Weapons are a big part of Starfield, and one of the most fun things you’ll experience in the game is finding or being rewarded a really cool gun. But what if I told you, you could also craft your own unique dream weapon? With the Weapon Workbench, players can add weapon modifications to their guns, tailoring them to their individual playstyles. But, a lot of these modifications are locked behind Research Projects that you’ll need to craft using various inorganic, organic and manufactured materials. Below, we’ll outline all Weaponry Research Projects, their costs, skill requirements and unlocks. As a player, you can then make an informed choice on what research projects will help you get the weapon mods of your dreams!
Weaponry Research Projects List¶
Below, we’ve split the Weaponry Research Projects into the weapon mod categories, as displayed on the Research Lab. We’ll also offer a quick summary of each category and what to expect from the different weapon modifications.
All Barrel Mod Research Projects¶
Barrel Mods can impact a variety of things in your guns, from accuracy, to fire rate, damage, recoil control and aim down sight speed (ADS). Many of the best Barrel Mods require some research to unlock them. If you’re looking for a breakdown of the Best Barrel Mods, take a look at our Best Barrel Mod page!
Research Project | Crafting Cost | Skill Required | Unlocks |
---|---|---|---|
Barrel Mods 1 | x2 Sealant, x3 Iron, x3 Nickel | None | Extended Barrel, Fluted Barrel, Long Barrel |
Barrel Mods 2 | x2 Tungsten, x4 Nickel, x2 Lubricant | Weapon Engineering 1★ | Bull Barrel, Magnetic Rails, Stabilizing Barrel, Tech Barrel |
All Grip and Stock Mod Research Projects¶
As the name suggests, this weapon mod category is all about improving your weapon’s grip and/or stock (the back bit of your gun). Many of these mods will impact aim down sight (ADS) or recoil, as well as range and accuracy. Some will give added stability and recoil control at the cost of ADS speed, whilst others like the Ergonomic Stock and Tactical Stock offer quicker ADS and accuracy.
Research Project | Crafting Cost | Skill Required | Unlocks |
---|---|---|---|
Grip and Stock Mods 1 | x3 Aluminum, x3 Sealant, x3 Nickel | None | Ergonomic Stock, Tactical Folding Stock, Tactical Grip, Tactical Stock |
Grip and Stock Mods 2 | x4 Adhesive, x3 Tungsten, x2 Polymer | Weapon Engineering 1★ | Shielded Tool Grip |
Grip and Stock Mods 3 | x4 Titanium, x8 Adhesive, x4 Polymer | Weapon Engineering 2★ | Stabilizing Stock |
All Muzzle Mod Research Projects¶
Muzzle Mods will modify the end bit of your gun, and can improve damage, accuracy and noise. In this category, you’ll find mods such as the Suppressor, which will be a popular mod amongst players who enjoy stealth missions! For more information on Muzzle Mods, you can head over to our guide on the Best Muzzle Mods.
Research Project | Crafting Cost | Skill Required | Unlocks |
---|---|---|---|
Muzzle Mod 1 | x5 Sealant, x5 Titanium, x10 Tungsten | Weapon Engineering 1★ | Choke, Muzzle Brake, Short Suppressor |
Muzzle Mods 2 | x4 Titanium, x4 Tantalum, x3 Zero Wire, x4 Polymer | Weapon Engineering 2★ | Focus Nozzle, Large Muzzle Brake, Spread Nozzle, Stealth Lasers, Suppressor |
Muzzle Mods 3 | x8 Titanium, x8 Adhesive, x4 Isotopic Coolant, x4 Polymer, x4 Ytterbium | Weapon Engineering 3★, Special Projects 1★ | Double Barrel Muzzle, Shock Charge Band |
All Magazine and Battery Mod Research Projects¶
These Modifications can improve the ammo your gun uses or even increase the size of the magazine cartridges your weapon holds. Some of these mods will offer extra damage perks to your ammo, such as armor-piercing and electromagnetic beams. And, larger magazines mean you’ll have to reload less, making combat feel smoother!
Research Project | Crafting Cost | Skill Required | Unlocks |
---|---|---|---|
Magazine and Battery Mods 1 | x8 Lead, x5 Titanium, x5 Adhesive | Weapon Engineering 2★ | Flechette Large Magazine, Large Battery, Large Magazine, Slug Shots, Standard Whitehot Round, Whitehot Rounds |
Magazine and Battery Mods 2 | x8 Lead, x4 Adhesive, x4 Uranium, x3 Isocentered Magnet, x3 Tau Grade Rheostat | Weapon Engineering 3★ | Armor-Piercing Rounds, Depleted Uranium Rounds, Drum Magazine, Electromagnetic Beams, EM-Charged Shot, Explosive Rounds, Extra Large Magazine, Flechette Drum Magazine, Flechette Rounds |
Magazine and Battery Mods 3 | x12 Lead, x8 Adhesive, x8 Toxin, x3 Positron Battery, x8 Ytterbium | Weapon Engineering 3★, Special Projects 1★ | Annihilator Rounds, Gut Buster Rounds, Hornet Nest, Ignition Beams, Penetrator Rounds, Tesla Pylons |
All Optic and Laser Mod Research Projects¶
Researching Optic and Laser Mods will allow you to modify the sights and lasers on your gun. In the laser category, you’ll find different tiers of laser sights that offer visual aid and increased accuracy. And in the Optics category, you’ll find some more visual aids as well as magnified scopes that can turn your rifles into the ultimate sniper! Head over to our guides on the best laser mods and the best optic mods for more advice.
Research Project | Crafting Cost | Skill Required | Unlocks |
---|---|---|---|
Optic and Laser Mod 1 | x3 Aluminum, x3 Sealant, x2 Chlorosilanes | None | Holographic Sight, Short Scope |
Optic and Laser Mod 2 | x4 Aluminum, x3 Chlorosilanes, x3 Zero Wires, x3 Adhesive | Weapon Engineering 1★ | Long Scope |
Optic and Laser Mod 3 | x8 Adhesive, x8 Vanadium, x8 Iridium, x4 Zero Wire | Weapon Engineering 2★ | Foregrip with Recon Laser Sight, Recon Laser Sight, Recon Scope |
All Internal Mod Research Projects¶
The Internal Mods category feels like a bit of a “misc” category. Some of the mods will increase Fire Rate (Hair Trigger, Bullet Hose, Overclocked), whilst others will impact accuracy, range and damage (High Velocity, Amplifier, High Powered). Increased Fire Rates will determine how quickly your gun shoots when you pull the trigger, and combining increased Fire Rates with a Fully Automatic receiver (see below) could be a lethal combo! On the flip side, you could go for one of the damage increasing mods like High Powered or Amplifier, which won’t increase your fire rate but will increase overall damage pretty significantly.
Research Project | Crafting Cost | Skill Required | Unlocks |
---|---|---|---|
Internal Mods 1 | x10 Sealant, x10 Tungsten, x8 Iridium, x5 Zero Wire | Weapon Engineering 2★ | Hair Trigger |
Internal Mods 2 | x4 Titanium, x4 Adhesive, x3 Zero Wire, x4 Tantalum, x3 Isocentered Magnet | Weapon Engineering 3★ | Amplifier, High Velocity |
Internal Mods 3 | x8 Titanium, x8 Europium, x4 Polymer, x4 Ytterbium, x4 Zero Wire, x1 Power Circuit | Weapon Engineering 4★ | Bullet Hose, High Powered, Overclocked |
All Receiver Mod Research Projects¶
Receiver Mods will enable players to change the way their gun shoots ammo. Not necessarily changing fire rate but instead determining how much ammo is shot when pulling the trigger. For example, the Fully Automatic mod will make it so your chosen weapon shoots for as long as the trigger is held down! For more information on the best receivers, head over to our guide.
Research Project | Crafting Cost | Skill Required | Unlocks |
---|---|---|---|
Receiver Mods 1 | x30 Titanium, x5 Isotopic Coolant, x10 Lubricant, x3 Microsecond Regulator, x10 Ytterbium | Weapon Engineering 3★ | Burst Fire, Semi-Automatic |
Receiver Mods 2 | x3 Isotopic Coolant, x8 Lubricant, x2 Microsecond Regulator, x8 Polymer, x8 Ytterbium | Weapon Engineering 4★ | Binary Trigger, Fully Automatic |
Looking For More Weapon Guides?¶
We’ve been busy writing a ton of pages on the best weapon mods and recommended weapon builds in Starfield. Take a look at some of them below:
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