No.010 Blaster¶
Chapter 4 and earlier | Chapter 5 and later |
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Cannot be learned | Zwart (Twilight Ruins) |
Has a 50% chance of causing Paralyze on each enemy. Paralyze is a very mean ailment, rendering the victim unable to act for a number of turns. While this ability won’t always work, it will be very crippling to the enemy if it does work.
No.011 Paralyzing Pollen¶
Chapter 4 and earlier | Chapter 5 and later |
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Alraune (Florem region) | Alraune (Dimension’s Hasp B6) |
Attack one enemy; has a 75% chance of causing Paralyze. Has better odds than Blaster and does damage too, making it useful against lone enemies.
No.012 Fireball¶
Chapter 4 and earlier | Chapter 5 and later |
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D’gon (Witherwood) | D’gon (Dimension’s Hasp B7) |
A Fire-element attack on one enemy that ignores the enemy’s Physical Defense. Effective against enemies with high (or even maximum) defense.
No.013 Bone Crush¶
Chapter 4 and earlier | Chapter 5 and later |
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Cannot be learned | Lester DeRosso (Vampire Castle), Skull Lancer (Eisenberg region) |
A physical attack on all enemies that does damage equal to the enemy’s Maximum HP minus Current HP. Has no effect on bosses. If an enemy has less than 50% HP, that’s a guaranteed kill.
No.014 Withering Silence¶
Chapter 4 and earlier | Chapter 5 and later |
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Cannot be learned | Kobold (Caldisla region) |
Attack one enemy; has a 75% chance of causing Silence. Doesn’t work on bosses. A fine way of shutting up enemy spell-casters.
No.015 Earthquake¶
Chapter 4 and earlier | Chapter 5 and later |
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Soil Eater (Eisenberg region) | Soil Eater (Dimension’s Hasp B5) |
An Earth-element attack on all enemies that does 1.2 times damage. Good for battering enemies weak to Earth without a Time Mage) or the Earth Breaker axe.
No.016 Sandstorm¶
Chapter 4 and earlier | Chapter 5 and later |
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Sand Worm (Harena region) | Sand Worm (Dimension’s Hasp B2) |
An Earth-element attack on all enemies that has a 50% chance to cause Blind on each enemy. Doesn’t work on bosses. Fantastic for enemy mobs; their attacks won’t be so dangerous if they keep missing!
No.017 Gastric Juices¶
Chapter 4 and earlier | Chapter 5 and later |
---|---|
Gastric Worm (Everlast Tower) | Gastric Worm (Dimension’s Hasp B8) |
Attack all enemies and drop their Physical Defense by 25% for three turns. Useful against enemies immune to Fire; otherwise you’ll want to use Firestorm for its better fire-power.
No.018 Rock Storm¶
Chapter 4 and earlier | Chapter 5 and later |
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Cannot be learned | Megascolides (Everlast Tower) |
An Earth-element attack on all enemies. The damage is nothing to write home about, but mobs weak to Earth won’t like it.
No.019 Toxic Whirl¶
Chapter 4 and earlier | Chapter 5 and later |
---|---|
Cannot be learned | Kaiser Cobra (Everlast Tower) |
An attack that does 0.75 times damage to all enemies and has a 50% chance of causing Poison to each enemy. Damage is bad, but being able to Poison all is great (until your Black Mage learns Group-Cast All).
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