type’s initial ATK. | |
3 | Eradication | Decreases Inferno’s attack level by 2. The ATK value after this decreased will not be lower than this Mechanicus type’s initial ATK. | |
4 | Melting | Decreases Glacial Bloom’s attack level by 2. The ATK value after this decreased will not be lower than this Mechanicus type’s initial ATK. | |
5 | Suffocation | Decreases Dust Devil’s attack level by 2. The ATK value after this decreased will not be lower than this Mechanicus type’s initial ATK. | |
6 | Outage | Decreases Furious Discharge’s attack level by 2. The ATK value after this decreased will not be lower than this Mechanicus type’s initial ATK. | |
7 | Rust | Decreases Crack Shot’s attack level by 2. The ATK value after this decreased will not be lower than this Mechanicus type’s initial ATK. | |
8 | Fluke | No effect. |
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